TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,179,055 views 5,473 replies
Reply #2726 Top

Quoting StarFallArmada, reply 2725
drakh mothership!

 

Shudders at the thought of such a vessel!!! 8O

Reply #2727 Top

I think the Drakh mothership and Vorlon planet killers go well beyond even Titan designation. The Victory, Warlock, Bin'Tak, Octurian and the Drakh Carrier from the Episode "Lines of Communication" might fit better as Titans.

Apart from the Drakh and Vorlons being the only ones with such monsters, I think those two would just be too big to work well in Sins.

Reply #2728 Top

Quoting -Norbert-, reply 2727
Apart from the Drakh and Vorlons being the only ones with such monsters, I think those two would just be too big to work well in Sins.

 

That might actually be a good reason to have them actually work out very well in Sins.

 

With Rebellion it seems you can stick to the standard race (without Titan) and split to Rebel / Loyalist and get titans. I say, why not make the other races not have true 'titans' except for the ones mentioned above perhaps? That would seem absolutely okay to me. :-)

 

 

Reply #2729 Top

Well, Drakh mothership is not really a titan... one take heavy damage in 2266 when they have attack earth and one was easily destroy in 2267 by the Excalibur... the Drakh mothership is nothing more that a huge carrier with almost no offensive/defensive weapons... the difference with other carrier is that the complement is not fighter/bomber but Drakh cruiser ( main weapons is a blue colored beam, multiple secondary weapons with yellow colored pulse bolts )...

As titan, you have the Vorlon planet killer and the shadow death cloud... these fit perfectly with the rebellion semi-announced feature of  destroying planet...

At firepower level, the Excalibur is somehow almost a titan :

"Excalibur features energy and particle beam weapons. The forward guns operate at two main power levels. Level One provides beams with little more fire power than a White Star. Level Two is much more powerful weapon, reverse engineered from Vorlon planet killer technology. The discharge is a pulse which originates from three emitters mounted on large "fin" structures at the ship's stern; the beams converge just forward of the bow into a single ravening blast that can destroy nearly anything in its path. The weapon is capable of destroying ground installations through the atmosphere of a planet. Firing this titanic weapon drains all the ship's power and the "Excalibur" is unable to maneuver, fire weapons or use long-range scanners for approximately one minute afterward."

If someday we include the few ships from the first one, they are almost like titan too... 2260, Ivanova first contact with the sigma-walker... 2261, Ivanova contact 5 first one races who help in the Coriana 6 battle... well, like i wrote before, timeline is very important in B5... and i really hope that the new map trigger from Rebellion will allow scenario... a map called 2261_Coriana_6 can be used for these battle... will be great to have a "timer trigger" on map too ( like a "no rush" option )... let say that each faction have already some planets, cannot colonize/attack other until the timer reach 0, use the time for build fleet before the huge battle... well, more a request for sins II that Rebellion, a fully working map system with event trigger along with a map tree ( action on a map lead you to different maps )...

PS : Work on the B5 station is delayed due to real life... i was not pay for my previous work and i need to work double these month for pay my bills... almost no free time...

Reply #2730 Top

As a further note I think we should only include 'titans' if the race very clearly has one. If it doesn't, then no need to make one up. If the hardcoding requires one for a race we do not 'have' one for, simply put a duplicate capital ship in it's spot instead and have the appropriate research tree unlock both the capital ship and the 'titan' ship slots for the same vessel. That way the AI won't be broken.

Reply #2731 Top

I think that it is best to wait the Rebellion release before speaking about Titan... and give some more time to Tobi for analyse the titan code from rebellion... 

Rebellion will be released around april next year... until them, i think that we have enough work for finish a diplomacy version ( who don't have titan )...

Reply #2732 Top

Wait... planetkiller technology? Where did that quote come form?

From the look and the way it works, the Victories main gun looks far more like the weapons used by the Vorlon dreadnaughts and cruisers (smaller beams coming from the "arms" that converge on a single spot and shoot out a bigger beam, where the Vorlon planet killer started to light up from back to the front before lighting up a so bright warmup glow you can't really see where the beam originates from).

Not sure what they said in Crusade, but in the movie Drake only said the gun was "based loosly on Vorlon technology" nothing about planet killer.

Reply #2733 Top

I agree with Thoumsin, let's focus on and expend effort on those things we can achieve (there are still unsolved technical hurdles). While it is nice to think about the possibilities we should not take our eyes off the goal. The release of 0.42 and then the work required to release 0.43 which may need to incorporate necessary changes to be compatible with Rebellion. After that who knows...

Darvroth

Reply #2734 Top

There is plenty of model not yet done for EA and Minbari... combat ships are almost done but civil ship or orbital structure are far to be done...

@Tobi

Do you consider the 2D sketch ( http://www.firstones.com/wiki/ITF_ship_sketches ) from Luc Mayrand ( http://www.imdb.com/name/nm0563016/ ) as being canon?

If yes, i have just finish the 3D sketch ( a little over 1k poly ) from the Minbari space station based on the Luc Mayrand 2D sketch... if one of your modeler have some free time, i can make a stage 1 version ( soften curve ) in less that 1/2 hours and send it to your modeler for add details... 

For these who don't know how i work, i make always a extra low poly 3D sketch followed by 3 stage ( in case of sins ) who add details... each of the 3 stage is ended by a poly optimization... for example, the Minbari Sharling :

- http://3.bp.blogspot.com/_EpX6GUNLABE/SrbZuvscp0I/AAAAAAAAAME/pnOM-Of7G8g/s1600-h/sharlin.jpg : 3D sketch left, stage 1 right

- http://3.bp.blogspot.com/_EpX6GUNLABE/StIFoLfC56I/AAAAAAAAAUM/e1xc5OGJuJI/s1600-h/sharlin_progress_01.jpg : stage 2

- http://4.bp.blogspot.com/_EpX6GUNLABE/SxzlIGlJYTI/AAAAAAAAAqU/kQRmEk-RAbw/s1600-h/Babylon+5+Sharlin+model+by+Fileosoft.jpg stage 3

The B5 station is now on stage 2... the minbari starbase on 3D sketch level...

Reply #2735 Top

@Thoumsin

Sorry to have been absent the last days (week). Work is killing me and even private life keeps me busy, I've read most of the ongoing conversation but haven't had the time to reply (now I do and it is quarter past 2 am here, work will be hell tomorrow).

As for these sketches I don't really know. I think we should evaluate this on a case by case basis. Part of the sketches do look good, others do not feel very Babylon 5 to me. I think if you have a rough early sketch, please show it to me so I know what to expect. The Orb platform was used in mod(s) before and can be considered half-canon. The hero station looks nice too, but it seems not fishy enough :grin:   but that might just be me  :P  

 

So, now just reading a bit in a book and than falling to sleep. Have a nice night/day all of you!

Reply #2736 Top

Quoting TobiWahn_Kenobi, reply 2735
I think if you have a rough early sketch, please show it to me so I know what to expect.

Will do the next time that i boot on linux... better, i will upload the model in .obj... more easy for you to check it from all side...

The Orb platform was used in mod(s) before and can be considered half-canon. The hero station looks nice too, but it seems not fishy enough but that might just be me 

Well, the only canon Minbari space station is in fact the Babylon 4 station send back in time for help fight the first shadow war !!! Not really fishy shape... as for fish, you have all shapes and color... by example, the Minbari mobile mine at http://naplesseashellcompany.com/poky_fish.JPG :p :p :p

As for the hero station, the 2D sketch is not really very impressive... but the model can be recycled by removing the 6 arms and keeping only the body... the new shape will look very good for a Minbari "Temple of communion" ( civilian culture orbital station )... Can make our own non canon space station, maybe something based on the shape of the Jellyfish... i have a station that i have never finish where the top section look somehow like a jellyfish, will post screenshot in my next post...

As for canon, we don't have everything in the serie that we need for sins... for spaceship, we have a lot of choice but orbital structure are rare... don't we need trade port, refinery, and more for all races ? 

Reply #2737 Top

Quoting Thoumsin, reply 2736
Can make our own non canon space station, maybe something based on the shape of the Jellyfish... i have a station that i have never finish where the top section look somehow like a jellyfish, will post screenshot in my next post...

Agreed! And a jellyfish design could look awesome if done right (perhaps with the semitransparent shaders of sins?)

Quoting Thoumsin, reply 2736
as for fish, you have all shapes and color... by example, the Minbari mobile mine at http://naplesseashellcompany.com/poky_fish.JPG

You might laugh but I think your idea is pure genius! That would be a perfect windsword mine.

Reply #2738 Top

TobiWahn,

For the Minbari would it be possible to use station modules as a substatute for various orbital structures that have no cannon?

Alternatively, the Minbari expressely did not have an armed station either, their ships more than compensating. Perhaps they don't need one... would require balancing of logistics points, ship abilities and ship costs in time and resources. Thoughts?

Darvroth

Reply #2739 Top

Quoting Darvroth, reply 2738
Alternatively, the Minbari expressely did not have an armed station either

They had Babylon 4 as a base of operations 1000 years before humans went to the stars (almost). Even though Minbari bases are never mentioned in the series (and I'm not even sure about that, wasn't Babylon 4 appearing just after their last base of operations was lost to the shadows?) isn't it more likely to assume they did see the value in such a structure and built one afterwards using their own much more advanced tech?

Reply #2740 Top

That is a good point TobiWahn, though didn't they build only one? We really don't see many references in the series for mass production of defenses so maybe their stations would be more expensive than the other races?

Reply #2741 Top

Quoting TobiWahn_Kenobi, reply 2739
... isn't it more likely to assume they did see the value in such a structure and built one afterwards using their own much more advanced tech?

Since mongoose is used for reference by Tobi, from "mgp3334 - B5 - The Minbari Federation Fact Book", page 133, the Minbari Shen'Tan space station ( sorry, i cannot post the full book due to copyright )...

For example, Minbar system have 4 terrestrial planet ( 2 hot, 1 hab, 1 cold ), 2 gas planet ( 1 hot, 1 cold ), 3 ice planet ( cold ) and a dense asteroid belt... Minbar iV is the home planet of the minbari, with 4 military starbase, 6 monitor base and 2 trade base...

If some need information related to B5 for the mod, contact me... have not every book from Mongoose ( some are impossible to find and some have become very very expensive )... a screenshoot from all the book that i have from Mongoose :

If somebody wish to create a good map of the B5 universe, the book "mgp3341 - B5 - Galactic Guide" is a must have... everybody know http://nurpa.com/2005resources/files/b5galacticmap2262.jpg ... from these picture somebody have made a map for sins : http://skins14.wincustomize.com/32/77/3277048/70/174/preview-70-174.jpg ... well, in the first pic, they are all star system... becoming planet in the sins map... when in fact, each star system have more that 1 planet ...info can be found in the Galactic guide ( 203 pages of data )

Reply #2742 Top

On my rather lengthy 'to-do' list is to create a B5 map similar to that for sins, only with stars instead. I have a similar project started for the Honorverse (all 110 stars ... which actually works in game). Big thing required is the improved resource management (for computers) promised with Rebellion.

Reply #2743 Top

Quoting boshimi336, reply 2742
On my rather lengthy 'to-do' list is to create a B5 map similar to that for sins, only with stars instead. I have a similar project started for the Honorverse (all 110 stars ... which actually works in game). Big thing required is the improved resource management (for computers) promised with Rebellion.

Had a similar idea, but without "real" stars as the Jumpgate/Jumppoint ability does not work for travels between starsystems (shame on IC!! :borg: )

Perhaps with some Planet/Star mod incorporated into this mod it could be a really good map.

Reply #2744 Top

Quoting boshimi336, reply 2742
On my rather lengthy 'to-do' list is to create a B5 map similar to that for sins

Check your PM

 

Reply #2746 Top

Thanks Thoumsin!

Reply #2747 Top

hey guys ...is there an ETA on the next version of the mod ? cause I really need the Nova , the Warlock and the Poseidon..this is my fleet so far   http://www.youtube.com/watch?v=0Aht_MSGCa8

Reply #2748 Top

TobiWahn,

Are you planning damage skins for the various ships? Does the system allow for a common skin or must it be customized to each ship model?

Darvroth

Reply #2749 Top

Quoting Darvroth, reply 2748
hey guys ...is there an ETA on the next version of the mod ? cause I really need the Nova , the Warlock and the Poseidon..this is my fleet so far

Nice fleet! Neither of the ships you mentioned will be in the next release. Though I have the Nova planned for 0.43

 

Quoting Darvroth, reply 2748
TobiWahn,

Are you planning damage skins for the various ships? Does the system allow for a common skin or must it be customized to each ship model?

Darvroth

I'm not aware that damaged ship skins are at all possible. Only wrecked parts AFAIK. If I'm wrong about this I would be happy, so please educate me if it is indeed possible!!