TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,168,470 views 5,473 replies
Reply #3351 Top

NewHorizons,

Should work with 0.422 provided you update the master entity and master string file increment count. Otherwise just change the entity file names and internal links to a SoaSE file that SotYR doesn't call on place the updated files in your build. The way the engine calls files goes in date order, so: enabled mods, diplomacy, entrenchement, then vanilla.

I frequently test using a SoaSE file name when I'm tweaking variables before committing to the complete overhaul. I've not tested the envoy files but the adjustments are minor. That said, there is one issue I posted under the Common Envoy Note ticket but the more I play with it the less I think it will be an issue.

Reply #3352 Top

Oh I'm evil!!!!!!! Centauri summoning Shadow raids.....instantActionTriggerType "OnChance" is so under rated.

Reply #3353 Top

Quoting Darvroth, reply 3352
Oh I'm evil!!!!!!!

*** Imagines Darvroth rubbing his hands together and going "mwa-ha-ha-haa" }:) ***

I don't think I'd under-estimate anything that was Shadow related - what is involved with such a raid?

Reply #3354 Top

I actually went pretty weak with the raiders, 6 nerfed scouts on a 240 second clock, I tested on a 50% chance but selected a 3% for inclusion. The Centauri player has no control over when raids will happen but when they do "friendly" Shadow ships show up in the same gravity well as the envoy ship under that players control. Given the mechanic I didn't want it overpowered though I suspect TobiWahn will tweak the final form. It was nice to see some Shadow ships in action :')

The mechanic with some tweaking will be an interesting means of calling for reinforcements. I'd like to decypher the Tech Rebellion tech but haven't found a complete human readable copy yet.

Reply #3355 Top

Darvoth, could this also be a research similar to insurgency for the centari?

Reply #3356 Top

boshimi336 please explain.

I've mostly focused on ship and planet structure abilities and associated entity files and buffs. Is the intent for the Centauri to cause rebellions or to suffer them? Both I think are possible. I've not delved into the new SoaSE: Rebellion abilites or engine changes though there are several known changes that offer obvious improved mechanics for our mod. That conversion might be the next step after 0.43 releases but for now we need content.

I'll freely offer up there are many good mod tools I'm ignorant of (more using rather than actual knowledge of...). I'm more of a stubby finger one key at a time modder which takes longer and makes testing more difficult but it's what I know. Think of me as one evolutionary step above the chimpazee with a typewriter.

Reply #3357 Top

The Insurgency research summons units that are hostile to everyone, but they only attack the gravity wells of players hostile to the person who researched it.  It would be a great way to do a Centauri/Shadow alliance since the Shadows would attack everyone the Centauri player doesn't like and if the Centauri player wants to go through a gravity well where the Shadows have staked their claim so to speak they would be hostile to him.  It would have to summon weak Shadow vessels though since they'll have to chance to appear at any gravity well, and stationing fleets and defenses at every well to defeat powerful Shadow vessels would be economically ruinous.

Reply #3358 Top

That would work well. Is there a human readable copy of the entity files you could point me to that could be tailored? Also if it a Rebellion file implementation will have to wait till the mod is updated from the current Diplomacy compatibility. That said TobiWahn and other modders have made clear a lot of Rebellion is compatible with the Diplomacy version of the Iron engine. If it will work with Diplomacy and I can get a human readable copy, I'll go ahead and adapt it, otherwise it will be a post 0.43 project.

Could a knowledgeable person open a bitbucket ticket with the idea, assign me the task and upload the appropriate files? I'll take it from there and TobiWahn will have one more thing to add to the build when he gets back. As it stands I'll be keeping him busy for a while. :)

 

Reply #3359 Top

That's been standard Insurgency behavior since Original Sins.  The two files that concern it are RESEARCHSUBJECT_REBELLION.entity and Gameplay.constants: the .entity file controls the severity using the float researchModifier "RebellionLevel" and Gameplay.constants controls which ships are summoned at what Rebellion level.

EDIT: Both files are going to be in Harpo's reference data dumps for Diplomacy and Rebellion, and you can find his ref data with a quick forum search.

Reply #3360 Top

or look in the  modding forum stickies (at the top of the modding forum before the recently updated line was #3 when I posted)

harpo

 

Reply #3361 Top

I believe Ryat might have some insight into modding the Insurgency ability, something about only being 2 or 3 tiers or 'settings' that can be set for it. Not exactly sure. It could also be setup for 'raiding fleets' to simulate the human civil war ... or simply pirates. :D

 

Not sure if you can setup different insurgencies for different players or not. Who knows.

Reply #3362 Top

Sacrifice of Angels set it up so the Federation, Klingons, and Romulans each had their own rebellion level in Gameplay.constants with different rebellion levels unlocked by each race's unique research.  Feds went straight to level 3, Klinks were 2, IIRC, and Rommies were only level 1, with the feds being the most powerful with Klinks second and Rommies last in terms of insurgent power.

Reply #3363 Top

Thanks all. I'll open up a ticket but it is clear from the discussion that progress will have to wait till TobiWahn is back as he has sole control of the .constants files. If I recall the pirate function will be filled by the "raiders" which attacked everyone. Using the same mechanic for random Shadow raids was under review but I don't have the current status.

Looking at the Insurgent mechanic the most prominent civil wars were EA and Minbari. If the mechanic is hard code limited to three factions is there a recommendation on the third? The League and ISA are not part of the current plan though may be expressed in less than faction forms.

Reply #3364 Top

Rogue EA ships (sympathetic to President Clark)

Shadow attacks (they sweep in, do some damage, then sweep back out of the system)

Not sure about the third? Maybe use the third one as an upgrade to one of the first two.

 

Reply #3365 Top

Quoting boshimi336, reply 3365
Shadow attacks (they sweep in, do some damage, then sweep back out of the system)

Not sure about the third? Maybe use the third one as an upgrade to one of the first two.

With this system, they stay in the system they attack and can't jump out.  That being said, if the Shadows are launching raids on such a large scale, they're clearly going public with their intentions to cause galactic chaos.

Reply #3366 Top

There's no way to set a 'destruction timer' via an ability on the spawned shadow vessels that are brought into the system via the insurgency research for the the Centauri?

Reply #3368 Top

Very cool Darvroth! You could also have this be weaker Centauri ships as well if needed (remember the 'remote piloted' ships that were raiding the League of Non-Aligned Worlds?) and leave the shadow incursions (with self-destruct timers on board) as a re searchable 'insurgency' style ability. Just some suggestions from the peanut gallery. B)

 

Cool stuff!!!

Reply #3369 Top

boshimi336,

Agree but I suspect the full Insurgency effect will take some tinkering to get working properly as master, .entity, research, player and likely ship files will all need to be in harmony. It is easy enough to substitute a different ship... I was sorely tempted to have a summoned Shadow ship be the visual implementation of Resource_Extraction1 in the Shadow Envoy ticket but elected to remove all the visual effects and have a more passive look to the ability, sort of background it rather than highlight it.

Reply #3370 Top

TobiWahn,

Tickets for EA, Narn, Centauri, and Minbari Envoy are ready for review, adoption and closure.

Tickets for Shadow and Vorlon Envoy are uploaded but are in need of mapping to the desired research prereq tech. Since Shadow and Vorlon tech trees are still in development you can either correct or I can propose the mapping once the tech trees are ready for testing. Proposed Vorlon and Shadow Envoy ship entity files are also uploaded for adoption.

Many of the proposed changes are very minor, usually string file and tech mapping and remain untested, Tested files are specifically noted.

Please read Envoy Common note before delving into the Envoy tickets. I have found SoaSE files with Friendly and AlliedOrEnemy and proposed changes are legal selections, that said the Allied and Friendly combination in the buff *self files is untested.

Reply #3371 Top

TobiWahn,

While you were gone I did some cleaning. The following tickets in addition to the Envoy are ready for review and closure:

EA Avenger - correct file uploaded.

EA Hyperion - verify all uploaded files match to entity with corrected string and master list updates.

EA Poseidon

EA logistics balance - I concede your last point

Minbari Stealth Ability - You have a working option I uploaded a different method, pick one, apply change and close ticket.

Minbari Sharlin - It has 10/10 abilities verify, if entity is in need of refresh, update if not close.

Construction Frigates Ability Upgrade - Selected ships now have mine detection capabilities from a different ticket and Construction Frigates already have 5 abilites and there are other open tickets for additional abilities. Recommend close.

 

Reply #3372 Top

Add EarthForce One ticket to the list, only 8/10 abilities but if all suggestions are implemented I consider it complete.

Reply #3373 Top

Hi there.

Finally back again. Was a fantastic journey, except for volcano eruptions we had seen almost all Iceland has to offer. I see that you've been very busy while I was away. I will still lay low the next few days, and I have to work again come Monday, but I will read all your posts and take a look at the tickets in the next days. Thanks a lot for all your work and contributions.

:sun:

Reply #3374 Top

Glad you're back and equally glad you enjoyed yourself.  Now if only I could find the scrap of paper I had all my notes on... I suspect it may have found its way into the trash.... Luckily most of the content had already been transferred to bitbucket. X|

Reply #3375 Top

Found my notes, happy days are here again. :beer: