TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,164,363 views 5,473 replies
Reply #3526 Top

Quoting Darvroth, reply 3525
Eleven Vorlon destroyers vs large EA fleet = death, the lingering EA fighters will take out 2-3 of the Vorlons but it is not a good trade.

That is why they need to be hampered considering expansion and money flow. To be honest, I didn't want to include vorlons/shadows at first, hence the title, and I still not recommend them being played in a 1-on-1 game.

Reply #3527 Top

Na'ka'leen feeder bonus appears to be 'Brivari distillery' in disguise (+20% trade -30% build rate).

This might be down to an initial mistake I made when I uploaded the entity file to bitbucket, however IIRC I did upload a corrected version, see reply 3187.

Problem is now the issue is closed, and the issue tracker has been changed from public to private, I can no longer see closed tickets.

Maybe worth adding the corrected entity file to the git repository,

Reply #3528 Top

I've reopened the ticket. Please append the corrected planet bonus there. Thanks.

Reply #3529 Top

Cheers, I can see now that I did add the fixed entity file, see the attachment on my (last) reply at 2012-06-19.

So it just looks like the repository needs updating with that newer file.

Reply #3530 Top

Quoting TobiWahn_Kenobi, reply 3526
I still not recommend them being played in a 1-on-1 game.

Actually it was 4 x 4 on a random medium map and the Light Cruiser camped out 1 gravity well away from my home world preventing expansion. I'm seeing both extremes: Vorlon/Shadow wiped out early or they get beyond 3-4 gravity wells and can't be stopped.

I wonder...Is it possible to add a tech in both races tech trees that turns the colony ship into a dud? Say after an initial expansion the rate is reduced to 0.5%, still possible but rare. That would allow for some initial expansion then stopping while still a managable size? Thoughts?

Reply #3531 Top

TobiWahn,

Very much like the redesigned EA tech tree.

Reply #3532 Top

Rodney,

Thought of having a mine detonation create a single target beam vice an area of damage, (mine still dies). My thought was to take the buffs BuffLightningCannonActivated and BuffLightningCannonDamage and string them from the AbilityTechSpaceMineDetonate from the planet module SpaceMineTech morphed as Elder vice tech where necessary. However I'm too tired to think it through properly and won't have time to test it. I was thinking range would be 1200/1600/2000. Thoughts?

Reply #3533 Top

Hi all! Personal thanks for Tobi for this great work and other members of team mod.  :thumbsup:   I am fan of babylon 5 from Russia and play this mod is very pleasure for me. But I cant download  0.422 patch, error of dropbox and filefront. I have 0.402 only. Can you reupload this patch on other site, please?

Reply #3534 Top

Quoting alexperesvet, reply 3534
Hi all! Personal thanks for Tobi for this great work and other members of team mod.    I am fan of babylon 5 from Russia and play this mod is very pleasure for me. But I cant download  0.422 patch, error of dropbox and filefront. I have 0.402 only. Can you reupload this patch on other site, please?

Ты не в курсе когда они уже новый релиз выложут? Запарили они уже кота за яйца тянуть! 

Reply #3535 Top

Wait a week or two and 0.43 will be released.

Reply #3536 Top

Well in that ntcase, I cannot wait for 0,43 to be released! I have waited for this update for so long! You have done an incredable job so far, and this next.installment can get only better! 

Reply #3537 Top

What about adaptation of this wonderfull mod for Rebellion? Maybe need help for very fast process of testing or preparing 0.43? 

Reply #3538 Top

Thanks all.

@alexperesvet

Adaption for rebellion will come with 0.44, but I really cannot tell how long that will take.

Reply #3541 Top

This link works fine for me, thx Tobi.  :thumbsup:

And specially for this great mod - my favourite quote from Babylon 5:

Stephen Franklin: It's all so brief, isn't it? Typical human lifespan is almost a hundred years, but it's barely a second compared to what's out there. It wouldn't be so bad if life didn't take so long to figure out. Seems you just start to get it right and then…it's over.
Ivanova: Doesn't matter. If we lived 200 years we'd still be human, we'd still make the same mistakes.
Franklin: You're a pessimist.
Ivanova: I'm Russian, doctor. We understand these things.

 

 

 

 

 

 

Reply #3542 Top

TobiWahn,

Like the siege role for the Vorlon destroyer and rather than trying to explain within the ticket I'll do it here. Seige potential is good but it must be very tempered. In large numbers the destroyer is worse than the Minbari. Having two ship varients will help break up the pack. Recommend leave the original destroyer as-is (for now) and create a seperate variant outwardly the same that has weak bombing (10 or less) and slightly weaker anti-ship capabilities.

Reply #3543 Top

Quoting Darvroth, reply 3543
Like the siege role for the Vorlon destroyer and rather than trying to explain within the ticket I'll do it here. Seige potential is good but it must be very tempered. In large numbers the destroyer is worse than the Minbari. Having two ship varients will help break up the pack. Recommend leave the original destroyer as-is (for now) and create a seperate variant outwardly the same that has weak bombing (10 or less) and slightly weaker anti-ship capabilities.

I've given it two role types for now and we need to test if this is viable. Bombing is weak. If that doesn't work out I will dive the destroyer into two entites but I'd try it out with on first.

Reply #3545 Top

Alexperesvet, the mod team is in the final stages of testing and balancing build 0.43 which have Vorlon and Shadow as playable races. Prior builds have some Vorlon and Shadow items but are not stable enough to play even as AI. Once 0.43 is out enjoy but give us another week or so to put out a stable and playable (if not complete or balanced) mod.

Reply #3546 Top

Quoting Lavo_2, reply 3519
Perhaps add an afterColonizeBuffType to the colonize ability, with a buffInstantActionType of ApplyBuffToFirstSpawnerNoFilterNoRange?

I've yet to find an example of this buffInstantActionType, is this even valid?

Reply #3547 Top

Hi,

Updated repository for 0.43a02. Please test and then give me feedback/headsup for release.

Thanks

Reply #3548 Top

It is. I use it in my mod in a few buff files like so:

instantAction
    buffInstantActionType "ApplyBuffToFirstSpawnerNoFilterNoRange"
    instantActionTriggerType "OnDelay"
    delayTime 0.000000
    buffType "BUFF_SUPERCAPITAL_CAPOFTWO_DISABLECONSTRUCTION"

Reply #3549 Top

TobiWahn,

Ticket 124 Centauri still needs attention: issues 1, 4, 6, and 7, especially 7 need action.

Fellow modders to simplify for TobiWahn during your review I'll open a single "Pre-043 master ticket - Final review" for those issues that must be addressed prior to 0.43 release. All other issues open in new tickets or existing tickets using your best judgement.

Reply #3550 Top

Quoting Lavo_2, reply 3549
It is. I use it in my mod in a few buff files like so:

But this is a Rebellion InstantActionType, so I can only use it once we've migrated the mod to Rebellion.

 

Quoting Darvroth, reply 3550
TobiWahn,

Ticket 124 Centauri still needs attention: issues 1, 4, 6, and 7, especially 7 need action.

Well, you classified it as Milestone 0.45a01, so I deemed it non-essential :grin:

If you want it solved for 0.43b01 please change the Milestone of the Ticket accordingly.