TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,159,195 views 5,473 replies
Reply #5226 Top

TobiWahn_Kenobi

Sorry that life has gotten so crazy for you i hope it will start to calm down. Know that what you created is awesome and that for the many B5 fans we are incredibly grateful for everything you have done to make and keep the mod going.

Hael-sose

I am so glad to see that some one is going to be able to keep this going and seeing the work you did on the vorlons makes me excited to see what comes next. Thank you for what you are doing.

Darvroth

Congratulations on the twins that is very exciting! Enjoy them.

Reply #5227 Top

Quoting Darvroth, reply 5222


Quoting TobiWahn_Kenobi,

sorry, real life is a bitch.



TobiWahn,

Sorry too hear life of late has provided you with excess entropy. I don't have the time or technical chops to pick up the lead.

On a side note since last we spoke I've become a grandfather to twin girls...

Congratulations!! Thats wonderful. 

Quoting Hael-sose, reply 5223


Quoting TobiWahn_Kenobi,

If there is somebody who is willing to take over for me I would provide all Models, Textures, ModDB, basically everything I have under the premise that the readme as it exists now is included and credit is give to all those who have worked on it. 



I think I'll be able to do that. And of course the premise will be honored.

 

Wonderful. I will provide you with a link to all data as soon as I uploaded it. I will include a runtime version of my FileMaker ModDB for SOASE, so you can make final adjustments and go from there. It is no longer useful for further development as it odes not support the latest SINS functions.

Quoting Hael-sose, reply 5225


Quoting TobiWahn_Kenobi,

sorry, real life is a bitch. 



I can sympathize. Wish you all the strength you need.

Thanks. It isn't bad that I have almost no time for side projects, but I do miss late nights spending time with creating models. My girlfriend isn't very psyched about me spending time in front of my PC so that might be an hinderance :grin:  

But the time I have I could then just do some EA model or such an no longer care about the rest. 

Thanks a lot!!

Reply #5228 Top

Quoting TobiWahn_Kenobi, reply 5227

But the time I have I could then just do some EA model or such an no longer care about the rest. 

That would make it less tedious and more fun to take on modelling and painting again :)

Waiting in anticipation on the link :)

Reply #5229 Top

Hey you crazy awesome modders. Getting back into sins after some time away and came to check on my favorite mod (the new screenshots are looking good). Is the rebellion mod link on the OP the latest version? If so, are the warlock or the primus on the mod yet? Cant wait to see what you guys have been up to :-)

Reply #5232 Top

Babylon 5 Vorlon Carrier Cruiser

Updated version of the Vorlon carrier cruiser; was not too happy about the previous one. This version is more in line with the known Vorlon heavy cruiser from the series.

 

Reply #5233 Top

Vorlon B5 heavy cruiser

Blender render (but using the textures for ingame use) for the Vorlon heavy cruiser. Never was a fan of the existing one. Only changes:

1. contours now conform the series (b5tech.com)

2. made it more organic (all extensions now flow more naturally from the body)

3. moved the 2 tentacles from the cockpit to the sides; never made sense to me that tentacles would flow from the windows.

4. Need to add the logo's. I hate painting (everything is procedural now).

 

Reply #5234 Top

Quoting afcrobert83, reply 5231

Any idea how soon a update will be released?

As soon as I've gotten the files, I'll be able to work on it. I've sent Tobiwan_Kenobi a gentle reminder O:)  

 

 

Reply #5235 Top

Quoting Hael-sose, reply 5234


Quoting afcrobert83,

Any idea how soon a update will be released?



As soon as I've gotten the files, I'll be able to work on it. I've sent Tobiwan_Kenobi a gentle reminder O:)  
 

We're in contact and are going to share the files soon. Hope you can wait just a bit longer :) Meanwhile, do you have any suggestions for the Planetkiller abilities (apart from blowing up a planet) ?

 

Reply #5236 Top

Thanks, its been awesome thus far. Time is in short supply but if you have a particular task related to the tech trees or python scripts let me know.

Reply #5237 Top

Quoting Hael-sose, reply 5235

Meanwhile, do you have any suggestions for the Planetkiller abilities (apart from blowing up a planet) ?

I'll give it some thought and play with the scripts...if I come up with anything worth the time I'l ask for a place to upload or send.

Reply #5238 Top

Holy mother of god! I love those new models - and you put my work to shame :blush:  

Files are underway so I'm looking forward to the next (first) version released NOT by me :grin:  :beer:  

Cheers and love to you all!

Reply #5239 Top

Just stumbled upon this mod

https://www.moddb.com/mods/sinsre

and started to adapt the SOTYR textures to this format. It makes quite a difference in graphics and has a few very convenient properties:

  • Metalness and roughness are far easier to set up than specular and reflection
  • The graphical effects are much nicer (shaders are way better)
  • Subsurface scatteriing, while not very good, is way better than nothing an enables completely new effects
  • Mirroring UVs no longer creates problems for normal maps (i do use these quite a lot)
  • No tangents needed - which makes the XSI workflow so much more bearable
  • It is free to use as the base of another mod (mentions have to be given obviously)

Cons:

We have to redo every single texture and some particle effects (for rotating or added meshes - we can finally - and have to - use gs_ship instead of gs_asteroid)

Still, very nice :inlove:  

 

+1 Loading…
Reply #5240 Top

  "and started to adapt the SOTYR textures to this format." Says the man with no time... LOL.

Reply #5241 Top

Quoting Darvroth, reply 5240

  "and started to adapt the SOTYR textures to this format." Says the man with no time... LOL.

:grin: Well sometimes I find some time (I also did a small HD textures mod for colony survival)

And it is really interesting. Not sure how far I will progress with it in the next couple of month but I will post it here as soon as most models dont look strange any more (the way they use the textures at the moment makes reusing old textures a bit of a problem, since you now have a separate AO channel, the Subsurface Channel is default white which means max SS on the ship as a whole, and they switched the bloom channel from Alpha to blue for whatever reason)

How are you? Hope everything is fine over there and COVID does not impact you too much.

@hael-sose - did you finally download the files? Or did it not work the second time around as well? I tested it using a vpn and it worked fine for me.

Reply #5242 Top

How are you? Hope everything is fine over there and COVID does not impact you too much.  

The usual grind, getting used to being a grandfather. So far COVID has been an annoyance. Dawn has known people to get really sick and die of it but it's mostly passed us by so far. I find time is present and yet scarce. Rarely do I get to spend it as I'd like yet its spent.

Reply #5243 Top

Glad to hear you are well. Yes, it is an annoyance but also changed things for me quite a bit. Working homeoffice now mostly though will be bat at the office come October. But I will continue to work from home one or two days a week which is really nice.

How is it being a grandfather? I'm not even a father so I cannot imagine :blush:

Reply #5244 Top

Quoting TobiWahn_Kenobi, reply 5243

Glad to hear you are well. Yes, it is an annoyance but also changed things for me quite a bit. Working homeoffice now mostly though will be bat at the office come October. But I will continue to work from home one or two days a week which is really nice.

How is it being a grandfather? I'm not even a father so I cannot imagine :blush:

Still new to it, they are 10 months old and I only get to see them for a couple days once a month. Still its fun and challenging.

Reply #5245 Top

Quoting Darvroth, reply 5244

Still new to it, they are 10 months old and I only get to see them for a couple days once a month. Still its fun and challenging.

Sounds nice!

Reply #5246 Top

Glad to hear you're all doing well, unharmed by Corona. Let's keep it that way :-) 

Reply #5247 Top

Quoting TobiWahn_Kenobi, reply 5241

@hael-sose - did you finally download the files? Or did it not work the second time around as well? I tested it using a vpn and it worked fine for me.

Yes I got everything. I didn't realize so much was lost with the crash you've had a while ago. And soooo many subfolders :-)

Reply #5248 Top

Quoting TobiWahn_Kenobi, reply 5239

Just stumbled upon this mod

https://www.moddb.com/mods/sinsre

I've looked into this also. It's more useful for the Narn (which I've started) than the Vorlons (which I've completed) because it has the greatest effect on metallic ships.

Here's an ingame remastered G'Karith. I still have to find the right values for the channels to achieve the most optimal effect, so it may improve.

 

Reply #5249 Top

Nice work. Glad to hear you are ok and that you finally got everything. Yes, gigabytes of data ;-) So many years. More than 11 to be exact.

As for sinsre - I'm also still playing with the values. And I have started to use the AO channel on some of them but it seems to troduce mixed results as details are lost due to compression when storing AO only in the blue channel of the normal map compared to baking it directly into the texture. On the other hand in the future that might enable selective applying of the AO (no AO should be visible in direct sunlight when the light hits the inner edge of a surface).

Narn and Centauri have a nice effect from sinsre - and you can use a little Subsurface Scattering for Minbari and Vorlons - at least I like it there :grin:  

Vorlons also have quite a metallic effect in the original series (I've started to watch it again) so I added it in and also toned the NormalMapping down quite a bit on many models.

After I've adapted all textures in some form to the new format I'll post it here. Perhaps you want to use some of it as reference.

 

Reply #5250 Top

Oh - and I find it quite interesting that the light channel now has overexposure. It keeps the original colour till about 50% grey, then overexposes it until it all gets white. Very nice.