TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,158,260 views 5,473 replies
Reply #1404 Top

@Nevarden
Which one? :grin:   SteinerX Official Blog or the developers Blog on Origo?

 

@SteinerX
Still alive? Have a question, is the sharlin now finished from your perspective? (Just for me to know)
What do you want to do next? (Hope you do want to do something next :drool:  )

 

PS.: Fileosoft (Thoumsin) gifted us with a new model to be included in the next release - suprise suprise (as long as SteinerX does not post Screenies  :sun: )

 

Thanks and cheers

Reply #1405 Top

Still alive?

Yes ... last time I looked.

 

the sharlin now finished from your perspective?

Almost, I need to make some adjustments ... will drop very soon.

 

What do you want to do next?

Is the Warlock ready? And, what models are UV optimised?

 

suprise suprise (as long as SteinerX does not post Screenies

Is difficult not to ... but won't spoil the surprise.

Reply #1406 Top

Well, you are welcome to spoil it if you so wish, after all you have done for us, you deserve to be the screener master  :grin:

 

As for the warlock, I don't know to be honest. Need to tae a look at it this weekend. As for UV iptimised, the work of Fileosoft is UV optimised, I think the T'Nor / T'Loth is / are (must check the latest files Koobalt sent me and see if he corrected the last few errors)
The G'Quan I believe is ready for textureing, the hyperion I need to check still.

Apollo is 90% finished, still need to texture the engine section, the rest is finished.

 

Good to hear from you! Be well.

Reply #1407 Top

Quoting SteinerX, reply 1405

suprise suprise (as long as SteinerX does not post Screenies

Is difficult not to ... but won't spoil the surprise.

If you texture it, better wait before post Screenies... the actual texture that i have make is only a testing texture ( a single day work !!! ) and it is way below your own quality work... it is best that people remember me to be a good modeler and not remember me to be a bad texturer !!!

By the way, if nobody of the team have download it, contact me... the DMG forum where i have post the model is down for now !!!

Reply #1408 Top

work of Fileosoft

and

G'Quan

 

I'll need the files for the above ... can be dropped or PM me the link ... throw me a mesh too:) to see ingame

 

@Tobiwahn -  How much time do I have before the 0.40 is released?

 

@Fileosoft/Thoumsin - Wow that new model is amazing (and your tex. is good too!) - look forward to seeing it ingame! Especially with the particle effects!

Reply #1409 Top

@SteinerX
Will send you the files!
About the time before 0.40, there should be enough for you to do some stuff

@Fileosoft
I got them before the forums went boom! as for the texture, I changed parts of it but all in all it looks splendid! Now I need to bring the ingame and make the particleeffects and the AO and we are ready to go! 

Reply #1410 Top

i don't know did you manage to download the t'loth and t'roth so i reupload them:

 

http://www.mediafire.com/?o4zjdqywmkz

Reply #1411 Top

Great that 0.40 is underway :)

Will the minbari get a stat workover in 0.40? Right now they are very unbalanced compared to the EA. My heart every time i try to play minbari versus 2 hard EA, hehe. Damm humans!

Reply #1412 Top

Quoting TobiWahn_Kenobi, reply 1409
@Fileosoft
I got them before the forums went boom! as for the texture, I changed parts of it but all in all it looks splendid! Now I need to bring the ingame and make the particleeffects and the AO and we are ready to go! 

In fact, changing the texture to be more canon will not be difficult... more that 75% of the model use the same skin pattern...

For the AO, there is mainly 2 places where they are important... the bridge and the front nose...

Once ingame, you will be able to see the bright moving texture on some part... better exclude them for the AO

Reply #1413 Top

@Thoumsin
Already remade most of the texture, hope you like it. As for the AO, I intend to embed AO as well as Radiosity (from the lit parts) into the texture, hope it works out well.

@Malanthor
Minbari has just a few changes for now, nothing drastic. Game balance will follow after 0.40 because 0.40 should include the ships stats of all factions - without the models - so from there on it will need to be balanced. And well, 2 humans have lots of manufacturing capability! (which will be a bit less drastic in 0.40)

@Koobalt
Downloaded 'em, thanks alot. Wil look at them the next 2 or three days and send them to SteinerX for textureing.

 

 

Also got a new musical piece from HawkWall - wonderful ambient!

Reply #1414 Top

Excellent.

Reply #1415 Top

Small 30s. self-made clip about one of my ship (Earth Alliance) without music [maybe i make clip, in future]

http://www.mediafire.com/?jkomuemdym4     5 megabytes!

Three Lupo-class frigate easily destroy four TEC ships, use heavy particle cannons and railguns.

Model without texture [for now>_> ]

Reply #1416 Top

I must say your mod and art looks great, and I'm super excited about your work.  I do have a question though:

Your mod is called sins of the younger races, and yet you are planning to include the Vorlons and Shadows. To be fair to the story, wouldn't playing those races being automatic win against anything other than another first one? That hardly seems balance-able...able to be balanced?

Reply #1417 Top

Fileosofts newest model:

 

 

 

 

 

Cheers!!

Reply #1418 Top

Quoting TobiWahn_Kenobi, reply 1417
Fileosofts newest model:
Cheers!!

Yes, this ship very impressive! And with weapon effect for main cannon this ship may be more impressive.

Nice work!

Reply #1419 Top

Quoting Xak02, reply 1416
Your mod is called sins of the younger races, and yet you are planning to include the Vorlons and Shadows. To be fair to the story, wouldn't playing those races being automatic win against anything other than another first one? That hardly seems balanced?

I don't speak for Tobi but if you look at the mod, only two races are stronly working on it... the EA and Minbari... two of the younger races...

Fact is that the mod evolve, that some like me wish to include ALL the B5 universe...

About the first one... remember the battle where the alliance was  between the Vorlon and the Shadow... it was not so bad after all... in fact, quantity can balance everything... the younger races reproduce at a rabit rate, can build very fast... first one have a very low reproduction and construction rate... in fact, the first of the first one race have only a single individual... a immortal one but it remain single...

And like Tobi have already say before, balance work will begin only when the two first races are finish ( EA and Minbari ) and we are yet far to have finish them... remember, it is alway a beta !!!

Reply #1421 Top

WOW... that is awesome work... simple... the best I've seen as of yet. I'm in love with that model it has so much detail and it glows! DUDE that is a piece if work! 8(| :w00t:

Reply #1422 Top

Quoting TobiWahn_Kenobi, reply 1417
Fileosofts newest model:

Good work on the blue particule effect... and when i see the two last screenshot, the shader emit a lot of light like planned, better that a da map with illumination and bloom...

By the way, good texture work too... i think that these time, my UV optimisation was texturer friendly... about the texturing, a few question : why do you have remove the Vorlon logo ( and the team color in the same time )? Why do you have remove the windows on the bridge ? Both are canon feature !!!

Reply #1423 Top

Quoting EternalRequiem, reply 1421
WOW... that is awesome work... simple... the best I've seen as of yet. I'm in love with that model it has so much detail and it glows! DUDE that is a piece if work!

It don't only glows... in game, the blue texture is moving like on the real B5 Vorlon cruiser... these effect is based on the Tobi method for make rotating part and on the sins star shader who add random noise...

Reply #1424 Top

@Thoumsin ( Fileosoft )The Vorlon Banner is still there, the team color effect got missing, I will correct this, though I need to be careful to preserve the AO on it. The windows got lost as well, will look into this. Thanks for taking the time to look for those details  


As for the blue glow, thats mostly not the shader effect, but the way I baked radiosity from these parts into the texture map and used it for the light channel (green -da one) as well. looks kinda cool, doesn't it?

 

PS.: The Rotating Parts effect was first researched by TFL_BigBangTheory ( thanks to him for the discovery )