TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,174,214 views 5,473 replies
Reply #1751 Top

@koobalt
Thanks for the splendid work! AS for allowing nonfinished models, I'd rather have it that zvezdochets keeps doing his own addons with the unpainted models so those who want to see it ingame can and we can honestly say we only put polished models into the mod.

@Barn0
You mean the model, right? Well, that one is still missing from my lineup. But the next release will include additional (and possibly noncanon) models for the VOrlons made by fileosoft.

Reply #1752 Top

Trailer "group Ka'toc destroyers vs Cobalt" [not against user koobalt, only TEC frigate:D ] 25 sec.

Particle effect - my, model of course - koobalt.

http://www.mediafire.com/?c5m3yzi7lnswxbr

Demonstration trailer: two "Bin'tak" battleship [koobalt work]  vs Earth Allance battle group. In the end, battleships launch enegy mines and kill all}:)

http://www.youtube.com/watch?v=C9znauje4UQ

Primus battleship - WIP

Reply #1754 Top

Zvezdochets, a bit off topic but... what ship is that in your avvy? I swear it seems very familiar to me

Reply #1755 Top

Zvezdochets, a bit off topic but... what ship is that in your avvy? I swear it seems very familiar to me

http://efni.org/Maximus.htm :blush: Non-canonical, but one more ship for Centauri.

P.S: probably you see this ship in mod "War without end" for Homeworld.

Reply #1757 Top

Love the Primus!! How many polys for now?

Reply #1758 Top

Quoting Zvezdochets, reply 1752

Demonstration trailer: two "Bin'tak" battleship [koobalt work]  vs Earth Allance battle group. In the end, battleships launch enegy mines and kill all

http://www.youtube.com/watch?v=C9znauje4UQ

 

Seems like a powerful ship, I'll have two :D

Reply #1759 Top

Love the Primus!! How many polys for now?

4.5k tri, but this is only WIP... Final attack on Narn:waaaa:

 

Reply #1761 Top

 

Me not love Centauri, Me destroy Centauri with MY big Narn FLEET :cylon:

 

O:)

Reply #1763 Top

Me not love Centauri, Me destroy Centauri with MY big Narn FLEET

Energy mines and destroyers "Ka'tok" - main Narn menace for other races [long-range weapon and defence against fighters].

P.S:TobiWahn, maybe delete defence platform for Centauri and use only blockade mines [with guns] ?

Because centauri military strategy based mainly of attack, not defence as Narn.

Reply #1764 Top

Hi all -- Ok, I've downloaded the latest version of the mod, and extracted them to the mod folder of Diplomacy (after finding the mod path in the options section).  I get mods for fonts, movie, gameplay and something else (can't remember just now).  I enable them, but from there, I don't know how to play the mod.  Going back to single player puts me into a standard Sins Diplomacy game. 

Could one of you tell me how to get this mod going?  Do I need to download the files in the rar file over the actual game files, and not extract them to a mod folder?  :S

 

Reply #1765 Top

@Zvezdochets
Thats a good idea. Hopefully I don't forget it till the next release

Reply #1766 Top

Quoting TobiWahn_Kenobi, reply 1765
@Zvezdochets
Thats a good idea. Hopefully I don't forget it till the next release

Thanks! For next release i make this mines.:star:

P.S: Gregory Hadley, your game - Diplomacy or Entrenchment ? And your game version ?

Screenshot nearly all models for MOD. Sorry for big size image [562kb]

http://img693.imageshack.us/img693/9258/71878722.jpg

Reply #1767 Top

After the sotyr directory is in the Diplomacy mod folder ( correct version it must be ) and you activate it in the game, you should now have the races of B5 available instead of the Normal ones.

Reply #1768 Top

Quoting Barn0, reply 1750
The Vorlon fighter, any clue as to when it will be added to the mod?

I only ask because I feel it would add so much to the Vorlon race (by the way the Vorlon Battleship is AMASSING)!!! Has to be one of the most beautiful models/textures I have seen!

I just feel its a shame the Vorlon fighter is not in game. I do realise this mod is a work in progress, and please do not think I'm been inpatient (well maybe a little), i have downloaded and played every version of this mod and all i can say is with each update it just keeps getting better and better.

I am the Vorlon modeler/texturer... i will be back at work after the half of the first week of Augustus...

First planned work, already almost finish is the Vorlon planet killer... this will complete the capital ship range...

Only on cruiser/destroyer is planned ( more brown color )... The original fighter in the serie will become a frigate ( due to high poly count that the complex shape will generate )... Ambassador ship will become a colony one with some attack function... for the fighter, it will be something non cannon in the vorlon style, some type of probe ( have already a pre-model )...

About "work in progress", you need to realise that several of us have a "real life" who have priority on the mod...   

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Reply #1769 Top

Good to hear from you Fileosoft. As for the Ambassador ship, it will be the diplomatic envoy, A non canon fighter? Interesting but not sold yet :grin:

Reply #1770 Top

Thanks for the reply.  I'm playing Diplomacy v. 1.011 and extracted the files to \mods-diplomacy v1.011 .  So I should make a folder entitled SOTYR in this mod folder, and then use an unzip program to extract the files there? 

Reply #1771 Top

Ah.  One thing I've found is that the opening movie is corrupt in the rar I downloaded.  That might be it.  I downloaded it from Filefront.  I'll try the other site and maybe the problem will be solved...

Reply #1772 Top

Hi all.  Sorry for the posts.  I was able to get it up and running.  Looks very, very promising!  I am really impressed with the modder's ability to essentially make the type of game that many of us really want to play.  Great work and I'll keep lurking to find out when further installments come out.  If this is a pre-alpha, the Beta will be a knock out!

Reply #1773 Top

Thanks for the flowers on behalf of the whole team! Could you please confirm (or anybody else deny) if the intro movie is corrupt? In that case I would reupload the rar.

Reply #1774 Top

The movie intro was corrupt from my download from Filefront, but from the megaupload.com site, it was fine.  It might have been just a bad download on my part from Filefront, but I haven't gone back to check again.

Reply #1775 Top

TobiWahn_Kenobi: My version is not corrupt. Used filefront.

 

Thoumsin:  Is it really that important that the fighters have a high poly count? In game you rarely see them up close after all. Keeping them in the general "shape" of the Vorlon fighters may be enough?

 

General question about the Vorlon planet killer: Has it really no means of self defence? Shouldn't it be equiped with tons of Anti Fighter/ Missile defence weapons and also be able to use its main weapon against capital ships?

For playability reasons I tweaked the ship to accomondate 20 fighterwings, which was also tweaked (all fighters were to slow and had no real value ingame.) so that while still a lumbering behemoth it now had something to defend itself with.

 

 

For those who want it I'll post the tweaked files pretty soon since I got the mod-teams blessings.

Changes revolve around the Shadows, Vorlon, EA, fleet size, fighters and general gameplay so far. Just need to make som sort of list of the changes first...