TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,183,026 views 5,473 replies
Reply #2126 Top

@
Thanks alot. Looking forward to the first civilian EA ship!

Reply #2127 Top

How the project coming along?

Reply #2129 Top

Having purchased all five seasons of Babylon 5 (currently half way through Season 4) and working my way towards all of the movies afterwards, I have to say that this mod project has definately caught my attention!

 

Is there a list of all available ship classes for a certain time period (say, 5 years previous and post of the series, over a 15 year span) that you can put up that you have models, textured models, no models etc for?

 

If it would help I could do some digging and not only get a list from various cannon and non-cannon sources but I could also grab any media concerning those if possible. Please let me know. I would like to help out where I can.

 

Please note that I am not a texture artist and I am only an industrial modeler (i.e. SolidWorks, Catia, AuoCAD, Pro Engineer etc ...)

Reply #2130 Top

@boshimi336

Every information is of use to us.

As for a list of ships, I orient myself using the mongoose publishing shiplist from the tabletop game A Call To Arms. This list is sanctioned by JMS, so it's the most canon list we've got. I have EA, Minbari and Narn ship dates here for you. As for being an industrial modeler, well, you could always try to do some planet module designs which we could use as a basis for the ingame models.

 


Earth Alliance

Cap Ships:
Explorer        2225
Hyperion - 3rd Age    2240
Nova Dreadnought    2241
Omega            2255
Poseidon        2255
Warlock Destroyer    2261
Marathon        2266
Victory            2266


Frigates:
Hermes            2168
Artemis            2190
Olympus            2202
Oracle            2216
Orestes            2228
Sagittarius        2230
Tethys            2230
Avenger            2238
Myrmidon        2264
Apollo            2267
Chronos            2268
Delphi            2268

Fighters:
Tiger            2205
Nova            2229
Aurora            2237
Badger            2240
Thunderbolt        2259
Firebolt        2268


Minbari Federation

Cap Ships:
Sharlin            1958
Sharoos            2008
Sharkaan        2261
Troligan        2266
Neroon            2271


Frigates:
Tinashi            1920
Neshatan        1977
Tigara            1990
Leshath            1995
Morshin            1995
Torotha            2006



Fighters:
Flyer Flight        2004
Tishat Flight        2031
Nial Flight        2050




Narn

Cap Ships:
Rothan            2211
T'Loth            223x
Rongoth            2241
G'Quan            2244
Bin'Tak            2245
G'Vrahn            2266
Ka'Bin'Tak    2268


Frigates:
T'Rakk            2215
Sho'Kos            2234
Sho'Kar            2238
Dag'Kar            2240
Ka'Toc            2241
Thentus            2242
Var'Nic            2243
G'Karith        2253
G'Sten            2260


Fighters:
Gorith Flight        2223
Frazi Flight        2249

Reply #2132 Top

Alright now that we have a list, can the OP be updated (and have the list color coded) with what we have, what we're working on, and what we need? I can then search out reference material for any item that is currently in need and does not have visual references.

Reply #2133 Top

Looks wonderful, when you have another adjusted narn UV post it on DMG.

Reply #2134 Top

@boshimi336
If I do it, it will be on origo and I will post the link here. It's just that I have little time for administrative things at the moment

@koobalt
Will do! How about the drazi fighter? That should be fairly easy to optimise so I can give it to you in the next days.

@SteinerX
If possible, please give me the heightmap (grayscale map) so I can calculate the normalmap myself (and bake AO into the Texture from the heightmap like in the Hyperion or Artemis 2.0) and please make parts of the color texture (the cl file) that contain lightning effects separate layers (e.g. if you want a part of the texture to depict light on a model such as a signal light or a spotlight) and give me the psd so I can render light effects based on 3d lights into the texture in their stead.

Thanks alot!  ^_^'

 

Reply #2135 Top

@Koobalt
Frazi mesh is now optimised. I will start doing the UV tomorrow.

Reply #2136 Top

Tex update very early WIP EA Asimov - ship to be used as an EA colony ship -

Version 1

Version 2

@ Tobiwahn - Will need more time to finish Asimov (sorry) - early WIP tex - version one = green markings closer to original + version 2 = green markings symmetrical. Choose which version you prefer?

Generic base tex atm - will replace as the texture progresses ... 

@ Koobalt - love your Narn textures!

Reply #2137 Top

@SteinerX
If possible, please give me the heightmap (grayscale map) so I can calculate the normalmap myself (and bake AO into the Texture from the heightmap like in the Hyperion or Artemis 2.0) and please make parts of the color texture (the cl file) that contain lightning effects separate layers (e.g. if you want a part of the texture to depict light on a model such as a signal light or a spotlight) and give me the psd so I can render light effects based on 3d lights into the texture in their stead.

greyscale map - ok when done

lighting effects on separate layers - ok

PSD file - ok

Reply #2138 Top

@SteinerX

Looks Awesome!!! Thanks alot

As for the version, the original has 6 green stripes, if we can do 4 or 8 and I think 8 looks better!

Reply #2139 Top

Quoting TobiWahn_Kenobi, reply 2138
@SteinerX

Looks Awesome!!! Thanks alot

As for the version, the original has 6 green stripes, if we can do 4 or 8 and I think 8 looks better!

 

Thanks! Still very early Tex - Yes original has 6 stripes, but current segmentation allows for 4 or 8 - agreed version 2 looks better than 1:)

 

Will update as I progress. 

Reply #2140 Top

@ Koobalt - love your Narn textures!

 

Well in fact it's your G'quan texture :grin: , i simply copy and cut elements.

Reply #2141 Top

Quoting koobalt, reply 2140

@ Koobalt - love your Narn textures!
 

Well in fact it's your G'quan texture , i simply copy and cut elements.

 

@ Koobalt - It's still beautiful work, glad you could make more use of the G'Quan tex - and still love what you've done!

Reply #2142 Top

wow very nice ships :D

Is someone playing the mod online?Or is there a group?

Reply #2143 Top

@LoneRanger1
Not that I know of. If you want you can start one and we include it in the thread header and on the Homepage. But in it's current state I don't think it is feasible. Too manny things missing and no balancing yet.

Reply #2144 Top

@SteinerX

Is it too late to change my mind? I came to the conclusion that I liked version 1 more. It looks more heavy and bulky and real I think.

Sorry for my unsteady mind.

Reply #2145 Top

Hi!

I'm really excited about this mod. I've know about it for a while now, but just tried it out today. I thought of a few things, that you're probably aware of, but maybe not. So here they are.

 

-When I play the Narn Regime, I get a planet with out constructors, and there for am unable to play. I saw the computer have a few ships (which looked awesome btw) but they all went too far out of a gravity well and were lost to the vastness of space.

-Vorlon and Shadow computers aren't very active. (May be by design, since they are super powerful and were more behind the scenes in the show.)

-Minbari computer was able to build a (sweet looking) cruiser, but it just hung out at the asteroid one jump away from its planet. It stayed pretty inactive the whole game.

-Centari appeared to only have one model from the show, (something you are likely aware of since you are the one making the mod). I didn't play them much, so there are probably more there.

-Babylon 5. I build each of the four options of star base, but did not see an option for the iconic station from the show. Is it hidden somewhere or not yet implemented. (I swore I saw screen shots of it.)

-Computer over all did not seem very active when I played against them. Maybe I just need to get some friends. :)

 

The models that are in the game just look amazing. I mean. Dude. Oh and when I enabled the mod and got the sound sequence from season 5 opening I got goosebumps.  This is going to be super awesome. Thanks for putting in the work you have Tobiwan (and others). Good luck and the gods speed to you. I wish I could offer something to assist you but I have no technical skills in this area.

Will check back for more updates. 

 

Xak02

Reply #2146 Top

Oh hey again. So whilst I was alt tabbed posting on the forum, the constructors spawned and now I'm building the awesome Narn Fleet. Going to kick some Centauri ass.

Reply #2147 Top

babylon 5 is one of my favorite shows and i would love if you guys ported the newest mod to entrenchment,that being said the previous version you have out for entrenchment after about 5 minutes will cause a mini dump and crash sins.

Reply #2148 Top

Quoting Xak02, reply 2145
Hi!

I'm really excited about this mod. I've know about it for a while now, but just tried it out today. I thought of a few things, that you're probably aware of, but maybe not. So here they are.

 

-When I play the Narn Regime, I get a planet with out constructors, and there for am unable to play. I saw the computer have a few ships (which looked awesome btw) but they all went too far out of a gravity well and were lost to the vastness of space.

I know this happens sometimes when they start chasing the fighters. Don't know why, but we'll look into this. As for the constructor, no idea why it took so long.

Quoting Xak02, reply 2145
-Vorlon and Shadow computers aren't very active. (May be by design, since they are super powerful and were more behind the scenes in the show.)

They are not fully implemented yet, and I'm not sure the AI will ever be very good with them

Quoting Xak02, reply 2145
-Minbari computer was able to build a (sweet looking) cruiser, but it just hung out at the asteroid one jump away from its planet. It stayed pretty inactive the whole game.

We have to look into this later (I don't have much time playtesting at the moment, perhaps you want to assist us in this) but I've had many a deadly encounter with Minbari when I played EA

Quoting Xak02, reply 2145
-Centari appeared to only have one model from the show, (something you are likely aware of since you are the one making the mod). I didn't play them much, so there are probably more there.

There is only one model at the moment, sorry. (And thanks to Timmaigh for giving us this wonderful model)

Quoting Xak02, reply 2145
-Babylon 5. I build each of the four options of star base, but did not see an option for the iconic station from the show. Is it hidden somewhere or not yet implemented. (I swore I saw screen shots of it.)

Not implemented yet. The model exists on Thoumsins harddrive but he has not finished modelling and UV and textureing haven't even begun.

Quoting Xak02, reply 2145
-Computer over all did not seem very active when I played against them. Maybe I just need to get some friends.

 

The models that are in the game just look amazing. I mean. Dude. Oh and when I enabled the mod and got the sound sequence from season 5 opening I got goosebumps.  This is going to be super awesome. Thanks for putting in the work you have Tobiwan (and others). Good luck and the gods speed to you. I wish I could offer something to assist you but I have no technical skills in this area.

Will check back for more updates. 

 

Xak02

 

Thanks alot, I'm glad you like it.

 

 

 

@jin akanishi
Sorry pal, Babylon 5 was about diplomacy and I don't intend to go back. The few bucks for diplomacy are well worth it IMHO.

Reply #2149 Top

I'll definitely keep play testing it for you. Let me know if there is anything specific you want tested, and I just keep throwing stuff on the forum if I find something.