TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,182,334 views 5,473 replies
Reply #2301 Top

Quoting TobiWahn_Kenobi, reply 2300
@ZombiesRus5

No problem, I got the model down to 16220 triangles. Without loss of visual quality. Already sent it back to Timaigh. Thanks for the effort though.

Cool... It wasn't too bad so I can see it getting reduced that level. Not sure why the imports were messed up...

Reply #2302 Top
Woa!!! ZombiesRus5, I just noticed that your Avatar is animated! O.o' As far as effects and other flashy things, are you all utilizing the mip mapping features of .dds or are you sticking with .tga? I figured now might be a good time to mention these things as the choice can dramatically affect performance mid to late game.
Reply #2303 Top

Quoting boshimi336, reply 2302
Woa!!! ZombiesRus5, I just noticed that your Avatar is animated! '

As far as effects and other flashy things, are you all utilizing the mip mapping features of .dds or are you sticking with .tga? I figured now might be a good time to mention these things as the choice can dramatically affect performance mid to late game.

Uh, youre right! Never noticed it before. BTW its really creepy picture, i always feel unsettled when i see it :D  As far as zombies go, i prefer this one:

 

 

It is brilliant! BRAINS NOW, MY LORD! 

 

Reply #2304 Top

 

Quoting boshimi336, reply 2302
Woa!!! ZombiesRus5, I just noticed that your Avatar is animated! '

As far as effects and other flashy things, are you all utilizing the mip mapping features of .dds or are you sticking with .tga? I figured now might be a good time to mention these things as the choice can dramatically affect performance mid to late game.

Probably a good discussion for TSOP thread. I've posted something similar about the UI elements and whether it's necessary/advantageous to compress them with DXTn/DDS. I think the game engine may actually uncompress the UI elements that are position targetted by brush files defeating the purpose of compressing them into DDS format. Unlike textures referenced from meshes or particles which can be loaded directly to the graphics card without uncompressing first.

BTW its really creepy picture, i always feel unsettled when i see it
 

There are some avatars that bug me for whatever reason... usually the overly cute ones :puke:

It is brilliant! BRAINS NOW, MY LORD!

No thanks, I like my creepy avatar

 

Reply #2305 Top

Since DXT compression is lossy and produces visible artifacts, it is not well suited for UI graphics. On models you won't notice most of the artifacts, but on UI elements they can become very visible.

Reply #2306 Top

I have read it said that .dds in game is very useful as when you zoom out the mip-mapping lessens the quality so when you are zoomed out to view the entire gravity well you are running a lesser load on the cpu. I believe that was a discussion in the TSOP thread among the 1.2 Beta Vs. TSOP thread.

Reply #2307 Top

I have read it said that .dds in game is very useful as when you zoom out the mip-mapping lessens the quality so when you are zoomed out to view the entire gravity well you are running a lesser load on the cpu. I believe that was a discussion in the TSOP thread among the 1.2 Beta Vs. TSOP thread.

That's why it is perfect on 3D objects, and on particles, but not on UI elements (they never zoom out)

Reply #2308 Top

If no-one is working on the centurion at the moment, i could give it a shot?

A lot of reference pictures of it and pretty easy to do i think.

Reply #2309 Top

Oh hell yes! Please. Pretty please. With a cherry on top!

BTW I've finished rendering the AO, Normalmap and illumination overlays for the Liati, took only 42 or so hours of rendering time. XD

Reply #2310 Top

Quoting TobiWahn_Kenobi, reply 2309
Oh hell yes! Please. Pretty please. With a cherry on top!

BTW I've finished rendering the AO, Normalmap and illumination overlays for the Liati, took only 42 or so hours of rendering time.

 

 

Ingame pictures would be nice! :grin:

And i've already started on the centurion..

Reply #2311 Top

Texture is finished, ingame screens will follow this weekend!

Reply #2312 Top

TobiWahn,

The tech list needs 4 additional columns:

Credits

Metal

Crystal

Time to research

Also, I think I'm in a position to start a dialog with Rodney, though my time will be in spurts.

Darvroth

Reply #2313 Top

Quoting TobiWahn_Kenobi, reply 2311
Texture is finished, ingame screens will follow this weekend!

 

Yes!

I SO Hope it looks good!.. And that is works like it should.. 8O

Reply #2314 Top

Here's what i made yesterday.

Fortunately i have a perfect top picture and quite good front and side pics so it should be pretty accurate.

I chose to make the insignia on the wings in 3d because i think they look cool (Though i think i might flatten them a little).

The guns aren't yet there but they're in the works.

Could someone tell me if the little pointy things on the Centurion miniature's front part are guns, or are they something different? I found a picture of all the gizmos that the ship has in the 'board game' and it says they aren't guns. Then again it could have been a different version of the ship.

This would be good to know so i could make them look like actual weapons, instead of pointy antennas that shoot lazor beams. :grin:

Reply #2315 Top

Best ship ever!! Wonderful design. How many triangles?

As for the Weapons, I honestly don't know

Reply #2317 Top

Quoting HawkWall, reply 2314
Could someone tell me if the little pointy things on the Centurion miniature's front part are guns, or are they something different? I found a picture of all the gizmos that the ship has in the 'board game' and it says they aren't guns. Then again it could have been a different version of the ship.

http://www.love-from-russia.be/centauri_centurion_attack_cruiser.pdf

Reply #2318 Top

All,

Not familiar with how Sins organizes the files, but are cap ship abilities treated like a tech or differently? Would it be possible to launch a capital ship with only a few of the "abilities" unlocked or must they be treated as pre-reqs and the ship class is not accessible until all the abilities are available?

On a similar line of thought can later techs modify a capital ship ability, or must it be developed as a different file with the new modified stats?

Darvroth

Reply #2319 Top

 

Quoting TobiWahn_Kenobi, reply 2316
Centauri Liati by Hawkwall

Wow!!

That's cool! Though i think it'll look even better in action than pictures.. They always do.

I can't wait to command a fleet of those and blow some whitestars up!!! (That's what they were for, right?) :grin:

How did you get that "worn out" look on it? Is IT the work of the ambient occlusion map? Whatever it is, it looks awesome!

Nice work!!

\o/

 

And yes, also in my opinion the centurion has probably the nicest side profile of all the centauri ships.

 

 

Quoting Thoumsin, reply 2317

Quoting HawkWall, reply 2314Could someone tell me if the little pointy things on the Centurion miniature's front part are guns, or are they something different? I found a picture of all the gizmos that the ship has in the 'board game' and it says they aren't guns. Then again it could have been a different version of the ship.
http://www.love-from-russia.be/centauri_centurion_attack_cruiser.pdf

 

In that PDF, it says theres a battle laser somewhere on the front bit, but the little things pointing to the sides don't seem to be weapons. Then again the Centurion i am basing the model on, is the one from mongoose publishing (I think) . As you can see the centurion on the pdf has its fins (The little upward/downward wings) tilted outward a little, when in the mogoose model they're not.

I am trying to get some more info on this.

Tobi-Wahn, would you be terribly angered if i altered the centurion's wing guns (The double barreled Twin arrays) a little?

In my opinion the barrels look a little stupid mounted on a sphere, so i'd alter them juuust a little. Like mount them on a half-cylinder or similar. This i would do for 2 reasons:

1. I think the modelers would have wanted to make it a little more detailed, but the model was so small they couldn't. |-)

2. The sphere (Or half of it) is way too many triangles to look so non-detailed.

BUT! If you want it to be the way it is on the miniature, then i will make it so. And at its current state the ship is 2750 triangles, it is still awaiting your decision on the guns (Twin array).

 

Reply #2320 Top

Not familiar with how Sins organizes the files, but are cap ship abilities treated like a tech or differently? Would it be possible to launch a capital ship with only a few of the "abilities" unlocked or must they be treated as pre-reqs and the ship class is not accessible until all the abilities are available?

It is possible to have abilities of capital ships unlocked by research, though there is one downside to this - you can still select this ability for a level-gain, but you won't get it until it is researched. And you only have to research it, not select the ability when gaining a level.

 

How did you get that "worn out" look on it? Is IT the work of the ambient occlusion map? Whatever it is, it looks awesome!

Yes, I used the modified bumpmap as a basis for displacement mapping and then baked the AO into the texture including the displacement. Since it always produces some inaccuracies (due to the subpolygon displacement being on a mid, not high, level, it gets a worn out look because of it.

In that PDF, it says theres a battle laser somewhere on the front bit, but the little things pointing to the sides don't seem to be weapons. Then again the Centurion i am basing the model on, is the one from mongoose publishing (I think) . As you can see the centurion on the pdf has its fins (The little upward/downward wings) tilted outward a little, when in the mogoose model they're not.

The centurion has small side weapons, so if you could model them that would be perfect.

Tobi-Wahn, would you be terribly angered if i altered the centurion's wing guns (The double barreled Twin arrays) a little?

Not one bit :grin: . Do as you think looks good. You have a hand with these things. And there is more room with models that never appeared on the show! So model the guns as you think looks best!! I'm eagerly awaiting your next version.

 

 

 

Reply #2321 Top

@ Hawkwall yes the Liati is a very nice ship. :D And the other ship looks good to...so far. But there is one detail missing,I think.What is about the Cetauri Republic Singn? What do you think?

I agree.The Liati would be a good ship to distroy some whitestars...some day :( (when its ingame ;) )

What is about new Minbari ships? ...and stations? I just ask ;)

Reply #2322 Top

Quoting HawkWall, reply 2319
 
Then again the Centurion i am basing the model on, is the one from mongoose publishing (I think) . As you can see the centurion on the pdf has its fins (The little upward/downward wings) tilted outward a little, when in the mogoose model they're not.

Well, i have everything from Agentsofgaming ( who have work with WB and author of the serie in 1998 ) and nothing from Mongoosse ( who have start B5 product in 2004 )...

But you are right about the fins... and is not the only difference... the Agentsofgaming model is shorter, look more "strong", these of mongoose look more build for speed...

http://www.agentsofgaming.com/fa2412.jpg

http://spaceship.brainiac.com/Mongoose/Centurion.jpeg

Mongoose is Tobi choice but since he have post that he have no information about the centurion, i have post mine... was simply trying to help !

Reply #2323 Top

lol wow... I go away playing E:WOF and now I see some awesome looking ships come out...

HawkWall... very... good fantastic work on that model, the texture looks perfect on it and adds more depth and detail to the model xD

Reply #2324 Top

 

Quoting Thoumsin, reply 2322

Quoting HawkWall, reply 2319 
Then again the Centurion i am basing the model on, is the one from mongoose publishing (I think) . As you can see the centurion on the pdf has its fins (The little upward/downward wings) tilted outward a little, when in the mogoose model they're not.
Well, i have everything from Agentsofgaming ( who have work with WB and author of the serie in 1998 ) and nothing from Mongoosse ( who have start B5 product in 2004 )...

But you are right about the fins... and is not the only difference... the Agentsofgaming model is shorter, look more "strong", these of mongoose look more build for speed...

http://www.agentsofgaming.com/fa2412.jpg

http://spaceship.brainiac.com/Mongoose/Centurion.jpeg

Mongoose is Tobi choice but since he have post that he have no information about the centurion, i have post mine... was simply trying to help !

 

Oh, don't worry about it, i appreciate all the help i can get! :)

I am just baffled about the front "guns" of the model, thats all.. And i picked the mongoose model because the Liati and Adira are also made by them. I didn't know Tobi-Wahn prefers them. They also look cool. |-)

I think i must accidentally say something the wrong way, since everyone always seems to think i'm being rude to them.. :grin:

I'm trying to use the emoricons as much as possible though! :frogboy:

 

 

Quoting EternalRequiem, reply 2323
lol wow... I go away playing E:WOF and now I see some awesome looking ships come out...

HawkWall... very... good fantastic work on that model, the texture looks perfect on it and adds more depth and detail tothe model

 

Haha! What do you mean "...very... good" :rofl:

Seriously though, i don't think that ship has the specular or environment maps, so it is not shiny like the vorchan that is in the current version. (Which is VERY shiny and reflective). 

 

Quoting LoneRanger1, reply 2321
@ Hawkwall yes the Liati is a very nice ship. And the other ship looks good to...so far. But there is one detail missing,I think.What is about the Cetauri Republic Singn? What do you think?

I agree.The Liati would be a good ship to distroy some whitestars...some day (when its ingame )

 

Yeah, the thing about Insignias and markings.

I think its better to not put the wing markings on every ship. So they'll look a little more.. Rag-tag..

And well, mostly i didn't add it on the wings because the miniature didn't have them.

But please, everyone, whats your opinion on this! Especially Tobi-wahn. :sun:

 

Reply #2325 Top

Seriously though, i don't think that ship has the specular or environment maps, so it is not shiny like the vorchan that is in the current version. (Which is VERY shiny and reflective).

Will be fixed in the next version. Vorchan will have specularity instead of reflection.

Yeah, the thing about Insignias and markings.

I think its better to not put the wing markings on every ship. So they'll look a little more.. Rag-tag..

And well, mostly i didn't add it on the wings because the miniature didn't have them.

But please, everyone, whats your opinion on this! Especially Tobi-wahn.

I think that wholly up to the texturer. I do like the rag-tag look though \o/