TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,182,144 views 5,473 replies
Reply #2376 Top

Wow the Centurion looks very awesome :) Do you have more of this? ;)

Reply #2377 Top

Hey guys - I see there are quite a few Babylon 5 fans here.

Please forgive a little promo, but it's on behalf of Claudia Christian (Susan Ivanova on Babylon 5)

Claudia is holding her own convention in the United Kingdom on August 13 & 14, 2011. There will be loads of special guests and events just for the fans. The website is here: http://www.claudiaconuk.com/index.htm

If you or anyone you know is interested, please sign up!

Reply #2378 Top

Quoting Wynderkind, reply 2377
Hey guys - I see there are quite a few Babylon 5 fans here.

Please forgive a little promo, but it's on behalf of Claudia Christian (Susan Ivanova on Babylon 5)

Claudia is holding her own convention in the United Kingdom on August 13 & 14, 2011. There will be loads of special guests and events just for the fans. The website is here: http://www.claudiaconuk.com/index.htm

If you or anyone you know is interested, please sign up!

If were living in GB and if there weren't so many lunatics on such events I'd probably attend :P

Reply #2379 Top

Yeah, I feel exactly the same, TobiWahn.  My wife and I occasionally discuss the philosophical implications of things said by various characters in Babylon 5, but neither of us would be caught dead with a bone on our head or wearing a futuristic fright wig at one of those events.  The downside of this, of course, is that we allow cool actresses like Claudia Christian to be surrounded by nutters.  

Reply #2380 Top

Quoting Gregory, reply 2379
Yeah, I feel exactly the same, TobiWahn. My wife and I occasionally discuss the philosophical implications of things said by various characters in Babylon 5, but neither of us would be caught dead with a bone on our head or wearing a futuristic fright wig at one of those events. The downside of this, of course, is that we allow cool actresses like Claudia Christian to be surrounded by nutters.

Hehe, but she chose it that way. If the Minbari are right and the universe is splitting itself up to try to understand itself it might get a little trouble if it took a short look at those conventions - think of a universe trying to kill itself by a big crush out of poor desperation and an utter feel of guilt.

Reply #2381 Top

Quoting SemazRalan, reply 2374
WOOT!

ROBOTECH THEME 4TW!!!

I know its not soo nice use music without copyrights, but i love music Ulphio Minucchi.

Reply #2383 Top

@Hawkwall
I hope you don't mind me duplicating the feathers for the underside as it was the only way to make the AO appear correct for the wings.

Reply #2384 Top

Quoting TobiWahn_Kenobi, reply 2383
@Hawkwall
I hope you don't mind me duplicating the feathers for the underside as it was the only way to make the AO appear correct for the wings.

 

Of course, i don't mind!

They WERE actually duplicated at first, but i of course removed them to decrease the poly-count..  :(

Reply #2385 Top

Quoting HawkWall, reply 2384
Of course, i don't mind!

They WERE actually duplicated at first, but i of course removed them to decrease the poly-count..

Polycount is no problem, 31xx triangles on the final mesh!

How do you like the final texture? Approve?

Reply #2386 Top

The model is well done based on the illustrations and miniatures I have seen referenced! Well done! The only thing that seems off to me is how the forward facing light effects reflect oddly off of the main center body of the vessel between the wings and forward command deck. I don't suppose there could be any other ways to light a few of the other features to help offset this issue? Not really sure how to help remedy that problem.

Reply #2387 Top

TobiWahn,

Has there been discussion of the planet types? My memory doesn't recall. Oh, and still need the list of Narn researchable ships.

Darvroth

Reply #2388 Top

Quoting TobiWahn_Kenobi, reply 2385

Quoting HawkWall, reply 2384Of course, i don't mind!

They WERE actually duplicated at first, but i of course removed them to decrease the poly-count..

Polycount is no problem, 31xx triangles on the final mesh!

How do you like the final texture? Approve?

 

Is it made the same way as the liati? I have to say, it does look.. Strange... But then again, the ship is very dark on almost every picture.. However its not something you have done, but its actually something i have NOT done. (And that is, add more details on the model.)

One thing about the model is the 'reflection' of the wing lights shine, thats on the hull..It is a little too shiny In my opinion.

If it could be reduced a bit, then it would be better.

 

I have to confess, i was never that happy with my texturing on the centurion,

but i really couldn't make many addtitional details on the model, if i were to keep the appearance of the miniature.

And the texturing only goes so far..

Overall, i think its good. But the shining effect on the hull should be reduced a little.. Maybe not completely but alot. :)

Also, the light on the top of the cockpit doesn't seem to shine.. Have i forgotten to add the light to the ambient map? Or am i just imagining things?

 

Reply #2389 Top

Quoting boshimi336, reply 2386
Well done! The only thing that seems off to me is how the forward facing light effects reflect oddly off of the main center body of the vessel between the wings and forward command deck. I

Quoting HawkWall, reply 2388
One thing about the model is the 'reflection' of the wing lights shine, thats on the hull..It is a little too shiny In my opinion.

Too bad, this is the part I liked most because it has a resemblance to the lightning on the white star I think.   :(

I will look into making it less shiny or eliminate it entirely.

 

Quoting HawkWall, reply 2388
Is it made the same way as the liati? I have to say, it does look.. Strange... But then again, the ship is very dark on almost every picture.. However its not something you have done, but its actually something i have NOT done. (And that is, add more details on the model.)

This is because of the form of the ship, almost no side (light) facing elements which are the only parts directly illuminated by the star (since sins tends to be so 2D in positioning), the AO is nowhere near the level of the first version of the Liati, and was handtweaked afterwards.

 

Quoting HawkWall, reply 2388
Also, the light on the top of the cockpit doesn't seem to shine.. Have i forgotten to add the light to the ambient map? Or am i just imagining things?

Will look into this!

 

Reply #2390 Top

Quoting TobiWahn_Kenobi, reply 2389

Quoting boshimi336, reply 2386Well done! The only thing that seems off to me is how the forward facing light effects reflect oddly off of the main center body of the vessel between the wings and forward command deck. I


Quoting HawkWall, reply 2388One thing about the model is the 'reflection' of the wing lights shine, thats on the hull..It is a little too shiny In my opinion.

Too bad, this is the part I liked most because it has a resemblance to the lightning on the white star I think.  

I will look into making it less shiny or eliminate it entirely.

 

 

No don't eliminate it completely, but just tone it down a bit.

Reply #2391 Top

Agreed!!!! Do not eliminate it! It's just that the reflection is odd due to how the geometry comes together and that it is a very flat surface right in that region. I believe is the top lights that HawkWall mentioned were to be illuminated it would help the look of this model as well.

Reply #2392 Top

Quoting HawkWall, reply 2390
No don't eliminate it completely, but just tone it down a bit.

Quoting boshimi336, reply 2391
Agreed!!!! Do not eliminate it! It's just that the reflection is odd due to how the geometry comes together and that it is a very flat surface right in that region. I believe is the top lights that HawkWall mentioned were to be illuminated it would help the look of this model as well.

OK, I will do this in the next days (since my girlfriend needs my computer expertise today evening). I hope to get the effect "right" but it may take a few revisions. :grin:

Reply #2393 Top

Centurion with toned down Lights and restored headlight

Reply #2394 Top

Much better!!! :-D

Reply #2395 Top

Quoting TobiWahn_Kenobi, reply 2393
Centurion with toned down Lights and restored headlight

Wow! :w00t:

 

Quoting TobiWahn_Kenobi, reply 2389
Quoting HawkWall,
reply 2388
Is it made the same way as the liati? I have to say, it does look.. Strange... But then again, the ship is very dark on almost every picture.. However its not something you have done, but its actually something i have NOT done. (And that is, add more details on the model.)

This is because of the form of the ship, almost no side (light) facing elements which are the only parts directly illuminated by the star (since sins tends to be so 2D in positioning), the AO is nowhere near the level of the first version of the Liati, and was handtweaked afterwards.

Hey guys, I've been playing around with this as many of my models are overly dark. While I don't fully understand why some textures come across exceptionally dark while others do not I have some observations/theories and ways to make it show up better. I'm sure you are aware of the lighting, but the ship mesh highlight filter might be interesting...

My observation so far is texture colors that are grey tend to show up well regardless of lighting or shadows. Rich colors or darker colors tend to be very dark unless illuminated by a light source.

So how can you make that texture show the cool colors more consistently?

One way is to add extra lighting details to the model to simulate a light source illuminating that part of the ship which if fairly well known. Also team colors can help to some extent as you also need to add the team color to the light map (green channel) to have it display properly.

The other way is to use the minShadow/maxShadow settings in the entity file. These setting are used in conjunction with the "Ship Mesh Highlight Filter". Turning this filter on puts more light on the model allowing more of the texture color to show regardless of the lighting conditions. The pictures below show using the ship mesh highlight filter with a minShadow of .2 and maxShadow of .5.

My original textures overcompensated by adding to much lighting in the green data channel. I'm now modifying my textures to have lighting where I want it (i.e. team colors, windows, etc) and using the highlight filter to better show the colors as I prefer brighter models. Others who like space to be dark can leave the filter off as shown above.

Reply #2396 Top

Hi Guys.  Just found this superb looking mod and re-installed Sins.  I've got all versions installed and cant run 0.40 from any of the editions.  My error is a common one, that I can't find an answer to.

 

When I go to mods from the main menu, I select the mod, which I extracted into the correct folder.  When I press the apply button it crashes the game. (minidump).  This hasnt got anything to do with the AI or Shadows solution, as I'm nowhere near that particular menu when it happens.  I can sometimes hear the Babylon 5 music and voice selection on the menu screen, but thats it!

 

Please enlighten me, I'm keen to start killing some Centauri!!!!

Reply #2397 Top

I had completely forgotten about team colors!!! 8C

 

That is by far one of the cooler things about Vanilla Sins is how each ship has certain aspects that reflect your team's color. We have taken into account team colors for our models correct? Please tell me I'm right? :-P

Reply #2398 Top

Quoting lupusray, reply 2396
Hi Guys. Just found this superb looking mod and re-installed Sins. I've got all versions installed and cant run 0.40 from any of the editions. My error is a common one, that I can't find an answer to.

0.40 is for Diplomacy 1.011.  Diplomacy is currently at version 1.2.  If you're using the latest version of Diplomacy, you won't be able to play this mod.

Reply #2399 Top

Thanks, but why cant I play it on Sins Original or Entrenchment?  I've copied 0.41 to the folder and its still doing it on all 3 versions. :-(

Reply #2400 Top

Diplomacy has features Entrenchment and Original do not.  Its files are also coded differently, and Original Sins and Entrenchment cannot read those and will minidump when they try to.