I think my people are a little overly understanding about tax rates ...
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Stardock Forums
I don't know about other people complaining about how hard morale is, but I had the exact opposite problem.
I had my tax rate at 100% ... and yet I was seeing an approval of up to 97%. So 97 out of a hundred people thought it was perfectly OK for me to take all their money from them.
I think this is a little, erm, wrong.
In any case, it made it easy to coast to a tech victory.
Some other bugs I noticed along the way was the % countdown to tech victory is terribly broken, as it followed a sequence something like (5%, 3%, 50%, 5%, 104%, 100% ... only reaching 100% as I was researching the final tech).
Additionally, "The Terraformer" wonder was unavailable to build when I researched the appropriate tech.
Finally, I think on gigantic maps moving all those constructors gets terribly tedious, and I'd like to see governors for star bases - such that you could set a planet's constructors to automatically move to a certain starbase and build improvements in a governor specified order. I often had a dozen constructors being built in one turn and it was taking so long to deal with them all I ended up turning my military production to 0% and just doing without any further starbases because I couldn't be bothered.
I had my tax rate at 100% ... and yet I was seeing an approval of up to 97%. So 97 out of a hundred people thought it was perfectly OK for me to take all their money from them.
I think this is a little, erm, wrong.
In any case, it made it easy to coast to a tech victory.
Some other bugs I noticed along the way was the % countdown to tech victory is terribly broken, as it followed a sequence something like (5%, 3%, 50%, 5%, 104%, 100% ... only reaching 100% as I was researching the final tech).
Additionally, "The Terraformer" wonder was unavailable to build when I researched the appropriate tech.
Finally, I think on gigantic maps moving all those constructors gets terribly tedious, and I'd like to see governors for star bases - such that you could set a planet's constructors to automatically move to a certain starbase and build improvements in a governor specified order. I often had a dozen constructors being built in one turn and it was taking so long to deal with them all I ended up turning my military production to 0% and just doing without any further starbases because I couldn't be bothered.