Question about Erebus.

Mist + Minions.

So I've been playing a lot of Lord Erebus lately and despite most play strategies saying Mist isn't all that good, I've found it to be really useful when in conjunction with Minions. My build order goes Mist, Coven, Conversion Aura, Mist, Coven, Aura etc etc until level 11 through 13, where I get Morale. All gold spent is spent on tier 4 minions  and equiment that benefits minions and mana.

The tactic involves sending Erebus into a swarm of opposing minions and activating Mist (usually once you can maintain Mist for around 30 seconds.) The immediate effect is a lot of dead enemy minions replaced with a lot of Night Walkers. Reposition Erebus as needed so his Mist remains effecting enemy Minions (depending on the situation Erebus can attack as normal as well.) Enemy Demigods will find it near impossible to kill the swarm of Night Walkers and other Minions simply because 40% to 80% of dead enemies are now being turned into more Night Walkers.

While I find this strategy means you won't be killing very many Demigods, your survivability is extremely high and you become ver, very good at killing Minions and Towers, along with capturing and holding flags. Am I just finding this more effective than it actually is or is it actually a good strat?

4,678 views 15 replies
Reply #1 Top

Actually there is a permanant mist build that is almost exactly what you say. It's minion focused and mist focused except you try and get mist up to a 5 minute+ sustainability. In which you can sit there at a location killing everything that goes through you and your minions hold the line. Very effective on places like exile where you can camp.

Reply #2 Top

generally considered kinda lame though because you never come into contact with the erebus demigod at all, making your enemies extremely frustrated. mind you you prolly get that all the time no matter what build u take as an erebus player.

Reply #3 Top

I've seen that build played and found it was more effective at not being killed then it was at camping areas and holding a position. I typically see it played with a level 1 bat swarm and it was just about impossible to kill.

Problem is I'm not sure how many games you are going to win with this startegy or how much fun you are going to have along the way.

Reply #4 Top

Well, you'll probably find alot more of your teammates frustrated with a mist erebus because it effectively means you cannot slow/stun fleeing demigods and its much easier for people to escape, you might not die much, you might be frustrating for the opponents but its almost as irritating for teammates.

Sorry to say but most mist erebus i have seen have been terrible, but that might just be because i have not played with a well built/played mist erebus. I dont know.

Reply #5 Top

... If you're on my team and go mist i'm going to be really upset... yay you kill minions and do nothing else to really help the team, you might as well be rook making a tower farm from behind your own line of towers

Reply #6 Top

Quoting F35StrikeFighter, reply 3
I've seen that build played and found it was more effective at not being killed then it was at camping areas and holding a position. I typically see it played with a level 1 bat swarm and it was just about impossible to kill.

Problem is I'm not sure how many games you are going to win with this startegy or how much fun you are going to have along the way.
End of F35StrikeFighter's quote

I win about 1 in 2 games on exile with this and it's actually quiet the fun strategy. May tick others off but it's no differant from ooze ub you just get used to it. And since you actually have to retreat and push at the right time it's one of the more stategic builds.

Reply #7 Top

Quoting Pod808, reply 4
Well, you'll probably find alot more of your teammates frustrated with a mist erebus because it effectively means you cannot slow/stun fleeing demigods and its much easier for people to escape, you might not die much, you might be frustrating for the opponents but its almost as irritating for teammates.

Sorry to say but most mist erebus i have seen have been terrible, but that might just be because i have not played with a well built/played mist erebus. I dont know.
End of Pod808's quote

Why would teammates be frustrated you are healing them if you are doing damage in mist and they in range

Reply #8 Top

mist 1 is useful to take when you can to avoid a 3v1 gank for example... if you have the mana, wait until they get bored and leave.

Reply #9 Top

I usually don't turn into Mist until Erebus falls below 50% health, then he goes into Mist and becomes reliant on the Minions to dispatch the attacker before Erebus runs out of Mana, which, against against a single target, they almost always will. 

I also find it to be an excellent luring tactic, make it look like the opposition's going to kill you, have them run into danger chasing you then evaporate before they can get the killing shot off. On the downside, I find this tactic to be useless against Sedna but extremely strong against the Torch Bearer and moreso, the Rook due to his slow movement speed.

Reply #10 Top

If there's a Regulus on the field, avoid Mist as he'll just mine your location and wait for you to come up for air. Mine + Snipe can be quite painful, especially if you used Mist to avoid death.

Reply #11 Top

Like ZehDon said, and like I've done to countless LE, nothing like forcing an LE to mist, and tossing 3/6 mines under that spot. I've seen it used often as an escape, but it isn't that effective. As a minion type buff/attack it won't be too effective really. If I saw an LE in mist in a lane I'd camp the lane, cap the flag, mines all under the mist and wait for him to come out.

Reply #12 Top

Quoting Pod808, reply 4
Well, you'll probably find alot more of your teammates frustrated with a mist erebus because it effectively means you cannot slow/stun fleeing demigods and its much easier for people to escape, you might not die much, you might be frustrating for the opponents but its almost as irritating for teammates.

Sorry to say but most mist erebus i have seen have been terrible, but that might just be because i have not played with a well built/played mist erebus. I dont know.
End of Pod808's quote

 

Part of erebus' strength does lie in his ability to chase and finish those that flee a scene... mist totally negates that ability..

Reply #13 Top

Why wouldn't you simply remain in mist and have your Minions detonate the mines so you could escape?

Reply #14 Top

Well you shii outta luck if they already killed your minions... and the fact that you are in mist in the first place usually means you arent in the greatest situation, and you've probably gone through a good bit of mana if you had the time to watch reg lay down 6 mines and may or may not have enough for a bat swarm....

Like i said i just havent seen any good mist erebus's. And i havent played against any either.

Reply #15 Top

I always get Mist 1 if there is an opposing reg or ub.  Quick cleansing of effects, especially spit.