Those stats have to be bugged as preetty much any neutral person has agreed upon. It has never made sense that something like 95% of the population is not in a game yet doing something every 30 seconds. The threads in the past have compared this to other games and even in those other games where you have things like lobby chat (to justify not being in game but doing something every 30 seconds) there is a MUCH larger percentage of people actually playing.
Seeing as your in the dark as to how these figures are generated, please allow me to educate you on this, beginning with a history lesson. The first threads that popped up about this apparent systemic anomaly created a little offical interest, and those persons then investigated this to ensure that there wasn't an issue on their end. Turns out, funnily enough, it was actually only reporting data from the original server, where as new servers has been set up to meet the demand of the player base and that information hadn't been showing up. This issue was corrected, and we began seeing the correct numbers - however the same anomaly showed up. As was later revealed, if I recall correctly, the number of players online is generated by anyone logged into Impulse with Demigod attached to their accounts, they may simply have the program opened in the background and thus are in fact not searching for a game. They may have the game open and are waiting for their friends to come online. There is no massive conspiracy to unearth, there is no glitch to fix.
What appears to not be bugged is the number of games figure. That has always seemed about right to me. Typically there are a bit less than 40 games going or so. With that few games, its understandable that it might be hard to find an appropriate game to play in at times.
So, we've jumped from 'any neutral person' to 'seemed about right to me?'. You're saying one of the reported figures is wrong, because you don't like it, while the other one is absolutely correct, because it supports your typically over-blown doom sayer notion, all while offering proof of neither.
Truth be told, I've never had any problems with finding a game. If there isn't one open, Australian games are harder to find I might add, I host it and advertise it. Within 10 minutes at the most, we're playing. Your experience might be vastly different to my own, however generalising your experience neither makes it common nor correct.
Or it could mean that there arent many games total. The "Krazikarl Fight Club" game has a low number of games in its browser (0 in fact), but that doesnt mean that its a healthy game. We know that your idea is flawed anyway since if it was really that games were just filling up fast, then he would have no problem finding a game since so many would be opening up at any given moment for him to join.
Hardly. As games in Demigod can easily stretch over an hour without breaking a sweat, and based on the sales figures one can deduce we would reach a critical mass point fairly easily - where the frequency of the games opening lowers as the game times overlap one another due to the length of the games. It's simple math, and basic logic.
I've never heard of this 'Krazikarl Fight Club' game, is it new? I'm guessing it's advertising campaign was fairly limited and that it's developerw as independant?
Regardless, we know how many games there are since its displayed in the server stats.
Which you claim are wrong, or right, when it suits your argument. Consistency is the sign of a well founded argument.
Its typically between 30-60 games, with an average around 40 maybe. I'd categorize that number as "not good, but not horrible". Hopefully this number will creep up with the release of new content.
Considering the niche market Demigod is in, it's sale figures - currently less than 500,000 - and the breadth of it's release, meaning time zones and lagnuages seperating it's players, and the fact that each night, whenever I want, I can play a game of Demigod is less than 10 mintues with no lag, I'd say things are fine. Then again, this is my own personal experience and I can't speak for everyone.
Also, what comparison are you drawing your conclusions from?