What to do if you lose the first few DG fights on single player/hard

This is mainly concerned with single player as I would imagine losing the first 3 or 4 straight fights in multiplayer means you're up against a better team.  I just had a terrible single player/hard game where not one AI on my team (4x4) got a single kill.  Of course, the uber UB was leading the other team with 50% more kills than anyone else, but that's another question.

What I am wondering is, what should I do if the AI loses the first several fights in a row?  Single player/hard seems like being on a permanent team of feeders!  It seems like the other team gets an incredible advantage this way and even if I hold all the flags for the beginning of the game, the other side can just farm experience until they have a 5 level advantage and steamroll right over all my precious flags, kill all our DGs, and take them back or just smash down the citadel and win.

The more general question is, should I recognize that I probably can't win if all my team's DGs are trailing by several levels, and just concede?  That seems to be the consensus from what I've read.

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Reply #1 Top

Yeah, when you're on hard your team is on . . . normal I think.  Maybe easy.  And the enemy team is on hard.  And yeah, its a little more challenging.  Your team will spend most of the time feeding, and you'll just have to accept it.  You are going to have to step up and pretty much carry the team in all battles and in all towering and pretty much everything else.

Yeah, the odds are against you, but hey, that's where the challenge comes in, right?  But it is totally doable, you just need to practice a bit.  As for conceding . . . well if you're up against the computer I would recommend not quitting.  Focus on the towers and on getting as much favor as possible.  (Buy upgrades etc.)  In theory you could win the single player game even if you were on the losing side every time.

Good luck!

Reply #2 Top

No, it's no problem. Having won the game with all characters on nightmare difficulty I think I at least have some know-how here.

What you do is make kills, it it the only thing that matters. I usually end up with 30-50 kills in a game (unless it's slaughter). My record i think was over 70 with UB. You use your money to get good items for more kills. You will need monster-items to counter the AI monster-items and you have to keep up with their level. In the beginning you can't protect your feeder-friends, but after a while you just kill the enemy to stop them from killing your friends. Once they get all artifacts and around level 15 it doesn't matter anymore (to protect your friends), they have all the items already and will level regardless if they kill your level <10 teammates. Careful if the enemy gets too many kills to early, they will get items and level where you no longer can touch them. Just get to the high level and items first. It's a race

I know it's not much fun and doesn't really have anything to do with multiplayer-strategy, but this is how the game is supposed to be singleplayer.

 

Reply #3 Top

This is mainly concerned with single player as I would imagine losing the first 3 or 4 straight fights in multiplayer means you're up against a better team.  I just had a terrible single player/hard game where not one AI on my team (4x4) got a single kill.  Of course, the uber UB was leading the other team with 50% more kills than anyone else, but that's another question.

What I am wondering is, what should I do if the AI loses the first several fights in a row?  Single player/hard seems like being on a permanent team of feeders!  It seems like the other team gets an incredible advantage this way and even if I hold all the flags for the beginning of the game, the other side can just farm experience until they have a 5 level advantage and steamroll right over all my precious flags, kill all our DGs, and take them back or just smash down the citadel and win.

The more general question is, should I recognize that I probably can't win if all my team's DGs are trailing by several levels, and just concede?  That seems to be the consensus from what I've read.
End of quote

That's why they call it 'Hard'. If your AI teammates were at the same level as the opposing AI that would be called 'Easy'. It's 'Hard' because YOU have to basically do everything. When you get to 'Nightmare' the name is justified because your AI teammates sit in a corner and suck their thumbs while the opposing AI picks up towers with their bare hands and smashes your teammates into a bloody pulp.

Reply #4 Top

I assume that the OP is talking about the tournament and not just a "Hard" skirmish against the AI.  I just played through the tournament on Hard difficulty as Erebus and found it to be an interesting challenge.  I ultimately won, Sedna came in second, and QoT (yes, QoT) came in third.  I lost about 2 sessions, at least one of which was slaughter (my allies just got farmed).  The big thing is to do all of the things necessary to get a lot of favor points during each match.  Killing Demigods is one way, but alone will not be enough.   You also want to capture the most flags, get some assists, not die a lot, do as much damage as possible, take down buildings, and citadel upgrades.  Even if you are on the losing team, you could still win the favor-point race, which is all that matters in the tournament.  A lot depends on what demigod you are using and how the teams get shuffled up for each match. 

While some will say that the skirmish AI is bad (it is actually a liability in most multiplayer games), I find that it actually performs inconsistently in single-player skirmish (at least on hard difficulty).  That is, one game can be a great one in which the AI players don't feed a lot, gets some kills, upgrades nicely, and even appear to cooperate a bit with the player.  The next game you might have AI Regulus die 5+ times or see some other foolishness.  With the next 1.2 patch, the AI is suppose to be further improved, hopefully in a manner that makes it more reliably a decent ally and opponent.  Right now, I think it probably has random builds and item purchases that cause it to be inconsistent from game to game.

Reply #5 Top

Thanks for the constructive replies!  I guess I'll have to practice playing the tournament in a more combat-oriented rather than control-oriented manner.

Reply #6 Top

If you lose too many battles you have to keep the war score higher than your AI friends and buy minions when they buy minions and cap all the portals all the time XD

Oh and dont die yourself

Ive yet to play Nightmare mode

Think Ill go try with UB too see how hard it is

Reply #7 Top

Quoting the_hunger, reply 4
With the next 1.2 patch, the AI is suppose to be further improved
End of the_hunger's quote

what's your source?

Reply #9 Top

Quoting the_hunger, reply 8

Quoting Twinsen, reply 7what's your source?

Developer journal (http://forums.demigodthegame.com/360013)
End of the_hunger's quote

I was hoping for some specifics, but thank you.

Reply #10 Top

Huzzah, just won my first game on hard as Regulus! It was fairly challenging but I was never very close to losing.

As Twinsen suggested, the key was lots of creep kills early on, then lots of DG kills to carry the team.  By the time I got got plate and mage killer around level 12ish, I was pretty sure I would win.