I like everyone's input, Thank you.
This Idea is up for discussion and input, and nothing is final.
My reasons for making the cost a low 250g is so that it matches the cost of the flag lock and is not too powerful.
Also, the reason I believe 7 seconds is enough is for the "tactical benefit" of stopping all damage by the giant creep wave that develops while your demigod can push back the enemy demigod.
My intention was not to cap, run, and heal, as this could be exploited by doing it over and over again and would be deemed as annoying and possibly OP.
My purpose is to allow just enough time to save the tower from the creep wave and force the enemy demigod to either fight you or retreat.
7-10 seconds is more than enough time for demigods with AOE to clear out the creep wave before the tower is destroyed.
Once the creep wave gets too big it becomes impossible to save the tower without an item like this.
It is beneficial to both sides, your enemy already had your tower beat so they have the advantage, this gives you the opportunity to push him back and take that advantage away from him temporarily.
If you fail to push the enemy demigod back in that time frame and they are able to kill you, then your tower is theirs and rightfully so.
Also many demigods, especially Regulus, will just continue attacking the tower even though you are crowding him if it is low on health and they know they can bring it down and retreat before you have the opportunity of saving it.
With this item, as long as you are nearby you can eliminate the possibility of your enemy getting a quick 1-2 punch and downing the tower before retreating.
There are many times I have wished I had just 7 seconds to stop damage on the tower which would be more than enough time for me to push back the enemy and save the tower.
7 seconds is good for early game because it will turn them back one time and will not force them to switch lanes.
Late game it is also beneficial because those towers will be hit by huge waves of creeps.
7 seconds is definitely enough time to fulfill this purpose, 30 seconds could cause some serious exploitation problems in the game.
The purpose is to force demigods to fight eachother and see who can push the other back first for control of the tower.