Without further adieu the base build:
1: Bramble Shield => 2: Summon Shambler => 3: Ground Spikes => 4: Ground Spikes 2 => 5: Mulch Shambler => 6: Entourage => 7: Ground Spikes 3 => 8: Entourage 2 => 9: Save => 10: Ground Spikes 4 + Mulch Shambler 2
Favor Item: Blood of the Fallen
Gear purhcases: Monk Idols => Vlemish Facemask => Hauberk of Life => Nimoth Chestarmor => Plenor Battlecrown => Slayer's Wraps and/or Bishop Idols
Expendables: Teleport Scroll, Flag Lock, Sigil of Vitality
Rational:
Bramble Shield is very good early game and very poor late game. So I've stopped pumping points into it. In general, a decent player will know how to survive on their own without it. Having a level 1 bramble shield is enough to save someone from spit, snipe, and is enough to scare off chasers if it was a close fight. It can also be used as a bluff. This is all it's used for in this build.
Ground Spikes is queen's best skill. Early game it's not too great, but by Ground Spikes 2, it becomes a serious concern for your foes. The armor drop on demigods is good and is insane on structures. At level 3, it can decimate entire waves of creeps. By level 4, it can cause structures to disappear in moments.
Shamblers are a good source of damage early game, and late game, they're to be mainly mulched for HP. And they can even do some damage when mulched if microed effectively. Shamblers 1 is relatively inexpensive so you can spend your mana on better things. Entourage mainly keeps them alive longer. They're also good at taking the hits and doing damage while towers are destroyed.
My job:
When I'm solo, my job is to stay alive, level. I shouldn't get any kills as I'm not on the field to be dishing out massive burst damage to demigods. If one comes along, great but most good players won't be killed by a solo queen. I should be able to drive them off and outlast them in a fight, however. I can help to advance my creep waves and take down structures solo.
When I'm with another demigod, or even two, my job is two fold. If the enemy targets me, my job is to stay in closed form, eat shamblers, draw the opponents into the other demigods on the team, keep my priest idols up and just tank. If the enemy targets someone else, my job is to drop their armor and force the enemy to either retreat or die. I am also responsible for killing any creeps in the area, giving my team another advantage or eliminating a disadvantage.
Winning the game early is my goal. Queen is one of the top early game Demigods and one of the worst lategame. My goal is to be winning in warscore, tower destruction, and kill count by level 8. My team should have more money due to flag control/war score/currency even if kills have been even. The enemy should be feeling hemmed in because their defensive towers are down.
Most often, I lead the game in assists, deaths, structures, damage, and reinforcements in favor catagories. This build is basically about covering all the other bases while your team can concentrate on racking up the kills. The roll of this build is support, but support doesn't mean using bramble shield on everything you see every time it's up.
-- Tukulis