Constructors/Starbases are killing my enthusiasm for this game
from
Stardock Forums
I was playing this game at a friend's house, and while I enjoyed the first hour or two of each game, managing the constructors/starbases became so tedious that I could never finish a game. I really want to buy and play this game, so I'm hoping that perhaps I was playing the 'wrong' way.
Basically, other than building military ships when I need them, all my planets are constantly building constructors. So I'm getting a constant huge stream of new constructors to manage every single turn. On a big map, this quickly becomes ridiculous.
Then, with all these constructors, I'm building starbases. I focus heavily on production boosting modules in the sectors with multiple planets. But what happens is that the good sectors end up with 6+ starbases while there are other sectors with none. Planets in good sectors get HUGE production bonuses.
Problem is that the maintenance costs add up quickly, so I end up having to reduce the spend rate. This means that planets supported by starbases churn out new projects very quickly, but planets without starbases end up needing hundreds of turns to build even simple projects. Taking over and trying to rebuild enemy planets becomes too difficult.
Any suggestions?
Basically, other than building military ships when I need them, all my planets are constantly building constructors. So I'm getting a constant huge stream of new constructors to manage every single turn. On a big map, this quickly becomes ridiculous.
Then, with all these constructors, I'm building starbases. I focus heavily on production boosting modules in the sectors with multiple planets. But what happens is that the good sectors end up with 6+ starbases while there are other sectors with none. Planets in good sectors get HUGE production bonuses.
Problem is that the maintenance costs add up quickly, so I end up having to reduce the spend rate. This means that planets supported by starbases churn out new projects very quickly, but planets without starbases end up needing hundreds of turns to build even simple projects. Taking over and trying to rebuild enemy planets becomes too difficult.
Any suggestions?