"Incredible" level AI and game balance issues
from
Stardock Forums
I've spent the last weekend playing against (and beating) the "Incredible" difficulty AI on medium maps. I'm using the patch Brad released on Friday (the first patch to have the auto-pop-from-orbit checkbox).
1. It is my opinion that Cultural palaces need to be removed (or severely nerfed). In my current game, the Altarians were right next to me with more overlords, more tech, more economy, etc, etc. I built 3 starbases with cultural palaces on them in my main system. Combined with my various cultural wonders, that sector was putting out 1.5 MILLION influence points. Needless to say, the Altarians effectively ceased to exist within two years -- a more powerful race than me destroyed for the insignificant cost of 15 constructors.
2. The AI is not intelligent about how it plans its attacks, even on "incredible" difficulty. The AI seems to be content to produce ships and simply fling them at the opponent with no particular strategy. It is slow to follow up with transports, and will often spread its attacks out against a single planet over so many turns that the defending ships have ample time to heal. The AI will ignore starbases unless they are closer than the planets. This leads to the strat of tucking a defense 3 starbase in the far corner of a sector and loading it down with all the +attack modules. The AI will bleed itself white against the super-augmented defenders in the sector without every trying to locate or destroy the starbase that is making the defenders so buff.
3. In general, the strategy of simply sitting back and defending is too easy. Unless the human player is "killed in the cradle", carefully researching your techs and paying the correct bribes will ensure that you can keep your military high enuff to avoid being attacked by the AI. The various AI players will then fight amongst each other, often with massive economic losses (see point #2), enabling the defensive player to get a culture or tech victory with minimal difficulty.
The above is based on my opinions and play experience. It is offered as (hopefully) constructive criticism and feedback. Please don't hurt me.
(the thread in the avault forums dealing with the avault review has me just a teeeeeny tiny bit scared of saying anything bad about the GalCiv AI....)
1. It is my opinion that Cultural palaces need to be removed (or severely nerfed). In my current game, the Altarians were right next to me with more overlords, more tech, more economy, etc, etc. I built 3 starbases with cultural palaces on them in my main system. Combined with my various cultural wonders, that sector was putting out 1.5 MILLION influence points. Needless to say, the Altarians effectively ceased to exist within two years -- a more powerful race than me destroyed for the insignificant cost of 15 constructors.
2. The AI is not intelligent about how it plans its attacks, even on "incredible" difficulty. The AI seems to be content to produce ships and simply fling them at the opponent with no particular strategy. It is slow to follow up with transports, and will often spread its attacks out against a single planet over so many turns that the defending ships have ample time to heal. The AI will ignore starbases unless they are closer than the planets. This leads to the strat of tucking a defense 3 starbase in the far corner of a sector and loading it down with all the +attack modules. The AI will bleed itself white against the super-augmented defenders in the sector without every trying to locate or destroy the starbase that is making the defenders so buff.
3. In general, the strategy of simply sitting back and defending is too easy. Unless the human player is "killed in the cradle", carefully researching your techs and paying the correct bribes will ensure that you can keep your military high enuff to avoid being attacked by the AI. The various AI players will then fight amongst each other, often with massive economic losses (see point #2), enabling the defensive player to get a culture or tech victory with minimal difficulty.
The above is based on my opinions and play experience. It is offered as (hopefully) constructive criticism and feedback. Please don't hurt me.
(the thread in the avault forums dealing with the avault review has me just a teeeeeny tiny bit scared of saying anything bad about the GalCiv AI....)