Go ahead and ask it to be locked if you like. You are the one that is stating if I don't see it your way, it's the highway. Just look at what you wrote. Aka, if you disagree with me then you don't know what you are talking about. How exactly is that respestable?
Let's get some clarification here, shall we, since your post is all over the place and is rapidly devolving this thread.
Firstly, I never said if you don't agree with me then you are not welcome to discuss the topic at hand, and need to travel on the metaphorical highway. If you're going to post in here, please ensure you use the correct the quotes, at least. I said:
If you don't think that this is the case, then you simply don't understand the history of our medium.
which lead into my point that Casual Gamers are now getting some love. Yay for the Casual Gamers. Their time in the sun is coming at the expense of what the Video Game industry what it is today; Hardcore Gamers.
This isn't the fault of the Casual Crowd, this is the fault of the people who make games exclusively targeted at the Casual Crowd of gamers. As for the continual issue you have with the labels of Casual Gamer and Hardcore and Core Gamer, I can only address you to my definitions in my previous post - it's equal parts what you play and how you play it. I play games for my entertainment - when I come home from an eight hour day, I turn on my computer, surf the net and play games. That's me. I'm a Hardcore Gamer. A Casual Gamer probably plays games when they're bored, or their time schedule allows, and certainly doesn't pour hours of their free time into them like I do. I live for games. They might not even play Casual Focused games - this isn't the point or the source of my issue. The issue is that companies are targeting games at this demographic - people who can only play games in short bursts, who are often tired and have little free time - they're designing games to better suit this group of people. Great for them, however this in turn has created the Casual Game - a short game with minimal challenge. You play the game, you finish the game. The end. This, in turn, has removed all of the challenge out of these games - and since everyone is attempting to pander to this demographic even the once Hardcore games have been made 'accessible' or Casual Friendly, leaving the Hardcore gamers with nothing to play except Casual Games. This would be like removing all TV programs from the every TV Station's line up except for Football. Great for football fans, but what about the people who don't like football?
It's the attitude I hate, not the complainst: that somehow if you disagree with someone you "don't know the medium" like I do; you don't love the medium like I do; you don't deserve to speak out about the medium like I do.
Just to correct here, the part in the quotation marks is wrong.
Anyway, I also hate this attitude because it limits the gamer crowd and the more gamers in the world the better. You seem to have this opinion that I'm saying Casual Gamers are the bane of the video game world and need to be shot or removed, or whatever. Hardly. I'm saying that we need to get more Hardcore games on the market because every game being released these days is made more 'accessible' and it's alienating the Hardcore gamers; your right, the playing field needs to be shared, but it's not Hardcore Gamers or Casual gamers that need to do the sharing - it's the people who are destroying our games so that they are more accessible and make more money on initial retail sales.
I could go into detail about how this entire 'accessible' fixation is going to be the new ET for the Atari (single handidly nearly killed the Video Game industry, in case you were wondering) however it would be a long winded rant. Simply put, by alienating Hardcore and Core gamers, companies are inadvertingly decreasing the life cycle of any game they release as the Hardcore and Core gamers aren't around to keep the communities going.
If this is your benchmark for being a hardcore gamer, then I am a casual gamer forever. I can't be bothered to run around that big a world when I don't want to. When I am in the mood, I will scale mountains; else, let me get to where I want to be ASAP for god's sake!
Sorry, I wasn't specific in my writing - Oblivion was supposed to be an example of how to cater to both Hardcore and Casual gamers. Oblivion is my favourite game of all time, and Morrowind was before it. In Morrowind, there was no Fast Travel - just teleportation services you'd buy from the Mages guild, etc, but it had limited routes it could take you. Fast Travel opened up Oblivion to people who were turned off by Morrowind, but it did it in the right way by not alienating people who made the series popular, like me.