UnitBlueprint {
Categories = {
'SELECTABLE',
'SCRIPTEDACTION',
'ENEMYACTION',
'DROPPEDITEM',
'POWERUP',
'NOOCCUPYGROUND',
'NOSPLASHDAMAGE',
'NOBUFFS',
'INVULNERABLE',
'UNTARGETABLE',
'VISIBLETORECON',
'CTFFLAG',
},
Physics = {
BlockPath = false,
},
Display = {
MouseOverIcon = 'explosivemine.dds',
MeshBlueprint = '/units/un/b/unbflag01/buff_flag_valor_MESH.bp',
MeshBlueprintEvil = '/units/un/b/unbflag01/buff_flag_valor_MESH.bp',
UniformScale = 0.10,
},
General = {
SelectionPriority = 25,
CapCost = 0,
Bounty = 0,
},
Intel = {
VisionRadius = 0,
},
Name = '<LOC UNIT_NAME_0078>Banner',
Description = '<LOC UNIT_DESC_0077>Click to pick up or return the Banner. To score a point for the team the enemies Banner must be picked up and returned to your Citadel.',
ScriptedAction = "/lua/user/ItemAction.lua",
Experience = {
Radius = 0,
Value = 0,
},
LifeBarRender = false,
SelectionSizeX = 2.4,
SelectionYOffset = 0,
SizeX = 2.4,
SizeY = 2.4,
SizeZ = 2.4,
}