New idea to counter NINJAS!

Okay, we've all seen the ninja on a portal on just about every game... Usually erebus bat swarms past a tower, captures a flag. locks it then TP out of there. Then buys more tp scrolls and locks, and tp bacck in to re-lock the flag and bat swarm outta there.

So here's my idea for a new item that I think would bring new balance to the game (and those pesky shields and bat swarms, and tower smashers)

The item is "Totem of silence."  Cost 500g. Use (consumable): Place totem of silence to silence all enemies within radius (same radius as TB fireball). Stands for 45 seconds. Cooldown 45seconds.

This could be placed next to an enemy flag and any teleports to that flag would be aborted due to silence. Also can be placed in battle to prevent sedna heal. UB grasp and spit, TB fireball, Rook Roll..... all abilities and casts would be silenced while they stand within the radius of the totem. If they move outside that radius, then they can cast.  And because a teleport functions in 2 places on the map (where they tp from and where they TP to) then they cannot teleport from or to a location within the Totem of silence radius.

Also, to save your tower from pesky Torchbearer fireball + rain of ice + frost nova... or UB spit, or Rook structural transfer... Place a totem of silence at the spot in their cast range. So tb trying to fireball the tower would find his fireball aborted when he moved within the radius of the totem.

Get to your portal flag just after enemy captures it? don't have stun or other? Place a totem of silence at their feet, then watch them fail to cap lock it and teleport away... And bash their brains in for being a sneaky ninja!

 

Actually, if this item was in play, it would really stuff up a lot of my gameplay, because I do all of these sneaky tricks....!

Maybe I shouldn't have thought of it after all LOL.

3,246 views 23 replies
Reply #1 Top

This would be really interesting. That said, I doubt it would be balanced at all... Mostly depending on how long it lasts and it's radius.

Reply #2 Top

Hm, I think you'd find something like that getting overused unless it silenced all demigods, friend and foe alike.  A bit more thought would have to go into deciding whether to use it or not in that case, and could still be used to lock down the flags without seeing it overused in battle late-game.

Reply #3 Top

i wouldnt mind a really cheap, one use, on one target silence for 2 seconds. it would definately make battles alot more interesting :) even if it is OP

Reply #4 Top

Not balanced? but if both sides can buy it, then you can also place one when the enemy does = all silenced at that spot!

Reply #5 Top

hmm, interesting.

how about making it a null-totem. i.e. nothing magical can happen with in it's zome. NOTHING, not even your own spells or potions. as well as not being able to be hit by spells whilst you're inside.

i'd say it'd have to have a fairly hefty cast time (~10secs) to avoid it being played in an actual battle. but it'd be great for the following:

  • protecting flags from ninja locks
  • setting battle points where only DPS will take place (no snipes, firballs, etc from outside)
  • nullyfying laid mines...

i do think an important balance issue for any item like this would be that it affects both sides, especially if it's to have such a long lasting affect (op suggests ~45 secs)

Reply #6 Top

but it would give a huge advantage to combat demigods, they would use them all the time to controll lanes.

Reply #7 Top

Silences all DGs in effected range. Cancels incoming skills/spells/abilities/items as well.

Range: QoT's Ground Spikes

Cost: 500g-1000g

Duration: 10s-15s

Cast Time: 3s-5s

Recharge Time: 45s-60s

 

This would make it difficult to use in a battle and it would be very difficult to stack throughout the entirety of the fight unless your whole team uses it. However, it could put you and your artifact full opponent on even terms. It's also an additional item that would change the flow of battle for everyone which is more of something this game needs.

Reply #8 Top

I have a feeling this would turn into another item everyone has to have at all times.

Reply #9 Top

I think that could be cool, but only if it silences absolutely everything in its radius, and has a hefty cooldown/cast time.

Reply #10 Top

Quoting Cowbuttzex, reply 8
I have a feeling this would turn into another item everyone has to have at all times.
End of Cowbuttzex's quote

that's cool, i actually think we should get as many must carry items as possible. there's onlt 3 slots after all.

Reply #11 Top

Making the time to set the capture lock on a flag a second longer would work wonders for combating ninja locks. :)

Reply #12 Top

i think this totem would be OP depending on its radius, but even if its not big of an area it could still be OP.

Why i think this ...

- For 500 gold you could hold your ground very well for 45 secs.
- 45 secs is too long lasting. Apart from trying to prevent ninjas, your almost always gonna try use this every time you encounter an enemy just so they cant use abilities.
- This totem would make sednas silence redundant
- Could stall a win drastically. Games could last for ages.

I think this would be better as a demigod skill rather than a buyable item.

My idea of what it be though:

Totem of silence - cost 500g
2 sec cast (result in more strategic use)
Recharge: 45 secs (stops it from being chained)
Radius: A bit less than totem of revelation

For 25 secs, enemies in totems range cannot use abilities.

Reply #13 Top

Yup, gkrit has the right of it. It's not something I would want to create an asvantage in combat, but more a protection item. So you could place it near your back, so if u retreat then erebus cannot bat swarm and stun U. You could protect your tower ect... I think that a long cast time is enough to stop it being used as a battle item.

Why I said 45 secs duration is to prevent teleports TO your flags when they are locked by enemy. If the enemy wants to ninja a flag, fine - but they should EARN the chain locking of a flag rather than be able to tele in 3 secs before lock countdown and re-lock.

Perhaps the balance to this item would be to cut the effects of it.

 

So maybe make 2 similar items:

Both cost 500g.

1. Totem of Repulsion. This totem prevents all teleports to within its radius for 45 secs.

2. Structural void scroll. Cast to create a void around selected allied structure that absorbs all damage to structure for 45 seconds.

Reply #14 Top

Great idea dude. DG could this! Instant Karma!:grin:

Reply #15 Top

Oh, with both those items (Tele repulsion and structural void) the cast would be 2s, and also while towers are within a void they do not fire.

Reply #16 Top

Tele repulsion could easily be used to HELP people ninja stuff, so you can't teleport in to your own portals, and by the time you get there they have it capped and locked.

They just need to fix re-locking.

Reply #17 Top

this is funny watching u guys bring up ideas then tear eachothers down with some strategical comment.Gl getting anywhere :)

Reply #18 Top

Hey, It wouldnt help a ninja, because so long as you still have a tower near you can tp to that too... If your towers are knocked down, then the enemy deserves your flag.

By ninja I mean taking a flag prior to knocking down, you know sneak in there steal, and swiftly and silently get outta there...

Reply #19 Top

Here's a better new idea to counter ninjas: Buy a Teleport scroll. Why take skill out of the game with such a lazy sollution as fire "area silence" and forget "for 45sec." ?

By the way good luck placing totems at each of your portals every 45 sec. throughout the entire game. As I don't see how you can prevent a ninja with this method unless you keep placing the totem.

Reply #20 Top

Okay, so you buy totems and place them at ports all game. At 500g each you gonna be one poor man.

Yeah you prolly won't prevent the first ninja, but once they lock it they can tele back just before lock runs out and re-lock. This is what the intended purpose of the Totem would be - to stop chain locking.

Reply #21 Top

Quoting Lukas_A_79, reply 18
Hey, It wouldnt help a ninja, because so long as you still have a tower near you can tp to that too... If your towers are knocked down, then the enemy deserves your flag.

By ninja I mean taking a flag prior to knocking down, you know sneak in there steal, and swiftly and silently get outta there...
End of Lukas_A_79's quote

The only reason ninjas are a problem is that LE can pretty much do it without risk by BatSwarming away; all the other DGs can be reasonably killed when caught.  It's got nothing to with "sneaking" in there; that's just a noob complaint because noobs don't realize their flag is being captured.

Tele-repulsion is against re-locks, not ninjas.  Silence can be used against ninjas (but would be OP in regular combat) if you teleport back there, costing you 250g for the tele, 500g for the silence, and then hope you kill them before they run out of the silence radius and BS away.

GL with that.

Reply #22 Top

... akillerwhale i think ur kinda a dick... but u were speaking ur mind....

Reply #23 Top

Wogrim, calling it a noob complaint is a little noob.... After all notice I said that I ninja ports myself. The best time is in 3v3 when 1 enemy dies then go for it (usually at around level 8 when U got first row of towers down and angels in play. Then they are drawn to that side, so your teammate can ninja the other sid, or you can ninja BOTH sides in one blow.

I use TB frost nova to get in,cap and lock, then tele to health or mana flag on the other side (cataract), use wand of speed and zoom up to get the other...then frost nova on the escape. This gives us 2 flags, one locked... meanwhile run b2b buy more teles and locks and your team focus on tele back in to both sides and use Erebus swarm, Oak's shield, QOT shield, TB frost, and don't forget warp items like cloak of night......endless headache and difficult to recover from.

In this kind of ninja you can triple tele to the same flag and one locks it, then proced to destroy the towers while the enemy sits and cries... or tries to recapture the other flag u ninja.