Stuns
Can someone tell me if it was intended for a stun to be cancelled by a second stun. Is this just some error caused by the stun immunity, or was it designed this way to punish bad team coordination. Just wondering if this was intended or not.
Can someone tell me if it was intended for a stun to be cancelled by a second stun. Is this just some error caused by the stun immunity, or was it designed this way to punish bad team coordination. Just wondering if this was intended or not.
Hmmm can you be more specific? If your talking about stun immunity then if someone is stunned for 2 seconds, they cannot be stunned for another 2 seconds after getting stunned. But I dont recall a stun ever "cancelling" a second stun. You have a replay of this? (can finally use replays
)
Yes what Shiro_Sol said. For example if you have two rooks on your team, they both boulder roll an opponent at the same time, the opponent does not get stunned.
this is the stuff ive encountered...
1. i stun someone then very soon after they recover and get stunned again, they r immune for the second stun.
2. Stuns being cancelled by skills like penitence and deep freeze.
but wat i have gathered is that tb can still freeze anyone with frost nova after any stun or during any stun(im pretty sure anyway).
Just had a game and saw this.
I was vamp and mass charmed a TB. Whilst stunned, my teammate rook boulder rolled him.
A little green "immunity" flashed, much like the green evade writing, and he was running, well before the stun should have finished.
Looks intentional to me.
Any idea what the rationale behind this being intentional would be? Other then to punish a team for not coordinating their stuns, which seems unlikely To me it seems more like an error in the coding of stun immunity. I would just like some clarification that this is intentional.
1) If a rook boulder rolls, then a second rook boulder rolls, you see "immune"
2) If another character uses a mini-stun e.g. sednas pounce on a rooks boulder roll target, the target loses the stun.
UB owns all because 2 can chain stun with foul grasp ;'(
Most likely the the intent was to simply prevent chain stunning a-la-DotA, where a common cause of death is losing control of your character for 6+ seconds. However, it seems to me that the cause of this glitch is the game's method of preventing stuns. The character is immune to the second stun, so stun effects are stripped off that character, including the first stun.
That is what I was thinking, its not game breaking, but it can get annoying in a pug.
Yea i understand why stun immunity was placed in, I am addressing the fact that your own team can break a stun on an opponent. That does not seem intentional and seems very much connected to an error in the stun immunity's implementation.
Not sure if it is intentional or not but it does require more co-ordination within a team and so raisies the skill ceiling of the game - which is needed atm.
I am wrong about stuns cancelling out its only interrupts that cancel stuns. Still seems silly if its intentional.e
this
And yes, it can be annoying
At the least, level 3 shields and heals should break stun on allies to compensate
Yea something to break stuns would make it a whole lot interesting.
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