Some issues with oak since the patch

The replay for this game can be found here:

http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=96648

 

I've noticed a few weird things since the patch, this replay illustrates them as well as showing some sort of run speed bug that I've never seen before. The first thing is the way your units respond to move orders when you have both oak and his minions selected. At around the 3:10 mark or so you will see me trying to take a flag, I issued the move order by clicking directly under the flag, and as you will see the swarm of units goes to that location while oak stands so far away from the flag that he isn't close enough to take it. He will move around a bit as I click madly trying to get him in range without sending my minions too close to the enemy towers, but I finally select oak alone to get him in range of the flag. This happens several other times throughout this replay, all other times the move order was issued by clicking right on the flag.


The second problem I've been having since the patch seems to happen when oak is standing right next to an enemy demigod, uses penitence and then tries to attack the same demigod. Oak will use the ability, then just stand there for a surprising amount of time before he begins attacking, regardless of how many time you issue the order to attack. I forget when exactly the first instance of this is seen in the replay, but it happens several times. This doesn't seem to be a problem when using the ability on a demigod that is outside melee range.

The run speed bug is seen just after the 9 minute mark, and lasts well past the 10 minute mark. What happens is that my demigod appears to be snared when he clearly has no negative effects on him, and this continues while he is no where near any enemy demigods. It is particularly apparent after the 10 minute mark as I'm completely alone trying to move across the map and my minions are easily out running me.

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Reply #1 Top


The first thing is the way your units respond to move orders when you have both oak and his minions selected. At around the 3:10 mark or so you will see me trying to take a flag, I issued the move order by clicking directly under the flag, and as you will see the swarm of units goes to that location while oak stands so far away from the flag that he isn't close enough to take it. He will move around a bit as I click madly trying to get him in range without sending my minions too close to the enemy towers, but I finally select oak alone to get him in range of the flag. This happens several other times throughout this replay, all other times the move order was issued by clicking right on the flag.
End of quote
This happened to me before the patch.

Reply #2 Top

I've always had the all-move flag issue, but I'm glad I'm not alone noticing the Penitence stare issue.

Reply #3 Top

All of the issues that you mentioned were existing prior to the patch. I play Oak 99% of the time.

The minions run faster than the Oak

Oak will pause to attack after casting pen.  Or if you are running away from a demi, turn cast pen, then he will attack automatically and usually not the demi that you cast pen on but a grunt.  Also if you are attacking another demi in a grunt swarm then sometime he will randomly attack a grunt unless you are constantly clicking on the enemy.

The minions have ADDHD and are in desparate need of ritalin (sp?).  If you click on them to move somewhere, they may actually get there but will immediately autoattack a tower, grunts or enemy demi.  The only time they dont is when they are too far back to be useful at all.  At least they don't get hung up on the citadel anymore.

But, the one thing that has changed since the patch is the turning speed for the minions.  WHen you direct them to move they now take their sweet time rotating to move.  Now this wouldn't be a problem but when their ADDHD kicks in their turning rate returns to what it was before the patch.  This makes keeping them out of harms way even more difficult than it was pre-patch.

j

Reply #4 Top

Watch the replay before you tell me that ALL of the issues were there, the run speed thing I mentioned is most certainly not something that I've ever seen before, and it's not like this is my first time playing oak.  This is more than just a pause after pen, again watch the replay.