Some issues with oak since the patch
The replay for this game can be found here:
http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=96648
I've noticed a few weird things since the patch, this replay illustrates them as well as showing some sort of run speed bug that I've never seen before. The first thing is the way your units respond to move orders when you have both oak and his minions selected. At around the 3:10 mark or so you will see me trying to take a flag, I issued the move order by clicking directly under the flag, and as you will see the swarm of units goes to that location while oak stands so far away from the flag that he isn't close enough to take it. He will move around a bit as I click madly trying to get him in range without sending my minions too close to the enemy towers, but I finally select oak alone to get him in range of the flag. This happens several other times throughout this replay, all other times the move order was issued by clicking right on the flag.
The second problem I've been having since the patch seems to happen when oak is standing right next to an enemy demigod, uses penitence and then tries to attack the same demigod. Oak will use the ability, then just stand there for a surprising amount of time before he begins attacking, regardless of how many time you issue the order to attack. I forget when exactly the first instance of this is seen in the replay, but it happens several times. This doesn't seem to be a problem when using the ability on a demigod that is outside melee range.
The run speed bug is seen just after the 9 minute mark, and lasts well past the 10 minute mark. What happens is that my demigod appears to be snared when he clearly has no negative effects on him, and this continues while he is no where near any enemy demigods. It is particularly apparent after the 10 minute mark as I'm completely alone trying to move across the map and my minions are easily out running me.