Just finished this test. Though I'd put it up as the new Demigod are coming out. Working title is Mc-Steamy (Cause it's stupid and I can come up with one better later.) Back story involves the demigod being from a race that drain magic so they can't cast spells. So he makes a giant steam powered suit of steel and bronze. Size is bigger then Oak but Smaller then the Rook. Currently he's around 12,000 polygon so I'll have to reduce that further if I actually want to use him in the game. I think the steam effect will run in the game but I'm having problem testing with out the SDK. It's only 400 particles in all. I know the self reflection is impossible to run in real time but I think I can get the rest of the texture problem.
Model Number 2 currently named "Rigging Problems" Currently 7000 Polygon. I had him in the game but I played his arm back to far in the model so he walked funny. When I get some free time I'll rerig him and see if it works better. It's like the 4th time I've rigged him but the first 3 times don't count cause I was rigging for the first time ever.
I don't see me actually finishing ether of these demigod for the game. Programming and animating them take far to long but it's fun to talk about.
Mc Steamy reminds me of Samus with a small ass head, cool stuff!
This is fantastic! Great work!
Amazing work. I've never done 3D modelling/animating (And likely never will) but I do know how much work goes into something like this, and it is most impressive.
Very nice work. I wish you'd be sitting next to Sorian at GPG .
Looks great! You're not going to finish them?
These look awesome!Finish them pleaseee! Or maybe give them to Sorian to finish if you dont have enough time. Specially love the "McSteamy" guy
was mcsteamy intentionally supposed to look like samus?
Whoops totally didn't see your post Cow actually McSteamy is made out of parts from a model I did of Samus. So yes the design is similar. But you'll notice that none my model are very original Rigging Problem is based on Gemma from Ninja scroll.
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