When to Buy Priest Reinforcements

I was playing a game earlier today with two great players, Orcun_BL, and McShane87, and they criticized my decision to buy team priests very soon after reaching war rank 3.  They argued that having priests would give our opponents too much of a gold and experience advantage, but I thought that since priests were patched their healing advantages far out their disadvantages.  As intended, we ended up being able to control the flags more easily than our opponents, and by the end of the game we had a higher war rank and won the game despite Orcun's connection dropping.

My question is, when is a good time to buy team priests?  Is it a bad idea to buy priests early in the game, even if you only have one general on your team?

3,802 views 20 replies
Reply #1 Top

Yes, but they still give them more exp/gold, so you don't want to get them unless you have to.

Reply #2 Top

If you buy priests and the other team has experience upgrades, you'll get outleveled very quickly. I still only buy priests when I can get cats. If my team is getting pushed around, I'll consider priests. They are the exception and not the rule, however.

Reply #3 Top

If your team have ooze ub or rook its a good argument to getting it earlier then usual.

Reply #4 Top

I'm still in reflexions on that point. Priests give extra xp and gold to ennemies. But they also give significant advantage for keeping flags, destroying towers, and therefore oblige ennemy DGs (without priests) to go back to crystal more often. Sometimes, depending on DG each side, at equal skill, one DG won't be able to defend his tower against one DG with an entiere creep waves + priests attacking with him (the "non-priest wave" got killed around flag).

I do not buy priests all time at WR 3, usually more around WR 5/6. But I sometimes buy them early if I feel the need to.

For example, a team with 2 or 3 Assassins needs early priests; an opposing team without good AoE (Sedna, Ereb) allow you to buy early priests; and very often I'm not waiting much time between ennemy's priests and mine because I usually feel pushed back and really don't like that.

Reply #5 Top

I always try to buy them along with a Armor and a Blacksmith upgrade.

This will make it harder to get them killed so  they generate less XP,

they do more damage to the enemy and their buildings. Plus you

are allready 1 step at powering your grunts when  ya get Catas.

Reply #6 Top

If I buy them, most to counter enemy-priests or if we are only assasins, or pushed around the map, I only buy the blacksmith and armory ups at catas/giants. I think, its to expensive this early on to buy it for priests only.

 

 

Reply #7 Top

As the gold/exp they give was decreased, I have to recommend getting them as soon as possible in almost all games. When WarRank 3 ticks over, I always grab currency - I always ask another team mate to grab priests at that time. The additional survivabiity they provide helps significantly, and easily offsets the XP and Gold gain they offer the enemy as at War Rank 3 Demigod's aren't clearing entire waves in seconds like they do at level 20.

Reply #8 Top

i am with zehdon here. well, i do not buy them as soon as possible but qutie early. they amount they help to push the enemy back deeper into their base is far more worth than the xp/gold they may get more. usually they don't get more at all because they are to occupied with other stuff. with priests on yur side their towers get destroyed pretty fast if you go with them. it highly increases the pressure.

 

btw. in most cases quite soon after you bought them they are forced to do the same so the argument with more xp/gold does not hold for a long time anyway.

Reply #9 Top

If you have generals don't buy them until you've upgraded your monk idols, there's no real healing increase otherwise.

 

In general though I like them quite a bit. They're very helpful against most DGs, if it's not something like an ice TB or ooze UB their damage can be pretty significant in addition to the heals.

 

Also remember they only seem to do about 10 or 20% damage to players. They'll hit towers for 100'ish a pop without upgrades.

Reply #10 Top

I pretty much play Sedna exclusively and I will get priests as soon as I hit level 5 and get Healing Wind 2.  The buff it provides is tremendous and it becomes close to impossible to knock me out of a lane unless you gang up on me.  And if you're ganging up on me, that means my teammates and the priest wave are unopposed in other lanes tearing down towers.

Reply #11 Top

simply put, if the enemy team does not have AOE characters that can easily take the entire wave (TB, Rook, Reg) then you can safely take priests. Otherwise wait until you have money for catas or the enemy takes them first

Reply #12 Top

as gunblob says, it also depends on the demigod you play. If I am a tower farming rook (a playstyle which I enjoy and frequently use) I would most definitely recommend getting priests asap so you wont run into health problems over time and can stay with your farm replacing overtime/destroyed towers. (a good general ally can also send you a monk, ofcourse) 1 of rook biggest weaknesses is that his hp wont come back after he is hurt. (well, it will come back, but very slowly)

I wouldnt get priests if your enemies are very dominant on the battle field because then the feeding argument is right. However, when your enemies have priests and they keep hurting your towers, get them yourself because you need your towers to protect your base as long as possible.

Also, as Archon_Saar said, if your enemies have some AOE attacks getting priests isnt always that useful because they are wiped out in an instant by a demigod as TB.

When you have sedna they are extra useful, when your enemy has sedna with counterhealing they are not at all useful.

It depends on the game you are in but in general, they are pretty useful.

 

Reply #13 Top

Thanks guys, I have a much better idea of when to buy priests now.  Wimmetje summed up most of the advice quite nicely.

Reply #14 Top

Priest seem to be good with very few exceptions such as:

1. Against an extremly powerful aoe team, one frost tb is not enough (upgrade armor one or two times and blizzard wont kill priest lol)

2. If you have to sacerfice the basic gear in oder to get it perhaps you would have made more of a push without priest if you were stronger than having priest along?

3. in the short period of time when the opponents can,t get your towers in any case but even with priests you can't get the flags but that is perhaps at warscore 3 only with certain conditions such as: they own you in the beginning but have no class that can easily put down a tower when it is defended or hurt the defending player even tho he is standing by the tower.  

 

Reply #15 Top

Getting them at war score 3 may be too soon when exp and gold are still rare things. Getting them soon after is pretty good

But if your playing against team with Oak, Rook and ice TB I wouldnt advise it

Playing against a Spit UB, Sedna and Lord Erebus would be different however

Reply #16 Top

Hey Makeshift-D!  Great game out there.  It really pwns using blood soaked wand with a little teamwork.

 

As for priests, I generally don't want to get them unless I'm not winning the duels.  They're a good boost, you fight in the middle of them and get healed and they do more damage, help push over the edge.  Or if enemy is distracted, get them to wear down towers.  Other than that, just XP feeder, imho.  Or buy at the very end to catapults.

 

BTW, Don't know McShane, sounds like a good player, but I watched him make a custom game and then rig it to have noobs on the other side and better peeps and his buddy j-bud on his sides.  Here's my guidelines, haha:

 

Guy who plays well and is generally cool:  good player

Guy who plays well and is a stats-whore and dick in general: douchebag kid that needs to get off the computer

Reply #17 Top

Well, i don't exactly remember that particular game but on most of the 3w3 priests or any other troops is a mistake. Only 1 aoe is usually enough to hold priests off and it allows opponent team to get really high exp and gold in return. For example a heavens regelus can even fight in one lane and still hold the other lane with heavens. he can use heavens every 2 waves. While each soldier has 4 gold bounty each priest has 15 gold bounty. This sums up to 120 extra gold and 160 extra experience for opponent team. So within 10 minutes your opponent will make about 2k extra gold and some extra hp. Even though buying priests highly depends on game style and demigod combo, under most circumstances it will be a disadvantage for you. After level 7, there will be much less straigth flag holding. Basic items will be bougth and everybody will carry tps. So even in theory priests seems like a helpful boost to hold lanes, at the end you most demigod wont be holding a lane straigth forward. Usually one strong dg(for example:rook) that has holding power can hold hp(in Cataract) the other 2 will be rotating. In my games i always advice my team mates not to buy priests and i prefer to wait until WS rank 8 or 10. To give you an idea how much the troops feed the opponent,you can watch "Unbeliavable comeback" from gamereplays too.(it is good game and a comeback too)

However, there are always exceptions. If you are playing 2w2 against a Sedna, erebus combo for instance, priests can be helpful since they lack aoe(bat swarm is quite high mana).

And also, what wimmetje says here defines, what i am talking about in sense of game style. For example i would like my rook not to have full health, because tower rooks are the perfect baits. I rather have rook that has half hp with a hidden pot,sigil. This will allow me to gang the enemy since eventually that half life rook will pick enough attention to be attacked.  

Reply #18 Top

As a general rule, do not buy any creep upgrdes until you can go straight to Catas.

There are some exceptions where priests early can be useful.

The more of these that hold true, the more the benefit of priests will outway the gold/exp boost to the opponent.

1) If you have high HP characters on your team (Rook, UB), then the healing bonus is siginifcatly greater then usual.

2) If the opponent lacks multiple AoE characters, then it is difficult for them to effectively farm the extra gold, but will still be able to farm the exp.  IE: An opponent team of Sedna/Ereb.

3) If you are focusing on pushing where the creeps go, as opposed to going after portals, then you will be able to fight by your creeps and gain a significant advantage.  This means, in Cataract, you are pushing the middle, not portals.  This is extremely uncommon early in the game.

4) They will help you hold flags.  This is a last resort, only in the situation where you are unable to take any flags back.

There are some other things to consider:

If you have priests, then your spawn wave will wipe the opponent spawn wave.  This means that usually, if you want to kill creep, you have to venture further into enemy territory to the new equilibrium point.  This is risky.  Also, waves of 2-3 priests tend to build up before getting killed by towers, giving the opponent  easy oportunities for mass-farming.

Some characters benefit in ways more than just extra Exp/Gold.  An opponent's Oak is a deadly force in one of your large creep waves.  His AoE nuke, combined with Divine Justice, will give him a massive heal every time he kills your creep wave.  It is extremely difficult to fight an oak who is nuking your creeps and getting heals from it.

Reply #19 Top

i buy them when the first group of towers are destroyed, to enable you to push onto the next tower.

Reply #20 Top

Quoting Cind3rs, reply 16
Hey Makeshift-D!  Great game out there.  It really pwns using blood soaked wand with a little teamwork.

 

As for priests, I generally don't want to get them unless I'm not winning the duels.  They're a good boost, you fight in the middle of them and get healed and they do more damage, help push over the edge.  Or if enemy is distracted, get them to wear down towers.  Other than that, just XP feeder, imho.  Or buy at the very end to catapults.

 

BTW, Don't know McShane, sounds like a good player, but I watched him make a custom game and then rig it to have noobs on the other side and better peeps and his buddy j-bud on his sides.  Here's my guidelines, haha:

 

Guy who plays well and is generally cool:  good player

Guy who plays well and is a stats-whore and dick in general: douchebag kid that needs to get off the computer
End of Cind3rs's quote

 

Yes Cind3rs I try to play with my roommate Jay_Budi when I can, what a stat-whore dick that makes me.  While it would be great to just kick the noobs that join all day even when you have "good players please" in the title, I think most people know that eventually crashes the game. 

 

As far as buying priests I have a problem with it if you're not already controlling the lanes and in a good position to push the other team back.  In a close game, vs a team that can do a lot of damage, the extra gold and xp they get from farming can eventually turn the battle in their favour.  Also getting priests as soon as possible before other important upgrades such as gold, tower regen, and xp is not a good idea.