Janook's Rook Build - V2

Janook's Rook Build, V-2

Janook's Rook Build, Version 2.

My original build is posted here: http://forums.demigodthegame.com/366951/page/2

I have taken into account comments from other players.  Additionally, I now have several dozen competitive 3v3's under my belt playing rook.  I've seen what works, what's important, and made some small adjustments to my build to make it more powerful.

Special thanks to KingSlet for his advice.

The biggest difference is getting Arrows at level 2, and basically pushing every skill back by one level, including boulder.  The reasoning behind this is you simply do not have the mana to be using towers and hammer early on in the game.  Arrows add significant damage at 0 cost of mana and in my experience have greatly helped me hold lanes against demigods early on.

I have to say that this build is very much not static.  It is so important to judge the current situation to decide what skill you will get.  I cannot stress this enough. 

First 6 levels:

1 - Tower

2 - Arrows

3 - Hammer

4 - Tower

5 - Hammer

6 - Boulder

At this point, you must make a judgement call, whether to prioritize towers or hammers.  It depends mostly on the pace of the game.  If your teammates are consantly in heavy engagements, and you need to teleport in for kills, you must have your hammer ready to dish out some serious damage.  If the game is a little slower, you can focus on lane control and a slow tower push.  If it's really slow, you can forgoe hammer for a while, opting to upgrade towers and shoulder weapons all the way to your trebuchet, allowing you to set up tower farms and sit back while the enemy towers fall. 


Usually, I go with this:

7 - Tower

8 - Hammer

9 - Save

10 - Tower, Hammer

11 - Boulder

12 - Tower of Light (Shoulder)

13 - God Strength - If the game is slow, continue upping shoulder weapons for your trebuchet

14 - God Strength

15 - Hammer

16 - Boulder

17 - God Srength

18 - Stat - I have found Trebuchet / Poisoned Arrows to be pretty useless late-game.  But if towers are still up, or you are still in situations where you are chasing fleeing demigods, by all means, hold off on stats and get them.

19 - Stat

20 - Stat

Favor Item: Staff of Renewal

I still maintain that this is the absolute best favor item for Rook.  It will allow you to use your hammer/boulder one additional time in battles.  That is a whopping 1.7k damage to 3 demigods late game.  This is huge.  It changes the course of battles, every single time.  Additionally, as I maintain that getting tower level 10 is usefull, this will allow you to put up those 8-tower farms significantly quicker.

Equipment:

Scaled Helm, Banded Armor
Vlemish - Remember, early on, your hammer is weaker but your towers are strong.  I emphasize mana early on to maintain a tower farm and keep yourself out of engagements.
Nimoth Armor
Unbreakable Boots
Scaled Helm -> Plenor Battlecrown
Banded Armor -> Hauberk of Life

This equipment is heavily synergetic with your play style.  Early on, you have a small mana pool but good mana regeneartion, this will allow you to continuously throw up towers for long periods of time.  Later, after getting Plenor and Unreakable, you have a larger mana pool, allowing those bursts mana usages of boulder + hammer. 

Your early equipment is extraordinarily important.  You will be useless without a good mana pool.  Strongly recommend convincing your allies to purchase the expensive Cit upgrades (Currency I, Exp I), and perhaps you getting FS1.  Even the 600 gold for FS1 can be brutal.  I played one game where I bought both Curr 1 and Exp1.  By the time I was caught up in gold to be competitive, we were 2 war ranks down.  This was with a strong team.  You will not be able to hold flags or even farm properly without your early equipment.

Play on.

Do not try to boulder+hammer early just to hold a lane, unless it is absolutetly necessary.  It will eat so much of your mana.
You are to sit tight, throw up your towers, and level up. 

Your biggest threat is getting ganked early game. Take care.  Do not overextend.
Never go after deep flags unless you know your allies will teleport in to take care of you.

Wait, Max towers? Seriously?

Yes.  Some players maintain that towers are useless late game.  I disagree.
Setting up a tower farm in a port you are trying to take back significantly tilts the odds in your favor.
Setting up a tower farm to assist in a front-door push significantly tilts the odds in your favor.
And, if the game is slow and you took your trebuchet upgrade, setting up a tower farm will allow you to sit tight and bring down the enemy towers.
Listen: Tower 4 does several things.  Yes, it allows you to put up 2 extra towers. More importantly, it boosts tower HP and damage. And most importantly: It halves the cost of throwing up towers.  This is huge.  This is... HUGE.  If you have your two mana helms (which you do), you can put up towers indefinitely.  Forever. You will never run out of mana.  Also, you now have the mana reserve to be spamming boulder + hammer for several encounters before refueling.  And between encounters, what are you doing? Towers.

The best way to get kills:
I have found this Rook to be a particularly great bait.  Throw up a strong tower farm, run in for a flag.  The enemy will come teleing or running after you.  Flee behind your towers.  If there are two demigods chasing, they will usually feel confident enough to chase you into your towers.  Your allies will tele to your towers.  Sigil, turn, boulder, hammer, they are dead.  I have used this against noobs and pros.  The rook just looks so juicy. :)

I do not feel like writing an in-depth strat about this build right now.  Suffice to say, this is a strong build if played properly.  I would not recommend this for new players, or players not used to constintely re-asseing there exposure.  You must be extremely map-aware to use this build, and have plenty of faith in your teammates to tele in for ganks, over and over and over again.

 

Comments welcome.

2,438 views 15 replies
Reply #1 Top

Its a good build for patient people but i hate staying in a tower farm :P.  This is me playing -Temp-Heros build against one yours i love it but not yet as good at rook as you or him ;).

http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=99550

Reply #2 Top

Thanks for posting. :)

I have been beaten up by Janook before.  I have never really given Rook a try but I think I need to - if only to better learn why he beats me.

Reply #3 Top

This is almost exactly how I play my rook, except I get the tower of light earlier (at level 5) and push all of the hammer upgrades down the list to do so.  Sometimes, I'll get Trebuchet at level 8 also - it is amazing for downing towers and kiting at that time.  It really depends on what position my rook is in.  I will *never* play rook without good allies who I know can tele in and bail me out, and send me a split priest.  I do lose a little bit by not getting that max hammer slam until around level 12 or 13, but until level 10 or so I'm doing nothing but kiting and sitting in my tower farm anyways.  It is a build designed, on cataract, to hold the fort flag and let my allies push elsewhere as much as possible, and then mid to late game I'll push the middle with my tower farm  and create a ton of pressure there, letting my teammates have more freedom to push the sides.  Disclaimer: I've never played the rook in a *serious* game.  It lacks the flexibility needed for the portal wars on cata, IMO.

Reply #4 Top

I've found treb to be pretty useless... any suggestions?

 

Stats is so bad its not even funny, even getting ST could be a good option.

Reply #5 Top

Treb is for taking down their towers from inside your tower farm.  When your allies (and their team) is busyish elsewhere, a rook faced only by one other DG will scythe through their towers without leaving your tower farm.  If the rook trys to walk up and bash the towers when there is another DG hanging around, this has a bad tendency to end with gankage.  So if you are in a position where you are level 8+ and want to get through those towers in front of you easily, you get trebuchet.  You also always get it if you are going against another tower rook.

Reply #6 Top

@ lifekatana, as Sarmis says, trebuchet is an awesome way of destroying towers often without your enemies even noticing it and if they do notice they need to attack you 2 to 1 to get you out of here. This either gives your allies chance to push somewhere else or to tp in and help you. 3 vs 3 in a tower farm will be won by the side of whom the towers are. 2 vs 1 in a tower farm when rook is with the towers can get you a kill. so this gives you the advantage of having the enemy towers destroyed while you can at the same time manage to hold the enemies of your towers.

I have to say that this strategie doesnt work if your team is not dominant enough on the battlefield and/or doesnt know how and when to tp in but with rook and 2 good others you shouldnt have that problem.

Janook, your overall strategie looks pretty much like mine but I prefer the trebuchet and god strenght above hammer slam.

Reply #7 Top

Quoting Wimmetje, reply 6
@ lifekatana, as Sarmis says, trebuchet is an awesome way of destroying towers often without your enemies even noticing it and if they do notice they need to attack you 2 to 1 to get you out of here. This either gives your allies chance to push somewhere else or to tp in and help you. 3 vs 3 in a tower farm will be won by the side of whom the towers are. 2 vs 1 in a tower farm when rook is with the towers can get you a kill. so this gives you the advantage of having the enemy towers destroyed while you can at the same time manage to hold the enemies of your towers.

I have to say that this strategie doesnt work if your team is not dominant enough on the battlefield and/or doesnt know how and when to tp in but with rook and 2 good others you shouldnt have that problem.

Janook, your overall strategie looks pretty much like mine but I prefer the trebuchet and god strenght above hammer slam.
End of Wimmetje's quote

 

Rook without hammer slam is sad =(.

Reply #8 Top

I've found ice TB rapes my rook build, which is similar to this, any ideas?

Reply #9 Top

Quoting Rav3nIX, reply 8
I've found ice TB rapes my rook build, which is similar to this, any ideas?
End of Rav3nIX's quote

I'm sorry but level 1 Sedna was rapes your build. I had you down to 300 hp and Oak had to save you. This happened like 4 times in the first 10 minutes of the game -.-

I'd reccomend watching replays of other rooks and seeing how they position themselves and let the creep waves and towers do most of the fighting.

Reply #10 Top

Not really sure what game you are referring to, but I played Rook last night/yesterday for the first time, and played around 5-6 games with him.

Reply #11 Top

An Ice TB alone should not be able to hurt you much.

He can stun your towers but definitely won't be able to dish out enough damage by the time the towers are fighting again.
You should just run behind your towers when you see an Ice TB coming, so that he has to walks throughh your towers to hit you. (Kind of like every demigod, tbh)  This means when the towers are back up and running, he has to walk back through them again to escape.  Boulder that mofo!

However, Ice TB's comboed with other DG's that dish out heavy damage, like an ooze/spit UB, are a deadly combo.

Reply #12 Top

The Ice TB I played the other day used AOE effectively against my towers, and never got in range of a slam.  Granted, he did feed off of my teammate, but his fire rate and AOE consistently demolished my tower farm.

Reply #13 Top

The key, Ravenix, is to spread out your towers. Create a long chain of them. If the TB tries to AoE your farm, he won't be able to catch all of them. TB is one of your counters, so you are going to be quite as effective.

Reply #14 Top

just played 2 games against rooks, and I have to say that tower are not effective past lvl 2 towers. They are fantastic for lane holding early game. But after lvl 5 they start to no matter. I was playin a minion erebus, and after i got lvl 4 siege + monks and conven II, I just raped the rook behind his tower.

http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=99550
End of quote

I like Jona_'s build, verry effective throughout the whole game, and with the journeyman treads, slam rook become a gangin machine.

Reply #15 Top

Quoting Izuz, reply 14
just played 2 games against rooks, and I have to say that tower are not effective past lvl 2 towers. They are fantastic for lane holding early game. But after lvl 5 they start to no matter. I was playin a minion erebus, and after i got lvl 4 siege + monks and conven II, I just raped the rook behind his tower.
.
End of Izuz's quote

 

Then you aren't playing against a good rook.

Hammer rook with towers up should own a minion erebus every time.