Colonel_Jessep Colonel_Jessep

Patch 1.2: Horn of Battle time for effect increased from 10 seconds to 25 seconds.

Patch 1.2: Horn of Battle time for effect increased from 10 seconds to 25 seconds.

Dear Frogboy please have GPG remove this change! I have said it before and I think most of the experienced players will agree that Horn of Battle is already very useful as it is if properly used. Minion Erebus with HoB is extremely powerful and 10 seconds of near immortality for Nightwalkers is more than enough! You can easily take down a tower.

I assume the cooldown of 45 seconds for HoB hasn't been changed. This means that Erebus' minions are basically unkillable for most Demigods. 25 seconds will not only be enough time to attack a demigod defending a tower but to chase him away and destroy the tower. Only Rook, Regulus and Torchbearer have a chance to kill Erebus minions under the influence of HoB.

I'm afraid this change will make Erebus an unstoppable force and he can just take down one tower after another because his minions are untouchable for more than half of the time!

Please test this change against an experienced minion Erebus player and you will see what I mean. Thanks.

39,631 views 82 replies
Reply #26 Top

HoB effect increased from 10 to 25 seconds??? :(O Jesus Christ!

This means that with Coven 1 skill (6 nightwalkers) and just Monks, you can easily take out 1 tower Even with a Demigod defending it. Hell, i think even with 2 demigods defending it. Keep in mind that Regulus has very stong mines, but only after level 7 (mines 3). At level 2 He can only have mines 1, while Coven 1 of Erebus has 6 strong minions already.

Up until now, If you did not have a Regulus or a TB against a minion erebus, You had no serious AoE in your team. Note that a full tower Rook is very strong and can defend agaist minions, but cant kill them because the towers is not burst damage. Erebus will just activate HoB and keep them safe. Now he can Even kill a Full tower Rook in 25 seconds.

This is complete BS! After this patch i will be hosting 3v3 - No Erebus games. No Kidding. After this patch, a minion Erebus with HoB will be unstoppable. Totally OP! I dont know what the devs where thinking.

p.s. I hope this change will be removed, as a last minute change in the patch, rebalanced in the next update.

Reply #27 Top

i think i rember frogboy mentioning that he is to blame for the new items and the "balancing". they just send gpg what to do for this patch. but i am not 100% sure. think he said this in the partially changlog 1.2 thread.

Reply #28 Top

Yes CelMare. Here is exactly what he said:

The new favor items are largely just “upgrades” (requiring a lot more favor points) to the existing ones. I tried to request items that could be realistically added.  So in other words, don’t flame GPG. Flame Brad (me).
End of quote

Reply #29 Top

@morpheas

Go check my comment concerning Erebus minions in Oak Build - Hybrid (http://forums.demigodthegame.com/368925), Izus's thread. I would like to hear what you think. Please.

Anyway, i never really liked the concept idea of HoB in the first place. His effect of healing over time should made him being called Horn of Healing, and not Horn of Battle. For me it is unlogical, and in a way apsurd.

I was thinking that HoB should do smth else, but with similar result:

'Give nearby minions bonus armor and health boost the way sigil does it.'

Think about it.  Now, with HoB, if you have let's say 6 nightwalkers and 2 of them are hurt below 30% hp, and other 4 are with full/almost full health, when you send them to undefended Tower, Tower can start first to attack the one with full health - no way it will kill him - and at the same time, the weak/low health nightwalkers will regenerate fully their health!  That's wrong; HoB shouldn't be healing, they should make another item to do that, and change this one to do it differently (e.g. like i proposed). If it would be giving health boost & more armor, they would be still tough enough to bring down the tower, but after effect expires, the low health minions would still be low health minions, and would be easier to be taken down in retribution (from enemy dg/s)!

HoB is unfair now, and no kind of nerf will satisfy me if it will still remain the healing item. Period.

Reply #30 Top

This is complete BS! After this patch i will be hosting 3v3 - No Erebus games. No Kidding. After this patch, a minion Erebus with HoB will be unstoppable. Totally OP! I dont know what the devs where thinking.
End of quote
I think you can add Oak to the list as well. I don't even want to think what Ghosts can do to your citadel with this kind of buff on most maps. Why bother with the towers, you have enough time to easily fly past all towers and then some...

Please Frogboy, have GPG remove this change, it will make Erebus and Oak too strong!

Reply #31 Top

What are you talking about Colonel Jessep?

It'll only allow Oak to remotely take down towers with flyers. Making him even better than Erebus. No bigger.

Reply #32 Top

Quoting morpheas768, reply 26
HoB effect increased from 10 to 25 seconds??? Jesus Christ!

This means that with Coven 1 skill (6 nightwalkers) and just Monks, you can easily take out 1 tower Even with a Demigod defending it. Hell, i think even with 2 demigods defending it. Keep in mind that Regulus has very stong mines, but only after level 7 (mines 3). At level 2 He can only have mines 1, while Coven 1 of Erebus has 6 strong minions already.

Up until now, If you did not have a Regulus or a TB against a minion erebus, You had no serious AoE in your team. Note that a full tower Rook is very strong and can defend agaist minions, but cant kill them because the towers is not burst damage. Erebus will just activate HoB and keep them safe. Now he can Even kill a Full tower Rook in 25 seconds.

This is complete BS! After this patch i will be hosting 3v3 - No Erebus games. No Kidding. After this patch, a minion Erebus with HoB will be unstoppable. Totally OP! I dont know what the devs where thinking.

p.s. I hope this change will be removed, as a last minute change in the patch, rebalanced in the next update.
End of morpheas768's quote

The other night I took your tower down with your sedna there with HoB in Frogboys game!!  Now it will be easier

Reply #33 Top

IMO erebus has the most dangerous minions and with this change Oak will be OP but erebus will be a lot stronger than he already is.

Either i will be hosting No Erebus games, or I will not install this patch. havent decided yet.

Reply #34 Top

Offtopic:

No matter how this ends, we will need one balance mod that at least 80% of the community will agree to use.

It would be quite useful if we could get a voting mechanism in the modding forum to quickly get to an agreement of what should be modified and how.

As far as I know it's rather easy to modify the price of items, which could mean a big improvement in gameplay variety. It should also be as easy to modify the mana costs of unused skills (Yetis, Uproot, etc.), so that they become a nice alternative to the few standard builds. 

Imho, such easy "cost" modifications could quickly solve about 75% of all balance problems.

Don't change the effect, change the price.

Reply #35 Top

The other night I took your tower down with your sedna there with HoB in Frogboys game!! Now it will be easier
End of quote

Exactly Horse! I cant explain how unbalanced this buff will be.

Forget SotF and the other new favors. This is a lot worse. This is game breaking and totally unbalanced. A demigod with no AoE skills like Sedna will get raped even more with this buff in HoB.

Anyway, i never really liked the concept idea of HoB in the first place. His effect of healing over time should made him being called Horn of Healing, and not Horn of Battle. For me it is unlogical, and in a way apsurd.

I was thinking that HoB should do smth else, but with similar result:

'Give nearby minions bonus armor and health boost the way sigil does it.'

Think about it.  Now, with HoB, if you have let's say 6 nightwalkers and 2 of them are hurt below 30% hp, and other 4 are with full/almost full health, when you send them to undefended Tower, Tower can start first to attack the one with full health - no way it will kill him - and at the same time, the weak/low health nightwalkers will regenerate fully their health!  That's wrong; HoB shouldn't be healing, they should make another item to do that, and change this one to do it differently (e.g. like i proposed). If it would be giving health boost & more armor, they would be still tough enough to bring down the tower, but after effect expires, the low health minions would still be low health minions, and would be easier to be taken down in retribution (from enemy dg/s)!

HoB is unfair now, and no kind of nerf will satisfy me if it will still remain the healing item. Period.

End of quote

I totally agree with Bobek. HoB should be changed to smth else other than healing. Right now is already a little OP. Imagine it buffed. Minions that are practically invinsible for 25 seconds with 45 sec cooldown. Thats more than 50% of the game constanly auto-healing minions. Crazy!

I can even imagine the potential already. Because this will make your minions never die, if u are a little careful, u can now focus on getting more Bite and maybe Mist skills, with very strong minions. thus making every other erebus build useless, Only HoB will be viable and making assasins run in terror from the unkillable minions.

Reply #36 Top

then you will have maaaany ultra cheap items. this could result in having all 5 slots filled right from the start.

perhaps there could be some irc chat session to discuss the needed balance fixes.

Reply #37 Top

Quoting Derog, reply 36
then you will have maaaany ultra cheap items. this could result in having all 5 slots filled right from the start.
End of Derog's quote

He means lowering the price in items that nobody uses, so that in some cases they could be somewhat useful.

Reply #38 Top

i dont find HoB is currently op. BUT i would definetly change one thing: don't allow it to have no range restrictions. enforce the erebus to be not far away so that there is a balance between the strong minions and the weaker erebus (not ahving another favor), as he can be attacked not being too far away.

 

this would imply the conter to attack the erebus forcing him to retreat too far away so that the minions lose the HoB buff.

Reply #39 Top

Quoting morpheas768, reply 35

The other night I took your tower down with your sedna there with HoB in Frogboys game!! Now it will be easier


Exactly Horse! I cant explain how unbalanced this buff will be.

Forget SotF and the other new favors. This is a lot worse. This is game breaking and totally unbalanced. A demigod with no AoE skills like Sedna will get raped even more with this buff in HoB.
End of morpheas768's quote

I agree completely right now there is nothing to stop my early tower onslaught the way HoB is. But in 1.2 just think I get HoB 2 mini's, 2 seige archers, and 6 walkers at level 2.  but wait I can now buy Gladiator gloves for 450 +4 minion damage. So I sit at citadel and wait now for this start.

Not only are you not going to kill my minions for 25 seconds. I choose morale an additional +4 damage.

So I get + 80 damage at level 2. Bye Bye towers and now it's onto more towers or harrassing Demigods

Reply #40 Top

I'm going to be trying all sorts of full-out minion builds with these changes. Now Oaks minions will be unkillable, muahaha.

FFS.

Reply #41 Top

Lets all take a moment and unbunch our panties.

 

Frogboy indicated it was in for a nerf in his partial change log comment so lets just calm down a little until the patch comes out in a few days.

 

Either its A) Getting nerfed and it was an error in the full changelog list.  B) They're spreading the healing out and the minions will actually be killable with some effort.  C) They're buffing the HoB and the rank of Demigods will be Minion Erebus > Minion Oak > Minion Sedna > Non-Minion Generals and Assassins > QoT

 

The last I find very unlikely, but if it is true, I will miss you all and will miss playing this game.

Reply #42 Top

What if HoB would heal the same way as Wings of the seraphim if noone inflicts damage?

Maybe it would make it too weak..

Reply #43 Top

200hp/sec over 10 seconds aka 2000hp over 10 secs (rather deadly already)

Or 2000hp over 45 seconds which is just under 45hp/sec. Less invulnerable but still too high imo.

 

I'm inclined to to look at at pets as an extension of the DG's health. A pet build would mean over 10k+ hp about 10 minutes into the game at least? You could prob estimate better as I'm no pet fan.

 

Not to say there is no (semi)effective counter but opponents with pet builds really force your hand if you want to have a chance at remaining competetive.

Reply #44 Top

Quoting CelMare, reply 38
i dont find HoB is currently op. BUT i would definetly change one thing:

don't allow it to have no range restrictions. enforce the erebus to be not far away so that there is a balance between the strong minions and the weaker erebus (not ahving another favor), as he can be attacked not being too far away.

 

this would imply the conter to attack the erebus forcing him to retreat too far away so that the minions lose the HoB buff.

End of CelMare's quote

i just want to quote me, because after thinking a bit more of my idea i start to like it even more. so just in case you issed it ;)

Reply #45 Top

Either way the 25 seconds needs to be removed. it would be OP if erebus is near the minions or not.

Reply #46 Top

i said this is the only change i would make to the current HoB, not the one we are proposed to get this weak. btw. do i lose my bet, because they aren't even comming out with it this weak? :(

Reply #47 Top

Quoting CelMare, reply 46
i said this is the only change i would make to the current HoB, not the one we are proposed to get this weak. btw. do i lose my bet, because they aren't even comming out with it this weak?
End of CelMare's quote

Who knows if we get the patch this week or not. All i want is them to listen to the community for a change, and remove the unbalanced changes, like the new favor items and the HoB buff.

Reply #49 Top

Quoting CosMoe, reply 34
Offtopic:

No matter how this ends, we will need one balance mod that at least 80% of the community will agree to use.

It would be quite useful if we could get a voting mechanism in the modding forum to quickly get to an agreement of what should be modified and how.

As far as I know it's rather easy to modify the price of items, which could mean a big improvement in gameplay variety. It should also be as easy to modify the mana costs of unused skills (Yetis, Uproot, etc.), so that they become a nice alternative to the few standard builds. 

Imho, such easy "cost" modifications could quickly solve about 75% of all balance problems.

Don't change the effect, change the price.
End of CosMoe's quote

We really don't need a balance mod everyone uses. We really don't. Its a serious problem if modding takes priority over the base game's numbers.

Reply #50 Top

We really do. It's been 7 months, and you can obviously see they have no clue what they're doing with balancing.

 

Quoting CosMoe, reply 34

Imho, such easy "cost" modifications could quickly solve about 75% of all balance problems.

Don't change the effect, change the price.
End of CosMoe's quote

No. Change the effects; I wouldn't use most of the items if they were FREE.