for example all fathers ring
Abilities = {
AbilityBlueprint {
Name = 'Item_Artifact_130',
AbilityType = 'Quiet',
Icon = 'NewIcons/Ring/Ring6',
FromItem = 'Item_Artifact_130',
Buffs = {
BuffBlueprint {
Name = 'Item_Artifact_130',
BuffType = 'IARTSTATSRING',
Debuff = false,
EntityCategory = 'ALLUNITS',
Stacks = 'ALWAYS',
Duration = -1,
Affects = {
MaxHealth = {Add = 1800},
Regen = {Add = 30},
MaxEnergy = {Add = 2600},
EnergyRegen = {Add = 25},
Armor = {Add = 1500},
DamageRating = {Add = 50},
RateOfFire = {Mult = .30},
MoveMult = {Mult = 0.15},
Evasion = {Add = 10},
},
Effects = 'SingleRing01',
}
},
OnAbilityAdded = function(self, unit)
unit:GetAIBrain():AddArmyBonus( 'Item_Artifact_130Army', unit )
end,
OnRemoveAbility = function(self, unit)
unit:GetAIBrain():RemoveArmyBonus( 'Item_Artifact_130Army', unit )
end,
}
},
}
this is the original and i changed it to this
Abilities = {
AbilityBlueprint {
Name = 'Item_Artifact_130',
AbilityType = 'Quiet',
Icon = 'NewIcons/Ring/Ring6',
FromItem = 'Item_Artifact_130',
Buffs = {
BuffBlueprint {
Name = 'Item_Artifact_130',
BuffType = 'IARTSTATSRING',
Debuff = false,
EntityCategory = 'ALLUNITS',
Stacks = 'ALWAYS',
Duration = -1,
Affects = {
MaxHealth = {Add = 4500},
Regen = {Add = 50},
MaxEnergy = {Add = 5500},
EnergyRegen = {Add = 45},
Armor = {Add = 3500},
DamageRating = {Add = 110},
RateOfFire = {Mult = .40},
MoveMult = {Mult = 0.25},
Evasion = {Add = 20},
},
Effects = 'SingleRing01',
}
},
OnAbilityAdded = function(self, unit)
unit:GetAIBrain():AddArmyBonus( 'Item_Artifact_130Army', unit )
end,
OnRemoveAbility = function(self, unit)
unit:GetAIBrain():RemoveArmyBonus( 'Item_Artifact_130Army', unit )
end,
}
},
}
and i put it on and it didn't change, for example i wanted +4500 hp but i still just got 1800