Entourage Buff Really a Buff???
We all know that shamblers were buffed... KINDA
But I think we all agree the buff was in he chasing fix and all the handling changes. They handle much smoother now. But now entourage just isn't worth it. I found myself getting ground spikes instead of entourage in my CLOSED build just becuase it wasn't worth the points anymore.
I say take what the original entourage was which at level 8 gave 750 health and 30 damage right onto summon shamblers. Then just replace entourage with an ability that supports open build or something. Open QoT is what is suffering Closed QoT isn't. The problem is fixed in my opinion.
An open QoT just doens't have the survivability needed to make an OPEN only build. The hybrid builds focus around using ground spikes as demolition and occassionally taking out a wave of creeps you spend 90% of your time in closed still. And Closed QoT is a very big possibility right now but now you have a choice between entourage or uproot and both of them aren't very useful at this moment in time.
Maybe add a vampire effect and have the skill replace entourage. 5/10/15% of the damage done by abilities and auto attacks is turned into mana and health. (I say mana because it would make it so QoT scales later in the game and doenst need as many mana items and can focus on getting health and damage to offset her late game weakness)