5Nana 5Nana

USE SIGIL OF VITALITY!!!

USE SIGIL OF VITALITY!!!

You have to use it because its OVERPOWERED, right??

give 50% instant extra health for 20seconds, its OP right??

You are considered a noob if you don't have one at least becuase its must item for pros. Because its OP right??

 

NERF IT.

NERF IT.

NERF IT.

NERF IT.

 

14,279 views 80 replies
Reply #27 Top

Quoting Epiphenomenon, reply 20

Quoting lifekatana, reply 6I almost never buy it. Sure extra health but only for 20 sec. If you need this to survive you should have died anyway: losing money to stay alive isn't a good strategy.
Erm, this is wrong. If you have never used them, you don't know what you're missing. There is a reason that most of the top tier players use them.
End of Epiphenomenon's quote

 

Almost. I use them on UB for instance.

Most of the top tier players. Well I'm not one of them.

 

They're a usefull consumable, sure. But in the end a sigil will only give a weak pusher a little more oomph to beat a superior lanecontroller. But it comes at a price, and 500 goldpieces is quite hefty for an one use item if you ask me. If you died because the other guy popped his sigil that's your wrongdoing, you shouldn't be so low anyway or so far from base. Bottomline: great item for high health characters with few escape options but very costly.

Reply #28 Top

I'm not a top tier player... possibly because I don't enjoy only playing with top tier demigods like certain Stardock employees.

 

I believe that you people who do not think this item needs some tweaking don't realize how much affect it has on later game battles.  You just notice it being used by that UB you thought you were going to kill whose life bar jumps up suddenly and he gets away but theres more to it than that.  You can use them in the middle of fights as well, which means your bishops are healing you for 50% more.

 

Later game, imagine you're in a 2v2 brawl over the HP flag with who else but Oak and UB.  They're using sigils and you're not.  So they win the fight and get the flag but it costs them gold to do it right?  Wrong.  You're dead cause if you don't win the fight, pent/disesed claws/foul grasp/surge say you ain't making it back to your towers.

 

Or maybe the fight is at one of your portals?  They Use Sigil -> They Kick Your Ass And Cap The Flag -> GG all for the low price of 500 gold.

 

Sure those are extreme examples, but even if your opponents just use sigils to win fights over flags and send you back to base, don't you guys realize they're still out on the map running up the warscore and harvesting gold and xp from creeps while you're limping back to your crystal, snickering to yourself about how much gold they're wasting on sigils?

Reply #29 Top

It's a 500 gold item that's more effective and reliable than artifact potions. Everyone decent uses it virtually every fight, it needs to go.

Reply #30 Top

Sigils are a waste of money onyl if you use them at the wrong time, for minimal gains.

Not having permanently a Sigil on you at level 6/7 or above is a HUGE mistake. Because you'll always need one in some crucial battles.

Reply #31 Top

hehe deathweaver is a follower of the sigil school=]. still not using it.

Reply #32 Top

Quoting HorseStrangler, reply 29
It's a 500 gold item that's more effective and reliable than artifact potions. Everyone decent uses it virtually every fight, it needs to go.
End of HorseStrangler's quote

If it goes then what happens? 3v3's get resolved in 5 seconds flat with two deaths. Sigils at least postpone the madness.

Reply #33 Top

Quoting abuggeredhedgie, reply 32
If it goes then what happens? 3v3's get resolved in 5 seconds flat with two deaths. Sigils at least postpone the madness.
End of abuggeredhedgie's quote
Well I used some hyperbole there, I really just mean that they need a significant nerf. If they get nerfed, then it's possible we'll actually see people using potions, orb of defiance, etc. You may actually encounter players who don't have a TP, Sigil, and Caplock on them 100% of the time. Also bear in mind the nerf I'd like to see is a duration nerf, so the fight ending in 5 seconsd would be a non-issue if the new duration were 12, for example.

If people actually start using potions then you may actually see a bit better competition from the currently weaker ones, as they tend to have lower max HP and potions don't benefit you more heavily depending on the size of your health pool. Also cataract would be a bit more interesting with the slightly lessened benefits of the HP flag.

Reply #34 Top

yes . but it has to be nerfed in price. Effect is fine enough but price should be .. over at least over 700 i guess. Like nerfed heart of life.

Reply #35 Top

Quoting TB_MasteR, reply 34
yes . but it has to be nerfed in price. Effect is fine enough but price should be .. over at least over 700 i guess. Like nerfed heart of life.
End of TB_MasteR's quote
I would hate to see the price of it increased. The problem is that it modifies HP, which you get from gold, which you would need more of to afford the consumable. While it may slow down the gold income of a player using sigils to win fight after fight, it's also going to dig the losing parties into a deeper hole, and this game's already bad enough when it comes to the slippery slope problem.

Reply #36 Top

I also think that the cost shouldn't be changed. 500g is fine but nerf it to 12 sec (or even 10).

Reply #37 Top

Quoting Izuz, reply 36
I also think that the cost shouldn't be changed. 500g is fine but nerf it to 12 sec (or even 10).
End of Izuz's quote

if you nerf the duration of sigil you give a MASSIVE buff to Spit.

Huge. Massive. Gamebreaking.

Unless, of course, you can dispell it: Oak, Erebus, Sedna.

Why? Sigils work like this:

I have 1000 hp and 5000 max hp. I sigil, and my max hp increases by 2500. So does my current -> 3500. For simplicity's sake we'll assume that you have 20 hps and there are no monks on the field (or other forms of healing).

Let's make the duration of sigils to be 12 seconds. So, over 12 seconds you would heal 12 * 20 == 240 health. While fleeing the combat, I take 800 damage from autoattack over 5 seconds, and then I get spit on with Spit III which does 150 damage on impact and 1150 damage over ten seconds (115 per tick). So, right before your sigil drops you would have 3740 - 800 - 150 - 7*115 == 1985 hp. When your sigil drops, you would drop 2500 hp, dropping you down to 1 hp. The last three ticks of spit kills you. If the duration of sigils were 20, you would have been fine since it would have worn off before the sigil dropped. 

Spit isn't an instant kill right now because we have 20 seconds of regen AND it's hard to remain in combat with a sigil for long enough to get spat on again. Now, if I see someone sigil and I have a decently large spit... wait a sigil's duration - 5 seconds, spit, walk away. Get a kill. Wash rinse repeat. And trust me it shouldn't be too hard to stay in combat for 7 seconds.

Reply #38 Top

UB is gonna use a sigil as well, winning that engagement anyway, so what's the difference?

 

Reply #39 Top

Quoting abuggeredhedgie, reply 37
Huge. Massive. Gamebreaking.

Unless, of course, you can dispell it: Oak, Erebus, Sedna.

Why? Sigils work like this:

I have 1000 hp and 5000 max hp. I sigil, and my max hp increases by 2500. So does my current -> 3500. For simplicity's sake we'll assume that you have 20 hps and there are no monks on the field (or other forms of healing).

Let's make the duration of sigils to be 12 seconds. So, over 12 seconds you would heal 12 * 20 == 240 health. While fleeing the combat, I take 800 damage from autoattack over 5 seconds, and then I get spit on with Spit III which does 150 damage on impact and 1150 damage over ten seconds (115 per tick). So, right before your sigil drops you would have 3740 - 800 - 150 - 7*115 == 1985 hp. When your sigil drops, you would drop 2500 hp, dropping you down to 1 hp. The last three ticks of spit kills you. If the duration of sigils were 20, you would have been fine since it would have worn off before the sigil dropped. 

Spit isn't an instant kill right now because we have 20 seconds of regen AND it's hard to remain in combat with a sigil for long enough to get spat on again. Now, if I see someone sigil and I have a decently large spit... wait a sigil's duration - 5 seconds, spit, walk away. Get a kill. Wash rinse repeat. And trust me it shouldn't be too hard to stay in combat for 7 seconds.
End of abuggeredhedgie's quote
Again, this is assuming that no strategy changes occur due to the item change. If you have spit on you, use a potion.

The fact that this item is so superior to even artifact potions that you wouldn't even consider the possiblity of someone using one of those instead shows how broken they are.

Reply #40 Top

I barely even use the item. I give it a try and afterwards said naaa.

Reply #41 Top

This item is total bullshit, completely overpowered. Doesn't even do what the tooltip says it does.

I've never played a game that let's you more than double your current health INSTANTLY with either an inexpensive item or ability.  This is just retarded... it lets you escape death so easily not to mention even get an extra kill. Fighting against someone who you're winning against and are about to kill and having them pop this bullshit is so annoying and cheap and lame.

The item doesn't make any sense at all, if it increases your total health by 50%, why the hell doesn't it do the same to your current health?

Ie if you have 5k max health, but only 1k current health, and pop it, it should increase your max health to 7.5k and current health to 1.5k, NOT TO 3500 WTF IS THAT, it should be consistent so it applies the 50% to both current and max, why the hell does it increase the max by 50% and take that value and apply it to current, that makes no sense whatsoever.

I actually made a thread several months ago pointing how that this item doesn't do what it's supposed to, but got flamed by idiots who were like "its not OP because you can buy it too", you're a complete retard if that is your argument... if there was an item costing 1k gold that lets u instakill a demigod within 30 yards, the game would degenerate into who can click on the button to use the item first once within range. Would you say its not an OP item since everyone can buy it..

I mean wtf artifact potions are completely obsolete.

Sigil must be nerfed hard, or at least, give us BANNED ITEMS MODE.

Reply #42 Top

Sigil must be nerfed hard, or at least, give us BANNED ITEMS MODE.
End of quote

pretty sure items can be disabled in mods.  I'd wager that's not the solution you are looking for, but it could be removed that way.

Reply #43 Top

Quoting LORD-ORION, reply 8
Maybe they should make it a favor item.

65 second cool down (so you get 20 seconds of sigil, and then the standard 45 second cool down)

Might be Imba with 20 seconds, but 10 is to low. So maybe test 20, but be willing to make it last 15 seconds if 20 prooves to powrful.

Might be a new tower rook favorite
End of LORD-ORION's quote


Make it an assassin Favor item if you ask me. THat way we get a counter to priests. And it isn't truely broken. Make it 15 seconds. * but make the buyable item 1k for 20 seconds *. TO cheap for what it does. SO many ub's and Oaks pop it and run.

Reply #44 Top

Sigils are not broken imo. If you can't deal with sigil than thats about as stupid sounding as I can't deal with TP scrolls. Just because everyone uses them doesn't mean its broken. Its a consumeable that cost 500 dollars a use it is balanced imo.

Reply #45 Top

Quoting Cowbuttzex, reply 44
Sigils are not broken imo. If you can't deal with sigil than thats about as stupid sounding as I can't deal with TP scrolls. Just because everyone uses them doesn't mean its broken. Its a consumeable that cost 500 dollars a use it is balanced imo.
End of Cowbuttzex's quote
Let's increase gadget damage to 5500 then, I mean everyone can use them.

Reply #46 Top

One of the biggest problems, is that it can't be interrupted, while TP can, as can every pot (the sucky characters have no int however, and that makes them even worse, probably what makes them sucky, actually).

 

Reply #47 Top

Quoting HorseStrangler, reply 45



Quoting Cowbuttzex,
reply 44
Sigils are not broken imo. If you can't deal with sigil than thats about as stupid sounding as I can't deal with TP scrolls. Just because everyone uses them doesn't mean its broken. Its a consumeable that cost 500 dollars a use it is balanced imo.Let's increase gadget damage to 5500 then, I mean everyone can use them.

End of HorseStrangler's quote

Now you just sound like a moron.

I believe 500 dollars for a single use justifies its power because you can waste a sigil just as easily as you can waste a pot, tp scroll, gadget or any other consumeable. I find myself saying wtf did I use that sigil for when I could have just tp'd out, used shield etc... etc... its a skilled item and if you use it wrong there went 500 bucks.

Reply #48 Top

Be quiet guys Let me just say this

after lv 5, 1 sigil is better than 3 potions.

See?? Lot of decent players are complaining because its overpowered. SO much difference between having it or not. 

BEAST GET 7000 HEATLH WITH HIGH SPEED AND HIGHEST DAMAGE AT LEVEL 10. YOU GUYS KNOW ITS UNKILLABLE EVEN IN 2V1 AGAINST 2DEMIGOD OTEHR THAN BEAST.

1 ( 500GOLD ) ITEM SHOULD NOT CHANGE THE BATTLE

NERF IT PLZ

Reply #49 Top

If you have to rely on a Sigil constantly to stay alive, you're a pussy and deserve to die a horrible death. Sigil's are for complete noobs.

Reply #50 Top

Yes if you depend on, but you have to at least regard their health as +2000

So i hate that. So easy to get. Even some Ub players get it at start ( i mean even real pros)

unexpectedly so its really annoying becuase its just 500gold (you can get with banded armor)