A replay of How to play Regulus

Noobs look here!

I know I am sick of noob regulus players ruining good games.

I know other "pros" are sick of noob regulus players ruining games.

Nothing is worse than a noob regulus player. They feed, they can't push a lane, they don't upgrade the citadel, the don't know when to snipe.

My reg isn't anything fancy but its a solid build. If you are a noob and need a place to start with reg I suggest you try out this build. Swift anklet will get you out of most tough situations but you might miss a few kills with out heavens wrath as you can see from this replay. I think living is better than getting a few more kills though.

Anyway I would be glad to help noobs in this thread. Ask questions and get answers.

Here is my regulus replay: http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=102884

3,012 views 19 replies
Reply #1 Top

Good replay. I have some additional advice.

Forget scope 1. Save the point and put it into snipe 2 and mines 2 at level 4. You end up with more kills, and you can push towers just fine with mines and/or a teammate. This replay is a case-in-point: With snipe 2, you would have had 3 more kills by level 6, and you would not have needed or even considered HW.

Lately I've been finding that snipe 2 is more helpful than scope, by quite a bit. By level 5 with mines 2 and mark you can hold your own 1v1 reasonably well. 750 snipe damage is a godsend for your teammates.

And while anklet's is nice, I've been finding staff of renewal to be stronger for this build lately - it seems snipe cools down in just the knick of time more often than not when I use it. It's basically a 20% DPS boost, including long-range hits, which is really massive. Later in the game, with the 2 mana crowns, you'll just never seem to run out of mana.

http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=102892

Reply #2 Top

Getting scope is my personal preference. I find with anklet and scope 1 I have a very easy time of annoying enemy demigods while staying out of their range.

Reply #3 Top

Quoting Cowbuttzex, reply 2
Getting scope is my personal preference. I find with anklet and scope 1 I have a very easy time of annoying enemy demigods while staying out of their range.

Yes reg is very anoying, but unless you are playing that game directly for fun, just dont play him. when it comes to winning the game annoying just does not cut it.

Yes, double mines are nice (just dont run though where they could be without sending minions or creeps though first, this is greatest barrier to buffing reg) and yes the enermy demigod has to retreat up to 1000 hp earlyer but vs any decent player this is just annoying, not good. And when you only have single mine thoughs that can be doged by all the good demigods you are left with little dps, some rather nice snares (these are good but do not make him playerble) and a fragile body.

Sorry for attacking your replay like this cow, but telling people if they play like this with reg will not ruin good game for there team is misleading (they still will be playing the worst demigod on the field the whole game, just not as bad). The other team was worse skill wise and had bad team composition (only 2 monks to go around) and a reg on their team as well, and the UB appeared to clueless when it came to not running over mines in obvious places.

yes this is a somewhat opmitimal build for reg but thats all it is, it does not win you games like UB, Oak and LE do. Yes you do get most of the favor if you are on the winning team.

Reg can deal damage to you if you cant see him (this is the one thing that makes him somewhat dangerous, this is what you exploit when you are playing reg, and if the enermy does die you snipe your self into assist gold every time).

Reply #4 Top
Quoting nzac, reply 3



Quoting Cowbuttzex,
reply 2
Getting scope is my personal preference. I find with anklet and scope 1 I have a very easy time of annoying enemy demigods while staying out of their range.


Yes reg is very anoying, but unless you are playing that game directly for fun, just dont play him. when it comes to winning the game annoying just does not cut it.
Tell me about it, I don't play reg if the other team doesn't have a reg/tb/da/qot. Reg is not practical in games where the other team is entirely tanks

Yes, double mines are nice (just dont run though where they could be without sending minions or creeps though first, this is greatest barrier to buffing reg) and yes the enermy demigod has to retreat up to 1000 hp earlyer but vs any decent player this is just annoying, not good. And when you only have single mine thoughs that can be doged by all the good demigods you are left with little dps, some rather nice snares (these are good but do not make him playerble) and a fragile body.

Sorry for attacking your replay like this cow, but telling people if they play like this with reg will not ruin good game for there team is misleading (they still will be playing the worst demigod on the field the whole game, just not as bad). The other team was worse skill wise and had bad team composition (only 2 monks to go around) and a reg on their team as well, and the UB appeared to clueless when it came to not running over mines in obvious places.
Playing reg is being sneaky, laying traps, and widdling there hp down so the have to go heal, don't assume that the people I was playing were bad especially inexorable88. There team had much more games under there belt than mine.


yes this is a somewhat opmitimal build for reg but thats all it is, it does not win you games like UB, Oak and LE do. Yes you do get most of the favor if you are on the winning team.
I know reg isn't as good as UB oak or erebus. I posted this replay for players that like reg not players that like UB, Oak and erebus.

Reg can deal damage to you if you cant see him (this is the one thing that makes him somewhat dangerous, this is what you exploit when you are playing reg, and if the enermy does die you snipe your self into assist gold every time).

 

Reply #5 Top

Thanks for the tips, hopefully some people use them.  I am better (win-wise) with UB, but I love to play reg so much more.  I can't stand how bad most reg players, especially in pantheon.  2 regs (one of them crappy) is a sure loss.  Anyways, here's hoping some pantheon players look at this.

Reply #6 Top

Quoting Cowbuttzex, reply 4

Playing reg is being sneaky, laying traps, and widdling there hp down so the have to go heal, don't assume that the people I was playing were bad especially inexorable88. There team had much more games under there belt than mine.
 

there were not bad but they had no real clues about how to deal with reg. One general in a 3vs3 on cata is just bad most of the time and terrible for playing against reg.

If you are playing against reg everyone think before chasing him, make shure you take the hits from the mines or that are not any to worry about ie you will still kill him and get out if you loose 2400 health and if he MotB you run back and summon some priests, cancle and reapply ooze or something to break it, dont get stuck in the middle of the lane being unable to run away or chase him, reg is pretty good here.

Reply #7 Top

Quoting nzac, reply 3
Yes, double mines are nice (just dont run though where they could be without sending minions or creeps though first, this is greatest barrier to buffing reg) and yes the enermy demigod has to retreat up to 1000 hp earlyer but vs any decent player this is just annoying, not good. And when you only have single mine thoughs that can be doged by all the good demigods you are left with little dps, some rather nice snares (these are good but do not make him playerble) and a fragile body.

Having to retreat 1000 hp earlier is more than just annoying. I means you have to leave a lane earlier. That kind of thing can cost you the game. It's also more than just 1000 hp. It's 1000 hp every 12-15 seconds (10 on cataract), delivered to you with impunity on his part. If you are holding a lane for 20 seconds, you could be down 1500-1800 hp, which is a lot. His allies will probably push you out.


Reg can deal damage to you if you cant see him (this is the one thing that makes him somewhat dangerous, this is what you exploit when you are playing reg, and if the enermy does die you snipe your self into assist gold every time).

Reg can deal a lot of damage in direct combat as well. He could be standing on 6 mines, and ready to cast 3 more as you approach. With the mark on you, you're going to take an unacceptable amount of damage before the fight even starts unless you tank those mines with a minion or oak shield. 4050 mine damage, 400-800 mark damage, and a snipe as you approach for good measure for another 700. SoR lets him recast mines in 6-8 seconds and mark you every 9-10. His autoattack isn't too shabby as he levels up too.

Now I'm not saying reg is uber, but I think he's stronger than people give him credit for. His weakness is due to the fact you have to have the time to get set up before you fight if you want to win - in other words, he's more complex to play well, like rook, but maybe even more so. It's hard to plan and play this game at the same time, however I'd put money on reg being stronger then people giving him credit for.

Reply #8 Top

First of all i am assuming that you have at least half your team generals. Reg is pretty good vs assiassins without priests.

Having to retreat 1000 hp earlier is more than just annoying. I means you have to leave a lane earlier. That kind of thing can cost you the game. It's also more than just 1000 hp. It's 1000 hp every 12-15 seconds (10 on cataract), delivered to you with impunity on his part. If you are holding a lane for 20 seconds, you could be down 1500-1800 hp, which is a lot. His allies will probably push you out.

Snipe damage can bearly out damage monks regen and fails vs bishops so damage over time is of minimal effect. And compared to vsing another UB, Oak, sedna, rook or LE this is just annoying, at best. Though you are behind on warscore tower camping is perfectly valid and you will not die doing this, resalting in reg being really underpowered late game.

Reg can deal a lot of damage in direct combat as well. He could be standing on 6 mines, and ready to cast 3 more as you approach. With the mark on you, you're going to take an unacceptable amount of damage before the fight even starts unless you tank those mines with a minion or oak shield. 4050 mine damage, 400-800 mark damage, and a snipe as you approach for good measure for another 700. SoR lets him recast mines in 6-8 seconds and mark you every 9-10. His autoattack isn't too shabby as he levels up too.

You assume that the attacking demigod only has monks as minions. If reg is on the other team then one of your generals is able to go a morel or just minions build (these have considerbly more dps but less utility), when minions run into mines mines will go off resaluing in mines throws being the only viable from of damage to the demigod (who can doge this, just run out from where you are), mark will be either activated under your own towers though some kind of non targeted abilty and the damage will be fixed up by monks and his dps is pretty poor once you factor in his complete lack of incombat burst damage.

And from my experence reg can't deal with spirts to save him self i have forced regs to retreat while getting my mana back at the base crystal.

Reg is only half arse powerful if your opponants play like they are versing any other demigod in the game, reg has special needs.

Reply #9 Top

You assume that the attacking demigod only has monks as minions

I haven't been assuming anything of the sort.

I was pointing out his capacity for in-combat burst damage. He can either burst mines on you, or on your minions. Minions don't take many mines before they die. You end up spending mana to respawn them, which leaves your assassin abilities weakened, if you can use them at all. You want to attack a reg, you will have to tank mines somehow. If he's any good, he'll make sure you're forced over them. The best way to do this is standing on them. You also can't escape mark, and it will slow you so much that he can throw mines under your feet. Either you or your minions will set them off.

In group combat it's even worse. I've never, ever seen anyone avoid reg's mines consistently. He throws them into a mess of friendly and enemy DGs and minions, they go off and damage more than one enemy DG. If they don't, they damage or kill minions. Bishops don't seem to heal things too well when they're dead. Besides, for the damage he does, reg doesn't require as much mana.

Now, how can reg be ok vs assassins, but useless vs generals? If he is, doesn't that mean that most assassins, save for possibly UB due to his insane late-game aa dps and debuffs, are too weak and shouldn't be used? That would mean that TB, reg, and DA are all not DGs you play if you want to win, therefore they should all be buffed into competitveness. Rook is an oddball because of towers and structural transfer making him somewhat general-like.

Reply #10 Top

Minons are cheep to replace after a couple mana items, (monitors with a completed cooldown will do, though oak and LE have better alternitives). Minions dieing just means full health replacement can be sommoned to explode more mines, minions are easy to replace (i think too easy). you assume that the enermy demigod will be forced to cast something while in range to break the mark.

For example general spends 350 gold buys and summons monitors, moves into sight range with reg

  1. send monitors as sucide minecleares in a line towards reg (monitors either die to mines or show that no mines have been layed)
  2. reg moves forward and casts MotB
  3. general send minons to attack (he stays next to the tower) and recasts monitor breaking MotB (while outside reg range, minions deal significant damage to reg (his health is poor),
  4. enermy demigod targets with interupt equlivent abiltiy reg is dangerous levels of health and has to reteate before enermy demigod gets in mele range.
  5. if reg tryes to mine the minions they can be replaced from idols or minion/creep deaths.

If done correctly (this may have been poorly explained) and no one has has fed reg, reg will find he has no counter and reg will retreate or die. Reg is far to squishy to deal decent dps and keep safe in larger than 1vs1, though slows are nice).

 

Now, how can reg be ok vs assassins, but useless vs generals? If he is, doesn't that mean that most assassins, [], are too weak and shouldn't be used?

No the peaking order is not one dimentional (even though reg is at the bottom), as i said reg has special needs [if you want to beet him easily and safely every time] these can be meet by only generals.

The resaon reg is good vs assassins is assassins have no way of pre detonating mines and need to get into range of reg to force him back. Geneals can do most of this job with minions negating the risk and debuffs.

A single mine though does not change the fact that reg lack a decent interupt class ablity when reletive to the good demigods he has much less dps. (Bite which costs less (i think) and has a lower cooldown will almost cancel mine damage)

Unless you are massily fed have you as reg every been able to challenge 10 buffed spirts (this is not including the oak that summoned them)? (replays would be good evidance of this, i can get some that indicate he cant if you need to see them)

Reply #11 Top

What is your first language? It's not english I don't think. Half the time I'm not sure what you're posting. What I am reading doesn't address my questions.

Have I been able to handle 10 buffed spirits? I have no idea if they were buffed or not, but I have used wings to clear them. If they attack me they bunch up, and the arrow AoE hits them all at the same time. Nature's Reckoning can be useful, but you have to rely on it's proc rate.

Reply #12 Top

What is your first language? It's not english I don't think. Half the time I'm not sure what you're posting. What I am reading doesn't address my questions.

Well your questions assume things that i would dissagree with, (sorry last nights post was not the best though), i im not going to answer questions like that i will diccuss/argue the assumptions.

Anyway after that comments is about to real personal in about 2 posts and not benifit anyone. Make a new post (sorry cow we destroyed this one) about how reg can help you team in a against properly compeditive teams over other demigods (a compditive is generally at least half made up of LE, Oak or UB; half generals and no regs or Queens), with replays would be nice. I am not going to replay to this thead any useful disscuion is gone, i would have to bring up game lists if we continue at this.

Reply #13 Top

Quoting nzac, reply 10
Minons are cheep to replace after a couple mana items, (monitors with a completed cooldown will do, though oak and LE have better alternitives). Minions dieing just means full health replacement can be sommoned to explode more mines, minions are easy to replace (i think too easy). you assume that the enermy demigod will be forced to cast something while in range to break the mark.

For example general spends 350 gold buys and summons monitors, moves into sight range with reg


send monitors as sucide minecleares in a line towards reg (monitors either die to mines or show that no mines have been layed)
reg moves forward and casts MotB
general send minons to attack (he stays next to the tower) and recasts monitor breaking MotB (while outside reg range, minions deal significant damage to reg (his health is poor),
enermy demigod targets with interupt equlivent abiltiy reg is dangerous levels of health and has to reteate before enermy demigod gets in mele range.
if reg tryes to mine the minions they can be replaced from idols or minion/creep deaths.
If done correctly (this may have been poorly explained) and no one has has fed reg, reg will find he has no counter and reg will retreate or die. Reg is far to squishy to deal decent dps and keep safe in larger than 1vs1, though slows are nice).

 


Now, how can reg be ok vs assassins, but useless vs generals? If he is, doesn't that mean that most assassins, [], are too weak and shouldn't be used?


No the peaking order is not one dimentional (even though reg is at the bottom), as i said reg has special needs [if you want to beet him easily and safely every time] these can be meet by only generals.

The resaon reg is good vs assassins is assassins have no way of pre detonating mines and need to get into range of reg to force him back. Geneals can do most of this job with minions negating the risk and debuffs.

A single mine though does not change the fact that reg lack a decent interupt class ablity when reletive to the good demigods he has much less dps. (Bite which costs less (i think) and has a lower cooldown will almost cancel mine damage)

Unless you are massily fed have you as reg every been able to challenge 10 buffed spirts (this is not including the oak that summoned them)? (replays would be good evidance of this, i can get some that indicate he cant if you need to see them)

What? The universal solution to stepping on mines (instead of them being thrown on you) costs 50 gold and is available to everyone.

:D

Reg is bad from level 7 and onwards... even QoT can kick him out of his lane.

Reply #14 Top

Quoting LORD-ORION, reply 13

What? The universal solution to stepping on mines (instead of them being thrown on you) costs 50 gold and is available to everyone.

 

It's quite funny because this is very true. And what is irritating is that you actually don't see much totem use.

I think it can be amazingly useful, even if just for intel if there's no reg on the playing field. You can see where retreat paths are and collapse on them, and it's fairly cheap to sustain if everyone on the team dropped a totem somewhere towards the enemy every few minutes.

If I assume that there is a general agreement that reg is too weak to be useful in a competitive game where there are many haling minions, then wouldn't that suggest he needs a buff to bring him in-line or that healing minions need to be nerfed?

Reply #15 Top

Quoting grimunk, reply 14



If I assume that there is a general agreement that reg is too weak to be useful in a competitive game where there are many haling minions, then wouldn't that suggest he needs a buff to bring him in-line or that healing minions need to be nerfed?

I agree.  I can only hope this happens, but so far there has been no love for reg.

Reply #16 Top

We probably got sidetracked with the whole competitive play argument. This thread is not about playing a competitive game, it's about how to play regulus well.

I have some additional experience to share on this end. I've mentioned this before, but regulus's mines are underrated. 1350 possible damage get applied to everything in their blast radius. In group vs group combat, they end up doing far more than their 1350 per pack damage. The slowing effect also gets all enemies. Mark only slows 1 enemy, but it has a great radius, and it will trigger even if an oak shields himself, or a sedna heals herself to dispel it, damaging everyone else around for 800 damage.

Most reg players should avoid 1v1, melee situations, and always escort a team member, preferrably a general. Hang with Oak or Sedna. Stay behind them if at all possible. Rely on mines for group combat, they are your biggest damage dealer. Once you have slowing with mark and shrap mines it becomes much easier to control a group battle and deal major total damage. Throwing mines is a bit like the rook hammer slam - it takes some time to get good at a combat mine throw, but it's worth it.

Reply #17 Top

I do agree regulus is horrible at 1v1 combat, because all of his abilitys are clearly for support.  If you are trying to solo someone with reg you are playing him wrong.  He is probably the best support assasin other then ICE TB, reg even has the ability to turn the tide of the other team getting giants first with his massive and mana effective AoE dmg.  Along with begind able to lay precurser mines in the path of portal flags.  If played right regulus can be a good asset.  But a good Oak, Erebus, Sedna, Ub or Rook will always be better =/.

Reply #18 Top

Not always. The game I posted was against an experienced team consisting of an oak, erebus, and ub.

Reply #19 Top

not sure where all the reg hate is stemming from.  he shines in large group battles where his mine dmg stacks on 3 chars.  if the fight happens where the reg thought it would, IE its already mined up, thats probably going to get you two kills, or at least cause them to retreat since everyone went to half health all at the same time, causing a route.  some peeps who know how to play reg, dance with him etc can lane other dg's and do fine 1v1 imo.  the snipes from across the map , when sent at the beginning of a 1v1 will often cause the enemy dg to retreat, causing him to get laned too.  its all about timing and mine placement with reg so hes deeper than most dg's, besides maybe qot.