Regulus + UB + DA

Does anyone think that this might be the first ever viable triple assassin build? Consider a UB facing a single opponent. When UB uses spit, DA can warp, and Regulus can snipe. I went against this trio, and it seemed pretty effective. You can hold a lane by continually threatening 3v1 ganks, even though your team doesn't have monks.

2,448 views 16 replies
Reply #1 Top

Dont know, could just be enough to get ganks going early on (will fall apart late game without a lot more cash than the other side).

Only UB can realistically threaten ganks the other two wont be able to get enermy heath down low enough and the guy in UBs lane will just hide by the tower as soon as DA and reg look like they could be headding their way.

Is this team ment to compeate vs top teams or just a pug team without any general monks? Ill tell you now it will fail vs any two of LE, Oak or Sedna and whatever you like. Only UB will be able to get these guys below half health if they know what they are doing and all can get out of ganks pretty easily.

Might work for 4 days before every know how respond to it, this will go to bad fast if you are not making kills after level 6.

Edit: UB, rook, DA would be significantly better i would think, just dont touch reg is you are playing to win.

Reply #2 Top

Right, I generally think a team entirely composed of assassins does badly. I think that this matchup probably comes the closest to matching. DA can usually tele-gank from his own towers using warp strike, so his team doesn't have to control a middle flag on Cataract in order for him to gank.

Reply #3 Top

There is no way you can compete without monks on even teams. > 1000 heal every 8s on 2 or more enemy dg, how do you want to beat that.

Reply #4 Top

DA can't take hp down? hahaha

Reply #5 Top

Quoting ntropy, reply 3
There is no way you can compete without monks on even teams. > 1000 heal every 8s on 2 or more enemy dg, how do you want to beat that.
End of ntropy's quote

See, the problem is that their burst damage can outdo this. The reason is that they can very easily 3v1. Monks can't compensate this.

Reply #6 Top

Quoting ntropy, reply 3
There is no way you can compete without monks on even teams. > 1000 heal every 8s on 2 or more enemy dg, how do you want to beat that.
End of ntropy's quote

since you're implying bishops + another type of monk (unless you just mean bishops with all of them being over 7000 hp), we can assume that the da, reg, and ub will be around lvls 7-10 and you have to have 2 generals.  If you got bishops earlier than normal, they can just wait out until 10.  If you got bishops around the time most people get bishops... they'll be lvl 10.  So...

Reg - 3 lvl 4 mines = 135 hps ae. or1350 dmg ae + 30% ae slow to ensure they won't escape (and the lower level priests are dead.. back to bishops who are probably healing themselves up first)

UB - ooze lvl 4 - 140 hps ae.  or 1400 ae every 10 seconds (the priests who didn't heal themselves before are dead now)

spit lvl 4 - 165 hps. or 1650 every 10 seconds

DA - Warp strike 4 - 100 hps. or 700 every 7 seconds

Spine attack 4 - ~89 hps. 1150 every 13 seconds (ya the ability says 15, but it never even shows 14 and it's a .3 sec cast)

So.. 1000 heal every 8 seconds = 125 hps.  combine just abilities alone, and the target will lose 504 hps (with bishop healing).  Now factor in melee attacks at level 10 and the average armor people have... I'd say all three will still each hit about 150 every second.  That's -954 hps even with bishops and another type of monk that have to survive 3 mines and ooze (of course, you can resummon, but that takes time.. allowing them to stay longer)

954 hps means someone who has 5000 hp is dead in a little over 5 seconds.  Or in burst terms, 2700+1150+700 = 4550 dmg from 2 people only in a 2 second span (p.s. you CAN guarantee they hit all 6 mines when you use DA... just warp them onto them).  + another 3 mines = 5900 dmg in the time it takes to swap someone and cast another set of mines (they cant run away fast enough since you're already sitting there and they're super slowed from mines).  5900 from only 2 ppl!  And that's if you get into 15 yards of them.. they dont have to take any dmg at all

 

Reply #7 Top

imo DA + reg or tb or Qot is just as bad as Reg + tb or QoT. Its just not a viable option.

DA is to squishy

Reply #8 Top

Quoting Cowbuttzex, reply 7
imo DA + reg or tb or Qot is just as bad as Reg + tb or QoT. Its just not a viable option.

DA is to squishy
End of Cowbuttzex's quote

 

buut he can warp someone onto 6 mines!

Reply #9 Top

Quoting Cowbuttzex, reply 7
imo DA + reg or tb or Qot is just as bad as Reg + tb or QoT. Its just not a viable option.

DA is to squishy
End of Cowbuttzex's quote

DA + Reg or TB isn't good, I agree, but DA + QoT isn't bad at all.  Shield spamming helps DA a lot.

Reply #10 Top

The bad thing about bishops,, monks etc is: IF they take any damage they will heal themself before healing you. Thats why aoe attacks of tb and fury of reg is nice counter to them.

Lol i can imagine DA pulling someone into reg mines where ub waits with grasp and spit giving reg enough time to drop another layer of mines.Not to mention spine and wrap strike :D. Teamplay is everything in this game. Having vent helps to pull things like that.

I would swap reg for tb just to get that extra stun and/or fire aura.

 

 

Reply #11 Top

Quoting irek1988, reply 10
The bad thing about bishops,, monks etc is: IF they take any damage they will heal themself before healing you. Thats why aoe attacks of tb and fury of reg is nice counter to them.

 
End of irek1988's quote

Yes, that would indeed be a problem if it were In any way true. Priest idol minions will always heal a close by DG before any other target. Always.

Reply #12 Top

Swap is brutal. Simply, awe-inspiringly brutal. It turns a 2v2 or 3v3 into a 2v1 or 3v1. DA + any burst damage DG like reg or TB can kill things so fast it's surprising. Add in a DG that stuns and I have yet to see anyone counter this.

First of all, you're pulled into a 2v1, so even if you're a tanked UB you're going to die. Second, you lose a ton of health from the start. You *might* do some significant damage to the DA before you die. Landing on 6 mines + another 3 drops you 4000 unless you're very rich and/or level 20, that's over 50% of your health, and the DA hasn't even started yet. The UB hasn't even started.

Oak manages the best, he can shield and run out. Everyone else dies.

If someone has a game where they find an effective counter to DA+reg swap attacks, please post the replay.

Aside from oak and erebus who can usually make it out alive (not always), I've seen this used against tons of seasoned players, dropping them like noobs, over and over again while they tried to find a way around. I've killed the DA once by sniping as he came in, standing on 6 mines, marking him before the swap, having him swap onto my mines then I would drop another 3 as he did his warp strike. That sometimes kills him if he didn't use a sigil in time. I die right afterwards anyway to his two teammates. I have to use a sigil to stay alive long enough.

If you doubt the power of swap, find and play against mexican888 - he's one player who has the move down pat, and is good at leading pug teams to cooperate for it. Good luck.

Reply #13 Top

Yes, that would indeed be a problem if it were In any way true. Priest idol minions will always heal a close by DG before any other target. Always.
End of quote

See, priests can heal every 5 seconds, but the debuff they apply is seven seconds. That means after 5 seconds if they healed another Demigod, they will heal themselves if all nearby Demigods have a debuff applied. This means they will heal you every 10 seconds instead of every 7.95 seconds.

Reply #14 Top

Its not 3v1 gank If regulus is far away. Its just 2v1 killing teamplay project with 800 damage of regulus. DA will die first if opponents are as smart as your team. and if regulus is near them and try to put mines, regulus will die soon

 

Reply #16 Top

You always assume team ganks, but alot of time you have to split up because of the flags. Regulus and DA will have hard time in 1v1. And whatever 2v1 or 3v1 you get in (except oak maybe), you're dead anyway if you don't avoid it early. You remember it's all about map control. Some DG have a huge advantage at map control, and Reg and DA are both not one of them.