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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,658,342 views 5,100 replies
Reply #1151 Top

im agog. perhaps the 2 missing sbs? ;)

would be so damn cool!!!

Reply #1152 Top

Apologies for not being around as much.. 14 hour days, and the optimization project got my full attention at the moment.

The dominion SB i have not seen in game yet though i have seen the WIP mesh. I think you guys will be impressed.

Romulan SB i havent had a chance to even lay one triangle for it down yet.

0.5 foundation only feds are done so far.. again looong days at rl job holding me back. Cant mod if i am homeless now can i?

Got much to say but i am very tired. Ill post more later.

Reply #1153 Top

Quoting Major, reply 1152
Apologies for not being around as much.. 14 hour days, and the optimization project got my full attention at the moment.

The dominion SB i have not seen in game yet though i have seen the WIP mesh. I think you guys will be impressed.

Romulan SB i havent had a chance to even lay one triangle for it down yet.

0.5 foundation only feds are done so far.. again looong days at rl job holding me back. Cant mod if i am homeless now can i?

Got much to say but i am very tired. Ill post more later.

 

I understand 14 hour days... yucchh!!!

Actually, for the time being in my copy I switched things around and gave the Romulin's a Klingon Starbase. I figure they stole a lot of other things from the Klingons...lol.  Seems it's very compatible, the game ran fine.

Reply #1154 Top

14 hour days. Geeze, no wunder your name is major stress.

Less work and more play my friend.

Reply #1155 Top

I got that same crap with my old job, but not anymore!

We don't live to work, but work to live, right?

Reply #1156 Top

wow, no posts in almost 4 days... has the mod died in it's tracks???

Reply #1157 Top

Well if I know Stress, I highly doubt that this Mod has died so easily.  I had to register here when I got this game, I was looking for a Star Trek Mod and finally found one.  I should have known Stress would be around :).  Maybe I can be more help this time around then I was for SoA 1, and HaG, BTFF, etc.  I'll PM you later Stress I hear you are still looking for help right?

Reply #1158 Top

Quoting just_jim, reply 1156
wow, no posts in almost 4 days... has the mod died in it's tracks???

 

NO IT HAS NOT DIED .  lmao rofl,  we do need some time off from modding and soa2 , as I posted earlier a new patch will be released for the 0.4e series soon, just real life takes priortiy

thanks josh 

Reply #1159 Top

Korunks you must be from the old TGU boards then. Forgive me if i dont remember you. I havent touched HW1, or SFC in years. What kind of help did you have in mind? We can always use it.

Jay you mean the 0.4e series right lol. We scrapped the 0.3e series remember :p

Ive been busy in RL as well. I average 12 to 14 hour days at my RL job, and my last friday was a 22 hour day. Wish i was paid hourly instead of salary, but hey i cant complain. Its a job, and It pays my bills.

I have also been focusing my free time on The Optimization Project. Which most if not all of it will find its way into SoA 2 eventually. Except i got new planets, and skybox's made up just for SoA 2 (a side benefit of reverse engineering sins itself to create the optimization project)  :) I have been doing a little bit here and there with the diplomacy port, but not enough to report any signifigant progress.

This mod aint dead unless i SAY its dead.

Reply #1160 Top

hehehe... I knew if I poked the Mod team with a stick someone would answer...hehehe

Actually the truth is I haven't played in a couple weeks either.  There's a huge N/A music festival here in Florida in 3 weks, and I found out I made the finals in the flute players competition.  Besides $$$, there are huge bragging rights at stake.. hehehe.  So right now I spend pretty much all day every day practicing... I can't get distracted and start screwing around... so I guess RL got me too.

 

Reply #1161 Top

Quoting just_jim, reply 1160
hehehe... I knew if I poked the Mod team with a stick someone would answer...hehehe

Actually the truth is I haven't played in a couple weeks either.  There's a huge N/A music festival here in Florida in 3 weks, and I found out I made the finals in the flute players competition.  Besides $$$, there are huge bragging rights at stake.. hehehe.  So right now I spend pretty much all day every day practicing... I can't get distracted and start screwing around... so I guess RL got me too.

 

 

hehe yup the 0.4e series indeed, Where about in florida are you @ ?,  I just moved back to the treasure coast.  Also incorportated the optimization project into soa2 just havent had enought time to test it our fully, once I have more time we will release a update.

thanks josh

Reply #1162 Top

Yup I am from the TGU boards, I was always poking and prodding trying to get Pierce and others to get ITL going, that would have been a great mod.  I have virtually Zero artisitc skill when it comes to modelling, but I am Computer Programmer so I can offer some coding skills.  I just picked up SoaSE literally days ago so I need to get up to speed on ship editing, but I was pretty Decent at getting Ships in HW to work well in odd spots.  I as always have crazy wacked out ideas to help with the Mod, but I will reign those in untill you guys actually want them ;).

Reply #1163 Top

Quoting JTAYLORPCS, reply 1161



hehe yup the 0.4e series indeed, Where about in florida are you @ ?,  I just moved back to the treasure coast.  Also incorportated the optimization project into soa2 just havent had enought time to test it our fully, once I have more time we will release a update.

thanks josh

I'm on the Gulf coast about an hour north of Tampa

Reply #1164 Top

Oh yeah are artifacts implemented in the mod?  I only got to play a small map last night.  Also Kudos to whoever thought of putting TMP Connie in for a recon ship.  I got a warm and fuzzy feeling in my heart seeing TMP ships flying alongside Galaxy's and Sovereigns, but that really made me feels at home in this mod.

Reply #1165 Top

Get with Jaytlrpcs if you are into coding we need that kind of help with abilities.

I personally hand picked every fed ship (and almost every other ship) for the role/slot it fits the most. No easy task mind you. We finally got the lineups set in stone. As with SoA1 we got the waaaah why isnt the prometheus in, or waaah why isnt the scimitar in etc. etc. If you remember the heated debates of TGU, it was pretty much the same deal here, but the majority of the peeps are cool. Im Trying to keep the absurd aspects of trek out.

We still have yet to get into the maps themselves. But almost everything else is changed.

Reply #1166 Top

Meh Good not a big fan of the Over Hyped not really that cool looking Prometheus, or the ZOMG we can't find them, and they are nearly indestructible scimaitar, so good riddance. 

Reply #1167 Top

Yeah, I'm a little slow on the uptake, but is this version able to work with 1.051?

Reply #1168 Top

1.051 didn't have any significant changes to the coding or engine, so the previous 1.05 version still works. 

Reply #1169 Top

The only thing changed (which is a surprise) about the most recent patch was that they fixed the desync errors. No stat or other engine changes were made that i am aware of. The OS version will work in Sins 1.191, and 0.4e will work in Entrenchment 1.051

Reply #1170 Top

Hm. For some reason this keeps causing my game to MiniDump anywhere from 30-45 minutes in.

 

Happened numerous times, most recently in a Fed-Klin vs Rom-Dom vs Borg game.


Any advice?

Reply #1171 Top

Quoting Yanxa, reply 1170
Hm. For some reason this keeps causing my game to MiniDump anywhere from 30-45 minutes in.

 

Happened numerous times, most recently in a Fed-Klin vs Rom-Dom vs Borg game.


Any advice?

Do you have debug reports? if so please contact me via email

[email protected]

thanks josh

Reply #1172 Top

Hello, first of all I want to say that this mod is the best looking one so far imo, even though not everything is modded into looking like Star Trek, but ALOTE of it is! Very well done!

 

I hope you guys can take a bit of critism or tips, I see them more as tips then being a critic!

There seems to be a flaw in the engine sound of at least the Klingon Fraction, there seem to be a 'click' in it

The Dominion battleship, I dont remember his name, but it hade 6k shield, 3k hull and 400(!!!) weapon dmg, I was klingon, advanced with 5 planets, hade 2 big battleships, few supporting 'bird of pray's' and the Dominion ship on his own whiped it out, then after a bit he came with a second ship on one of my planets, resulted in being destroyed utterly with no chance.. Perhaps this needs a bit of tweaking? Or am i missing something!

I like planets being on different relief, one being higher then the other, but pathfinding is a nightmare, they often get confused, it takes ages for them to warp to a new location.


Last but not least, are there better phaser sounds for borg? hurts my ears =(

 

Again, I hope you guys arent angry about this post, I love it so far, i really do! it amazes me just like other mods of this game, that the quality is so much higher then other games I have played with mods!

 

Reply #1174 Top

Quoting Blackvenom01, reply 1172

 I hope you guys arent angry about this post,
 

Not a problem. We will kill you later ;)

We are aware of the sound issues. They have just been on the back burner for now as with many other things. Yes the stats on the Enslaver class battleship are correct. Bit extreme aint they. I didnt make up the stats. That is what Darkshimmers formulas came up with. (hint: THIS is also why you need allies to defeat the borg. Each faction has at least one unit that is very effective against the borg... at least till the borg adapt).

Cheif is right the mod isnt fully balanced yet.

Dumping 30-45 minutes into the game sounds like you are hitting the sins 2 gig memory limit. Sins being a 32 bit game is hardcoded to dump when it hits 2 gigs of ram usage. Sins ram usage only. Not Sins plus everything else you are running. Just Sins ram usage. It doesnt matter what OS you use, or how powerful your system is. It is a universal issue. Try lowering your graphics settings. This usually helps. We were unaware sins would be this unforgiving about ram when we made the mod. So we are re-making it yet again with this very problem in mind. 0.5e will have the sins optimization project incorporated into it.

For more detail about the Sins 2 gig issue see The Optimization Project.

 

Reply #1175 Top

Quoting Major, reply 1174

Quoting Blackvenom01, reply 1172

 Yes the stats on the Enslaver class battleship are correct. Bit extreme aint they. I didnt make up the stats. That is what Darkshimmers formulas came up with. (hint: THIS is also why you need allies to defeat the borg. Each faction has at least one unit that is very effective against the borg... at least till the borg adapt).

Cheif is right the mod isnt fully balanced yet.

 

Enslaver is strong but I'm not sure he is talking about that (it has 10k shields and more than 500+ damage)

probably he ment the Leviathan which is Dominions "basic" capitalship (and AI rarely builds any other).

It's very unbalanced since it needs no research and u can build the first one for free.

2590 Hull 7400 Shields 58 armor 352 damage and carries 5 squadrons. And if these weren't enough it's shield mitigation can go up to 75% which makes it almost impossible to kill.

You can actually take out the other player with this single ship at the begining of the game.

 

Don't get me wrong i'm not complaining. I know balancing the game is a much smaller issue than making all of the ships,starbases and the diplomacy version of the mod.

 

I like this mod

thank you for it

and keep up the good work :)