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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,658,143 views 5,100 replies
Reply #1527 Top

Hopefully before I lose my sanity play testing with what's in here now.

Reply #1528 Top

Hello All

 update time for me at least, my work on this mod and all other mods has come to a grinding halt! 8C Due to the fact my modding rig has decided to die on me. X( X( X( All team members please leave sync on till further notice. Till i can make backups of the mod and set up a new cpu to sync with.  Untill my rigg is fixed i cannot work on modding. I plan on going to the store and getting a new soldering iron and hopefully can bring my rigg back to life.  In the event i cant save my cpu, i must get a new one and funds are tight to say the least, so my modding days may be over till i get moved into my new home and save up for a rigg .  But rest assured that updates are still coming and work is still being done. Also all team members best method of contact for me now is via email.

thanks josh

Reply #1529 Top

Crap...  I'll start keeping changes locally and keep a backup till we're in the green.

Reply #1530 Top

Quoting psychoak, reply 1529
Crap...  I'll start keeping changes locally and keep a backup till we're in the green.

 

FYI  ALL I FIXED MY RIGG :thumbsup:

 

thanks josh

Reply #1532 Top

Hey

If I wanted to simply add the planets from Distant Stars to my copy of this mod, what would I have to do? (Just the planets, not any bonuses or anything)

 

Also, if I wanted to quicken the research speeds, how would I do that? 

 

Any help would be appreciated =)

Reply #1533 Top

Quoting jozmar, reply 1532
Hey

If I wanted to simply add the planets from Distant Stars to my copy of this mod, what would I have to do? (Just the planets, not any bonuses or anything)

 

Also, if I wanted to quicken the research speeds, how would I do that? 

 

Any help would be appreciated

Moving the planets from Distant Stars to this mod is going to be more than just a quick set of instructions (and not to mention a waste of time since we are adding our own custom set with proper trek acronyms).

Just short of importing all the proper meshes from the mesh folder, planet entities from the GameInfo folder, .dds (DirectDraw Surface) files from the Textures folder (this is what makes the planets their proper shape and texture), updating the English file in the Strings folder, and finally updating both the entity.manifest and galaxy.manifest.

Yeah, that should just about sum it up.

 

My recommendation to speed up any values would be:

1. Start up game like normal.

2. Select Game Options tab (bottom of screen) under the New Games option.

3. Set speeds for Income, Build, Ship Speed, Research, and Culture at the rate you prefer.

(Note: Believe me, I'm not trying to treat you like your dumb, this is just the easiest way to do things).

 

If this isn't fast enough for you, than the only other way is to go into the GameInfo folder and select each Researchsubject entity file and open them with Wordpad or Notepad.  In each file you will see a string of code that looks like this:

 

TXT
entityType "ResearchSubject"
hudIcon "HUDICON_RESEARCHSUBJECT_HULLTECH0"
smallHudIcon "HUDICON_RESEARCHSUBJECT_HULLTECH0"
infoCardIcon ""
NameStringID "IDS_RESEARCHSUBJECT_HULLTECH0_NAME"
DescriptionStringID "IDS_RESEARCHSUBJECT_HULLTECH0_DESCRIPTION"
researchWindowLocation
    block 0
    pos [ 0 , 1 ]
ResearchField "Combat"
Prerequisites
    NumResearchPrerequisites 0
MinimumArtifactLevel -1
BaseUpgradeTime 40.000000
PerLevelUpgradeTime 5.000000
BaseCost
    credits 400.000000
    metal 0.000000
    crystal 25.000000
PerLevelCostIncrease
    credits 100.000000
    metal 0.000000
    crystal 25.000000
Tier 0
onlyWorksIfTierLabsExist FALSE
MaxNumResearchLevels 2
priority 1.000000
researchBoolModifiers 0
researchFloatModifiers 2
researchModifier
    modifierType "HullPointsMaxAdjustment"
    baseValue 0.000000
    perLevelValue 0.062500
researchModifier
    modifierType "HullPointsRegenAdjustment"
    baseValue 0.000000
    perLevelValue 0.025000
artifactPicture ""

(Note: This example is pulled from the file titled RESEARCHSUBJECT_HULLKLINGON0.entity)

Once in there, all you would have to do is adjust the area I have highlighted red with a smaller numeral value.

There, I think that pretty much covers everything!

Reply #1534 Top

I know this has probably been covered before, and I would assume you hate hearing it, but will you be adding any new vessels to the Federation faction? Specifically the Olympic-class, Oberth-class and Cheyenne-class.

Just curious.

Y

Reply #1535 Top

I tried doing what you said with the planets, but I keep getting mini-dumps.

How exactly would I go about adding the planet types?

As for the research, the code edit worked, so thanks =D

 

About the SOA set of new planet types, are you planning on including a set of Sol System planets? 

Reply #1536 Top

I have a tactical question. How can i counter a Dominion attack in early game with the federation? The Dominion capital ship easily destroyed my Ambassador and 6 Miranda class vessels on its own. Luckily some Borg came by to destroy the dominion ship but were unable to bombard the Planet afterwards :-) Still counting on Borg is maybe not the wisest choice.

 

Thx.

Reply #1537 Top

Quoting Grottenolm85, reply 1536
I have a tactical question. How can i counter a Dominion attack in early game with the federation? The Dominion capital ship easily destroyed my Ambassador and 6 Miranda class vessels on its own. Luckily some Borg came by to destroy the dominion ship but were unable to bombard the Planet afterwards Still counting on Borg is maybe not the wisest choice.

 

Thx.

there will be in the next release , balance had not been worked on at all with the previous release. 

 

thanks jtaylorpcs

Reply #1538 Top

Good, thanks. I thought i missed something like the USS "Über" :D

Reply #1539 Top

Quoting Grottenolm85, reply 1538
Good, thanks. I thought i missed something like the USS "Über"

LOL I totally just ran into the exact same problem! Lucky for me, I tweaked the game files to give the Feddies 45 capitol ships  (\B):vulcan:(\B)

Reply #1540 Top

HO....LY..... CRAP!!!!  I always privately thought the graohics on this mod (and really the game itself) were crap.  But I just got a new comp that can finally handle it on highest settings, and I am amazed!!  Lolz I'll probably get laughed at by all the people who've had great comps, but I have new respect for whoever it is that designed these models.  Everyone who doesn't have a good comp I suggest to get one, because you will be amazed too.

Reply #1541 Top

that is WHY we ignore comments about the graphics quality.

quite often us older hands turn the graphics down for performance, so it is a personal choice for all of us with fast computers.

harpo

 

Reply #1542 Top

 

Quoting harpo99999, reply 1541
that is WHY we ignore comments about the graphics quality.

quite often us older hands turn the graphics down for performance, so it is a personal choice for all of us with fast computers.

harpo

 

(\B):vulcan:(\B)

True but we do want to ensure that all "pc's" capable of running sins can run Soa2 . So all  can enjoy. A decision has been made about Soa2 and Diplomacy. After the next release for entrenchment, We then will start to migrate to diplomacy. We may or may not support entrenchment at that point. But we will cross that bridge when we get there.

 

thanks jtaylorpcs

Reply #1544 Top

I was wondering if there is any chance we could get some screen shots of the Dominion Star Base and the Romulan Star Base.  I'd love to see them.  If not that's ok.  I'll just wait patiently until they are released.  Sorry I can't really do anything to help, but I don't have any modding skills.

Reply #1545 Top

ive had the same problem with the dominion and than i build the ship against fighter (the centaur class)

and that helps a lott !!!

Reply #1546 Top

Quoting Pantson, reply 1544
Hello All

 update time for me at least, my work on this mod and all other mods has come to a grinding halt! Due to the fact my modding rig has decided to die on me. All team members please leave sync on till further notice. Till i can make backups of the mod and set up a new cpu to sync with.  Untill my rigg is fixed i cannot work on modding. I plan on going to the store and getting a new soldering iron and hopefully can bring my rigg back to life.  In the event i cant save my cpu, i must get a new one and funds are tight to say the least, so my modding days may be over till i get moved into my new home and save up for a rigg .  But rest assured that updates are still coming and work is still being done. Also all team members best method of contact for me now is via email.

thanks josh

The dominion one once i finally get to see her ingame. Saul has been holding out on her to finish some touchs up on her. Ask me and I say he is a perfecionist. But as with all great things the longer it takes usually means the better it is. I will tell you this it is going to be similiar in design to the monac shipyards. As such she will be able to build ships and much much more.

Reply #1547 Top

Quoting JTAYLORPCS, reply 1542
A decision has been made about Soa2 and Diplomacy. After the next release for entrenchment, We then will start to migrate to diplomacy. We may or may not support entrenchment at that point. But we will cross that bridge when we get there.

 

thanks jtaylorpcs

Yay, this means that my purchase of diplomacy wasn't a waste ;P .

Reply #1548 Top

my lord, i have been away and yet you guys still live.....   makes me happy to see ya all

Reply #1549 Top

Apologies for not being around and keeping you all updated. I am after all "semi-retired", but neck deep in TSOP.

I am letting you guys know that i havent completely abandoned SoA 2 just yet. While Jay is running the show here i have been privately building the Diplomacy foundation of the mod in what little spare time i have on top of working on the optimization project. No easy task considering the sins 2 gig issue, and the long list of other bugs discovered while working on TSOP.

The Diplomacy foundation will be as basic as it gets. The factions, the models, the particles, the UI, and thats it. The SoA 2 Team can handle the rest. Once i am done with the diplomacy foundation then i am done with SoA 2 for good. The free time, and interest just is not there for me. I will hand everything over to Jay and crew.

I am still working on half scale, and reducing weapon ranges to prevent ships from leaving the grav wells.

Been talking with Psycloak, and we may have some ideas on how to better balance the mod.

I would like to get at least ALL of the units, and structures in the Diplomacy version. Even if they are 3rd party placeholders.

Reply #1550 Top

I have a question about 'stuttering'. After the battle reaches the half way mark the game 'stutters' every half second or so. All the ships will skip ahead and I can hear a slight pop too. Is it fixable?