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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,657,799 views 5,100 replies
Reply #1601 Top

Quoting OsaErisXero, reply 1581
Not to sound terribly contrary, but the Dominion ships never really had abilities per se.  Fed ships are fancy, and have all sorts of science equipment laying around for fancy abilities and ability-like-objects.  The dominion on the other hand have a fleet of warships.  They likely never needed them, victory through superior firepower and numbers, not nessicarily cunning, guile, and superscience. Dominion ships not having huge variety in abilites would be quite canon, and I wouldn't miss the dominion having them.  If they have to have abilities, I would say lean on their combat training and experience in swarming things.  Small synergy bonuses for hordes of bugs, small debuffs on their current targets (small enough to not be noticable when solo, but 5+ gives them a significant edge), things of that nature.  Passive abilities or ones that can be chaincast over things with cooldowns.  A nightmare to balance, but something you can fill a slot with.

 

Klink ships are similar, but not quite matching.  They have limited volumes of raw science on their ships, so abilities in a theme of just running their equipment harder would probably fit best.  Things like overcharging their disruptors for a temporary ROF increase at the cost of a significant extended decrease afterwards or damage to the hull would work best, especially since the old ships are the ones without abilities atm.

 

You are only partially right... they had their fair share of unique technology - most importantly polaron phased beams and torpedoes...then i recall the antiproton scanners, advanced deflector grids prohibiting locking of tractor beam onto their ships and long range transporters, which worked through Fed shields...

 

Reply #1602 Top

Quoting Carl, reply 1595
Attention everyone.

I love this mod. I love Star Trek, and I wanted to contribute something to the SoA2 Community. So, I have spent the past 3 days making something that should be appreciated. Using data I have trawled up from the Internet, I have made a map that is more or less accurate to the Star Trek Universe with a few exceptions. One of these is that the Alpha and Beta Quadrants are at the top of the map and the Gamma and Delta Quadrants are at the bottom of the map. Here are the map statistics:

 

Map Name: Battle of the Quadrants

Number of Stars: 38

Number of Planets: 326

Number of Players: 5 (1 of each Race.)

 

Due to a limitation with the game that I cant get around yet, the race of a player is determined by player number.

Player 1: Federation

Player 2:  Borg

Player 3: Dominion

Player 4:  Klingon

Player 5: Romulan

So yeah, if you want to play this game multiplayer, you will have to do some jiggling about or just play the races you are stuck with.

 

Now, for the most part, the systems that are recognizable are in their canon locations, with a little bit of artistic license taken to ensure an interesting map to play on. There are also a number of random systems to act as filler. I couldnt possibly fit all the stars from the Star Trek Universe in the game, but, those I have are where they are supposed to be.

This is only version 1 of the map and I would like to know what people think of it. I couldnt find anywhere to post this map, I was pretty sure that there was a map thread for this, but yeah. Anyway, you can download the map below. Let me know what you think.

This map is designed for long, epic level games. Interstellar Travel is achieved star to star in most cases, so if you want to go to another star, go to the star of a system and you can travel from there along Phase Lanes. Travel between star systems takes time. The reason its so large is to allow for a more tactical game, reducing the number of lightening raids in the game.

DOWNLOAD

 

Just a suggestion I don't know if anyone has posted anything like this but this is what I do:

Step 1: Make a race (any race you want but make sure it is PLAYER 1!!) and put it any where on the map*Note this has to be done in galaxy forge except for the other steps*

Step 2: Load your map and put the races you would normally put them in. EXCEPT for the new race you have added in galaxy forge. Put that as player 1.

EX.

Player 1: The race you have added in galaxy forge

Player 2: Federation

Player 3:  Borg

Player 4: Dominion

Player 5:  Klingon

Player 6: Romulan

Step 3: Once the game has loaded you are automaticly player 1 you have put random on the map, as soon as the game starts PAUSE and destroy your civilization and then un pause and wait 5 sec then save 

Step 4: load the game you have saved and click on any player you want to play as *for people who don't know how to chose which player you want to play as you click the blue brain at the load out menu

YOU ARE DONE!

Reply #1603 Top

Oh thats good to know.  :thumbsup:

So if I make a map I could also upload a saved game with it with that already done.

Reply #1604 Top

i also made a map ca. a year ago for soa2. Its about the dominion war and i tried to make it as canon as possible. i hope u guys like it.  soa2 team can use it if u like.

its quite big and it will only really works with a soa2 diplomacy version when its out. cause the dominion needs starbases and the AI needs diplomacy KI. The diplomacy ability would give it also a nice touch.

but it also requires Industrial, Paradise and Rock Planets in ure soa2 mod.

Player 0: UFP

Player 1: Romulan Star Empire

Player 2: Klingon Empire

Player 3: Dominion

 

heres the download: http://www.megaupload.com/?d=MBB1PT4C

 

i will make later also a 8 player version of this map because its pretty big for 4 players. 2 players for each race would fit a bit better i think.

for example:

2 UFP player

2 Romulans

2 Klings

 2 Dominions Players

(and perhaps 2 more for Borg)

would be nice if u would take a look and give me some criticism. please keep in mind that i tried it to make it as canon as possible so take a look to planet names ect. that there is all correct.

 

Reply #1605 Top

Lol played your map...well am playing. Its awesome but it takes soo long going round the systems lol I've conquered so much and there is still soo much more left!!! I'm gunna finish this map even if it kills me though!!!

Reply #1606 Top

im now not sure if u mean my map monkey, but yeah it has very long connection lines. the thought behind it was to make a "real time strategie map" :)

it is time consuming to travel with a fleet to the next system. in the last episodes, when the invasion of cardassia prime beguns, weyoun said that it takes until tomorrow evening until the federation, kligon and romulan fleet arrives from ds9. i wanted to give a feeling for the whole alpha and beta quadrant.

a 8 player map, 2x players per faction would have the advantage of more action and realism (also more vessels). im working on it when diplomacy version is out, and then im also make a version of a 9th and 10th player for the borg from the delta quadrant.

 

i recommend also to play this map with the suplly to high, normal start, slow income and slow building game options.

 

the advantage of 2 players per faction are also that there can be cvil wars under klingons for example :) or roms

 

Reply #1607 Top

Quoting monkeymandave, reply 1605
Lol played your map...well am playing. Its awesome but it takes soo long going round the systems lol I've conquered so much and there is still soo much more left!!! I'm gunna finish this map even if it kills me though!!!

 

Im thinking that you mean my map, if not my apologies.

Yes, it takes a great deal of time to get around and you cant travel systems to system until you have researched High Yield Warp Drives. But, despite all of that I think that that map is very well paced and gives the epic scope to the Star Trek Universe. It has all 4 quadrants in the game, the Romulan NZ, The Badlands. It has the Vorta Homeworld and all that good stuff.

But thank you for the compliment, awesome is definitely what I was going for.

Reply #1608 Top

oops sry was a misunderstand from me :)

Reply #1609 Top

Quoting GulKelan, reply 1608
oops sry was a misunderstand from me

Ha aint quite got round to yours yet man....next on my list though!!!

 

Quoting Carl, reply 1607

Quoting monkeymandave, reply 1605Lol played your map...well am playing. Its awesome but it takes soo long going round the systems lol I've conquered so much and there is still soo much more left!!! I'm gunna finish this map even if it kills me though!!!
 

Im thinking that you mean my map, if not my apologies.

Yes, it takes a great deal of time to get around and you cant travel systems to system until you have researched High Yield Warp Drives. But, despite all of that I think that that map is very well paced and gives the epic scope to the Star Trek Universe. It has all 4 quadrants in the game, the Romulan NZ, The Badlands. It has the Vorta Homeworld and all that good stuff.

But thank you for the compliment, awesome is definitely what I was going for.

 

No thank you good sir for filling my days with hours of entertainment!!!

Reply #1610 Top

How can you play a map this large without hitting the 2 gig limit?

Reply #1611 Top

wbino, the answer is

 

 

LOWER THE GAME SETTINGS TO LOW

harpo

Reply #1612 Top

I'd rather play smaller maps. I like pretty ships.

Reply #1613 Top

Quoting wbino, reply 1610
How can you play a map this large without hitting the 2 gig limit?

 

You can download easily available software from the net that tags the SINS .EXE file as LAA, allowing it to use a full 4GB of RAM, that is what I have done. I had a 2000ship strong battle with the Romulans in the Romulan NZ and while it was slow going, i never ran out of memory, even at highest settings.

Reply #1614 Top

Think you could tell me which one you used Carl?  I just got a new comp and don't wanna get anything potentially dangerous.

Reply #1615 Top

chico87, the lalalala that carl is talking about works on 64 bit windows OR MODIFIED 32 bit windows only & the modified windows is less stable which is why I do not talk about it.

harpo

 

Reply #1616 Top

Thanks harpo, yeah I knew that.  I have 64-bit windows so this would be a nice addition.

Reply #1617 Top

Quoting chico87, reply 1614
Think you could tell me which one you used Carl?  I just got a new comp and don't wanna get anything potentially dangerous.

 

Ahem. I have posted this elsewhere on the Stardock Forums, so there is no problem posting it, but as Harpo has said, use it on a 64bit OS if you can as tinkering with a 32bit OS to get it working is a pain and can damage your OS beyond repair.

I have fully tested this software, scanned it with Nod32 for viruses and Used Advance System Tools Security to check for spyware and Malware..its completely clean and safe to use. But you do so at your own risk.

DOWNLOAD

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Reply #1618 Top

Jeez that was easy, just select it click the box and you're done?  Thought it would be more complicated than that lolz.

Reply #1619 Top

I've installed SoA2 but when I enable it the checksum stays at zero and it doesn't run. Any clues?

Reply #1620 Top

Quoting chico87, reply 1618
Jeez that was easy, just select it click the box and you're done?  Thought it would be more complicated than that lolz.

 

Yes, it is insanely easy to use. It used to be alot more complicated. I remember trying to get this done on Stalker when it came out, the process was just so difficult most couldnt do it. Its become a lot easier now as its just a tag/flag on the EXE Header and needs switching on.

Reply #1621 Top

This might be the reason to move to windows 7 64 bit.

But I love me xp still, low resourse hog.

Feds should be ALL capitals, no frigates, that would deferenciate the races signifitly. just an idea.

I play small fleets cause I believe a Trek universe, is a massive starship against overwhelming odds.

Reply #1622 Top

Quoting Carl, reply 1613

Quoting wbino, reply 1610How can you play a map this large without hitting the 2 gig limit?
 

You can download easily available software from the net that tags the SINS .EXE file as LAA, allowing it to use a full 4GB of RAM, that is what I have done. I had a 2000ship strong battle with the Romulans in the Romulan NZ and while it was slow going, i never ran out of memory, even at highest settings.

 

>_> I'm gonna quote this only once about LAA read it carefully

 

Quoting Stant123, reply 3664
Like Carl posted, you have to turn it down to get it to work.  The lower, the better, though most people can play single player on high for hours without a crash.  Online it's just better for everyone to be set to low when you play.  Your specific reason why it's crashing at 1.7 is maybe because you're out of RAM before you hit the 2 gig limit?  You can't always base it off of what you're seeing being used by one program you have to add them all up and give a little room for inaccurate reporting of RAM usage.

 

 

As for LAA (Large Address Aware), it's been posted time and time again as a fix and that's just bullshit.  Awareness does not equal ability.  The switch only allows a program to use larger addresses so that it's not in direct competition for RAM that's in use by other programs that do not have it enabled.  It, in no way, shape, or form, allows a 32 bit program to use more RAM.  2gigs is the limit for 32bit software.  Only a 64 bit program can do that.  Now some people like to call themselves software engineers fresh out of school even though they're really just entry level programmers with zero experience in the industry and they think they know better then the hundreds of thousands of programmers that came before them and will try to confuse you with fancy words and link to information about servers rather then personal computers and use words that they learned which aren't the words everyone else uses to confuse the issue, and tell you that RAM doesn't matter because programs don't use it to run which is completely asinine since if that was true then we wouldn't need RAM at all, but hey, the truth is that every time someone brings it up, they explain it wrong, do not include the correct information, or just don't know what the hell they're talking about and when people try it, they come to the proper conclusion and that it just doesn't work as it's being advertised.  And as for messing with your 32 bit system settings to get it to work like a 64bit OS and saying it's fine to try is the stupidest thing I've ever heard because all of the other software and hardware settings on your PC can get screwed up sending you into hours of repair to undo the damage you've done by screwing with it after you've found out you were misled in the first place.  These test programs to show you that it works are pure bullshit as well because all they're doing is writing and showing you they can write...  A true test would be one that uses your sound drivers, uses your video drivers, crunches complex numbers, writes and reads, accesses multiple files at the same time (thousands in the case of Sins), and changes it all up randomly on the fly for hours...  You know, all of those things your system has to do in order to play a game...  None of them would hold up to the test.

Long story short, if you have a 64bit OS with lots of RAM (4gigs to whatever), you can enable the switch and get better performance since the game can use addresses not in competition with other programs and not in competition with system used RAM, a 32bit OS gains nothing because the system itself will not allow it to use the larger addresses.  The game is still only using 2 gigs of RAM though even on a 64 bit system because it was coded as a 32 bit program and thus by the rules of coding in place, it cannot use more then 2.

I should know, I've played the game on both 32 bit and 64 bit systems, 3 and 4 gigs of RAM respectively, LAA enabled and not, and there's no real appreciable amount of game play gained in any scenario regardless of what some random fan of the game might say.  They all play the same, they all use the same amounts of RAM, they all crash at the same general times when using the same settings.  I've also got more then a decade of experience in the gaming industry as well as modding for fun on the side so I know I'm doing it right giving it the best possible chance to succeed, and not one person I've ever talked to who is still active in the industry about LAA has ever said LAA fixes anything other then tricking the end user into believing things are better.  So save yourselves the trouble and just follow the recommendation of turning the settings down for now until TSOP has done everything that they can and us modders have had a chance to incorporate their work into the things we're doing and you don't have to screw with anything potentially damaging your system in the process.

Have a nice day.

 

have a nice day

Reply #1623 Top

With all due respect, your wrong. I have had great success making programs LAA. And if you read my posts carefully, I never once said it would increase performance, which it wont, but it does make more memory accessible by the program and reduces the number of Out of Memory Crashes. I know, I have tested this on 32, 64 bit OS's with LAA enabled and disabled. Now, either you werent paying attention properly or, you dont actually know how to test it properly. I can only guess at which, but, there is a definite benefit.

Reply #1624 Top
Feds should be ALL capitals, no frigates, that would deferenciate the races signifitly. just an idea.

I play small fleets cause I believe a Trek universe, is a massive starship against overwhelming odds.

 

That would definitely make them different...

Reply #1625 Top

Quoting Carl, reply 1623
With all due respect, your wrong. I have had great success making programs LAA. And if you read my posts carefully, I never once said it would increase performance, which it wont, but it does make more memory accessible by the program and reduces the number of Out of Memory Crashes. I know, I have tested this on 32, 64 bit OS's with LAA enabled and disabled. Now, either you werent paying attention properly or, you dont actually know how to test it properly. I can only guess at which, but, there is a definite benefit.

 

I don't rely on something that could go and destroy (mess up) my rig thanks especially from what I have been reading from many of the experienced modders and coders out there. I only quoted that and that's from someone who knows a good deal about LAA