Fire TB - potential owning material
Now that he can finally auto-attack whilst moving (after god knows how long), a pure fire tb can now be played how it was designed to be played.
Imagine the ice tb first blood build where you take banded armor and gauntlets to catch the enemy with some suprise burst.
The same thing can now be done with fire tb, but with a more effective nuke with a shorter cooldown (fireball vs rain of ice).
After the initial chasing/skirmish's, ring of fire is incredibly good at holding ground when you can pick it up. If an enemy stands in it and eats fireballs/novas/AA they are not going to last long, and with hp + armor items you can potentially out-tank them.
For the build to work you will be wanting at least vlemish + unbreakable boots, maybe a plenor if you have mana issues, and then lots of hp + armor so you can tank a bit of auto atk dmg within ring of fire. Also practice your fake casting to catch those pesky oak penitence's or sedna pounces.
For the build I would say fireball is high priority, aura is high priority, ring of fire is high priority, fire nova is not so good imo, not sure it is worth the points when you need fireball + aura + ring of fire. Also maybe 1 point in deep freeze early so you can switch forms and interrupt slow cast abilities like big potions or tp's. Lvl 15+ improved fireball and the passive buff from the skill at the end of the ring of fire chain look very useful.
Fireball -> ring of fire -> switch -> frost nova -> switch -> fireball is also another potential strat to do some big dmg in team fights or solo.
So many things to try with TB, I hope to see him used more often in games now instead of UB + LE all the frickin time. This guy has sick AoE capabilities to handle generals and late game reinforcements, good chasing ability, and high potential for crazy ability dps which cannot be mitigated.
Really want to see how a 3v3 pans out with 1xice tb, 1x fire tb and 1x general ^^