UberFix
The UberFix is a compilation of bugfixes for Demigods version 1.2. The patches incorporated into the mod
are listed below along with the creator of the patch.
Download:
v1.02
Installer format: www.box.net (Recommended Download)
filesize: 334,609 bytes
MD5 Checksum: 5322667e9be4dbd0fc9cb44823a6dc81
Source Code: www.box.net
Old Versions
v1.01
Installer format: www.box.net
filesize: 322,544 bytes (Downloaded 223 times)
Source Code: www.box.net
v1.00
Downloaded 178 times
zip format: 16.5 KB v1.00 Mediafire v1.00 Box.net
exe format: 301.2KB v1.00 Box.net
Currently Included Patches
Uberfix 1.02
- Lord Erebus Poisoned Blood Potion Fix by Ptarth
- Poisoned Blood Potions can no longer be used by Lord Erebus to farm himself. He and his teammates treat his Poisoned Blood Potions as regular potions now.
- Oculus Electrocution Fix by Ptarth
- Health and Mana regeneration are now correctly stopped.
- Torch Bearer Projectile slowdown Fix by Ptarth
- Toch Bearer's fireballs and fireblasts now correctly accelerate to maximum speed when their target moves a great distance. This includes his Fireball Ability.
- Unclean Beast Ooze Suicide Fix by Ptarth
- Ooze now correctly ends when the Unclean Beast is low on Health.
- Oculus Sacrifice Fix by Ptarth
- Sacrifice now will heal allied units.
- Unclean Beast Post Mortem Plague Conflict Fix by Exxcentric
- Plague I and II no longer remove the Post Mortem death effect.
- Rook Move Attack Fix by Ptarth
- Rook now attacks while moving correctly.
UberFix 1.01
- Lord Erebus Mist Form Fix by Ptarth
- updated to end when mana drops below 125.
- ZikFix (Zikurat Tower Fix) by mrappard
- The Dark side towers on Zikurat while playing Conquest now spawn correctly, instead of at warscore 6.
- Orb of Veiled Storms Fix by Ptarth (bug reported by awuffleablehedgie)
- The Orb of Veiled Storms now deals ArmorImmune damage like every other demigod ability and weapon ability (except for the Doomspite Grips and Girdle of Giants, which have a cleave attack).
UberFix 1.00
- Minion +hp Fix by Ptarth
- Minions summoned by Demigods Generals [Sedna, Lord Erebus, Oak, Queen of Thorns, Oculus] with +minion hp items now have the correct health
- Oculus Brain Storm Fix by Ptarth
- Brain Storm now has a visual effect at all levels, instead of only when Oculus has Mental Agility
- Brain Storm now removes debuffs on targeted unit as specified by the rollover tooltip text
- Queen of Thorns Attack Animation Glitch Fix by Ptarth
- Reduced the lifetime of the QoT's root attack animation to make the animation look better.
- This is only a cosmetic change.
- Oculus Lightning Ball Summons Fix by Ptarth
- Lightning Balls will no longer summon in map void space.
- Oculus Lightning Blast Fix by Ptarth
- Lightning Blast now occurs at the origin of the target instead of the origin of the unit that procs the effect.
- Missing Oculus Shield Effect Fix by Ptarth
- Oculus now has a visible Shield effect.
- Heart of Life and Wings of the Seraphim Healing ends effect Fix by Ptarth (awuffleablehedgie provided starter code)
- The Heart of Life and Wings of Seraphim no longer stop their regeneration effects when the user is healed.
- Parasite Egg and Sludge Slinger Partial Fix by Ptarth
- Changed the Parasite Egg and Sludge Slinger so they can be used, although it isn't perfect.
Current Buglist (Todo list: Verified and replicatable)
- Rook Shoulder weapons having target locking issues
- I thought I had something to fix it. However, I'm having problems replicating the effect to test it.
- Fix the skill queue.
- Eg, if you tell a UB to grasp he tries to get into melee range and execute the grasp. If you tell him to spit, then it gets thrown to the back of the skill queue and he doesn't spit, he continues to follow like an r'tard. To fix it you have to issue a move command, then spit.
- AbilityTask.lua has the functions related to this. There are many interesting things in it.
- After finishing a command the demigod reverts to an attack/move order if previously moving towards a target
- AA targeting issues
- Like how Oak frequently swings with his Axe and does no damage or how Sedna will stand by a target without attacking
- This may be linked to the Rook Shoulder weapon problem or the command queue
- (http://forums.demigodthegame.com/356419)
- Demon Assassin stops auto-attack after warp strike. It should continue to attack the locked target... this would be natural.
- Rollover Data Error on flag tooltip while being captured behind fog of war.
- Demigods do not resume auto-attack immediately or change targets after using an ability.
- UB Post Mortem damage does not count as UB damage for the purpose of awarding gold.
- Move order is canceled when using effects (http://forums.demigodthegame.com/356694). The move order is turned into an auto-attack order.
- Inaccurate health bar on zoom in (http://forums.demigodthegame.com/356347)
- Language for engine messages (xxx has left, xxx has joined...) in game lobby uses the hosts language setting (this should be the users language setting): my russian is a bit rusty!
- Torchbearer respawns in Ice mode by default. This should be the last used mode (Fire/Ice)! Same for QoT.
- Queuing to grab a potion and then being Foul Grasped while picking up the potion and then UB getting Shadow Swaps allows you to pick up the potion instantly as long as you have contiguous line of sight. I've been able to do this roughly 25 in-game yards away.
- When a demigod switches primary weapon the window information doesn't update properly (mainly a QoT issue)
- This is a visual glitch, the weapon does change, but the window does not update correctly.
- Oculus cannot autoattack directly beneath him
Bugs Requiring Research List (requires verification and a reliable replication method)
- Light/Dark capping all flags creates "Invalid Game State" error (http://forums.demigodthegame.com/362132)
- This happens enough to know that there is an issue, but without a way to replicate it reliably it is beyond me to fix
- Torch Bearer's stat progression for PermaFrost Movement Debuff is 3%/10%/15%. It should probably be 5%/10%/15%
- "War Score" display at each teams' citadel is incorrect.
- It shows the average of the two teams' warscore, it really should show just yours.
- The citadels look to upgrade correctly.
- Minions still get stuck in citadels
- Need a map person to look into hedgie's proposed fix idea
- Oculus's Ball Lightnings attack animation sometimes sticks with permanent bolt from minion to target.
- Oculus's Chain Lightning effect sticks until his or target's death if target teleports during cast.
- Oculus sometimes becomes unresponsive after using Blast Off.
- Sedna's Silence debuff never expires under certain circumstances.
- Oculus moves very slowly when selected with Ball Lightnings.
- Pathing issues on Prison
- Selling Monk idols sometimes destroy summoning button
- To replicate: Summon Monks, Sell Monks (while idol is recharging), Buy a different type of idol (siege archer or warrior, possibly any other item too), Buy new Monk Idol. I can't replicate this any more for some reason.
Current Unfixable Errors (Can't do list)
- Sedna's low quality Silence effect causes speakers to silence
- Unfixable since we can't access and change the sound files
- Setting sound quality to medium fixes this for most people.
- Ping times periodically spike in-game (despite sufficient upload bandwidth).
- This is not handleable within lua
- Multi-game achievements fail to record progress properly.
- This is controlled by Impulse
- Overlay friend chat buttons constantly reappear.
- Controlled by Impulse
- Game result stats include players who joined and left lobby before match start.
- Controlled by Impulse?
- demigods.exe is looking for version 1.20.211 but is version 1.20.214 with the last patch
- GPG compiles the exe
- warning: 00:03:04: Granny: FileReading (c:\Work\forge\main\code\src\libs\granny\granny_file_info.cpp(152): File has run-time type tag of 0x8000002d, which doesn't match this version of Granny (0x80000026). Automatic conversion will be attempted.)
info: 00:03:04: Total Material Count: 24 Total Mesh Count: 24
info: 00:03:05: Can't find texture "/env/common/layers/none_normal.dds" -- trying fallback.
- Internal and Granny related, all GPG accessible only
- Oculus Stun Animation does not loop fluidly
- The animations are scripted in Granny which we don't have access to.
- Demon Assassin's movie on the character select screen was filmed using the wrong skin.
- The movie was made using Granny and Bink, we don't have access to Granny
- Assorted replay playback issues
- Game result stats include players who joined and left lobby before match start.
Current Nonbugs (Feature List)
- Mana/Health loss on item drop (http://forums.demigodthegame.com/360939)
- Working as intended I believe
- Oak's Shield can be interrupted
- This is most likely a lag effect
- Scroll of Restoration doesn't cure stuns
- The scroll only affects debuffs, not stuns
Bugs Fixed by Previous Official Patches (SD & GPG fixed it list)(not complete, just ones that come up)
- Match ending while dead results in "wind" effect persisting until game is closed.
- Sound looping issue (http://forums.demigodthegame.com/356935).
Current Potential Additions to the BugFix (Addition list)
1. SkillInfoMod
2. AIMod by Peppe
Current Semi-Active Project Members
Ptarth - guy who does stuff
awuffleablehedgie - guy who finds bugs
UhelligGudn - new guy with lots of energy
Plea to Community
If we want Stardock and Gas Powered Games to increase their support of Demigods, we need to demonstrate our commitment and our willingness to support it. If we want to accomplish anything worthwhile to demonstrate our commitment, we need to work together. If you have time, please consider helping out. Every little bit helps.