
Description : Who am I? I am your friendly neighborhood sp…..synnworld. Why am I doing this, because I personally love use QoT and think she is underestimated by most people. You may disagree, but remember two things; 1. This is my opinion and 2. You are brainwashed by fox 5 so shadd up puppet. Here I’ll discuss my builds with qot which probably have been seen 6000 times so no bitching you can leave right now….
The phrase : “Open form destroys armies, and closed form build armies.”
Some people don’t seem to understand the meaning behind this phrase, but I’ll explain what got from it. To understand this you have to understand the literally nonexistent differences between game play of generals and Assassins. Assassins are the big bad damage dealers and tanks while generals are the summoners and military leaders commanding and controlling armies to out power their enemy by numbers. Unfortunately someone left and another certain someone did not like a certain idea; therefore those who would like to play generals the way they were meant got fucked so yeah thanks for that
. Anyways to me QoT was meant to be the only dg who could be played as either a general (closed form and build her army), or as an assassin (Open form tentacle raping sedna.)
First build : Mother nature (Closed form)
Favor item : Ring of Divine might, Battle horn, cloak of night,
Pros
You require one mana helm
You will rarely be caught in a one on one thanks to minions.
Hp and mana bonus
AoE AA
Push power
The easiest army to build out of all generals
Cons
Without teammates or creeps you won’t get many kills
Bitchy players complaining you aren’t jumping head first into suicidal situations
Low hp even with bramble shield and mulch you are at risk going head first into conflicts.
Very….fucking…..expensive!
QoT beauty is hidden in a plant T_T
Replays
http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=109294
Build
1. Bramble shield
2. Shamblers
3. Moral (yea stat now bitch about it and get thrown to the floor by your dreads!)
4 Bramble
5. Shamblers
6. Mulch
7. Shamblers
8. Morale
9. bramble
10. bramble
11. mulch
12. Morale
13. Compost/entourage
14. Morale
14. compost/entourage
15. Morale
16. compost/entourage
16. Morale
17. compost/entourage
18. compost/entourage
19. compost/entourage
20compost/Tribute
Reason for skill build
Thanks to the last changes done to qot, I just don’t see entourage as important anymore. Shamblers were boosted, but entourage had to take a beaten for it. Compost could also be better; if the effect increased more than just her weapon damage, or the weapon damage of nearby teammates also then I might see it more worthwhile. Tribute is also pointless, because it the level you get it you have basically won or lose or miraculously trapped in a stalemate where two teammates disconnect and it is simply a battle of controlling the portals in a large 5 vs 5 match. Everyone has basically bought everything in the citedale and it is basically a matter of time for one person to slip up.
The mana cost between level 2 and level 3 shield is a fucking joke really; I know she is mana dependant, but damn there is a limit this should be taken.
item
I have no set strategy on what to get and when to get seeing how I am always switching around, but one thing II always do is get monks first. Sometimes I leave a none mana item off just to go two gloves.
Monks
Gladiator gloves
Siege archers
Berserkers
Vhels helm
Boots of speed
Unbreakable boots
Teleport scrolls
Capture locks
Gloves of fell-darkur
Strategy
Early game: At level 1 without items you can cast 2 shields away from the crystals. I always found casting bramble at the crystal pointless because it was gone by the time you reached a flag. This is the time to best take a flag and hold a lane with incoming creeps. You can push away any demigod but a spit and run ub, and you can aoe any creeps or minions that come along with the enemy demigod. By at least level 4 you should have traveled back to the crystal for mana and summoned shamblers.
Mid game: At this time you should be dependent on shamblers and idols to push lanes, and using shield to protect teammates. I say this 100%; only split your priests or keep your minions ways away from you is when you are returning to the crystal or they are attack a dg and you are taking a flag. Even with mulch and shield; you don’t have the type of hp to be far away from your monks without good reason. If a teammate needs hp then tell their asses to either come to you, buy potions, or meet you half way. Avoid dg vs. dg conflict all together; if your teammate is in a 2 on 1 keep a shield on them and keep minions attacking however they are attacking. They won’t bother with idols or minions as they get nothing from it, while on the other hand one demi is taking extra damage and your teammate is being shielded and healed.
Late: I really can’t say much here; you are either winning or losing. Miracle comebacks are 1/100,000,000,000,000,000 chance in this game because it lacks an X factor.
I was going to discuss another build, but I am two damn lazy right now so ya; maybe later.