Lose to win?
I had a waking thought about Elemental this morning. I don't know if that is good or not.
Talk of the end game being cool because the possibility for any player (Human or AI) to make a comeback will be included. I'm thinking then will I be able to take on the hardest AI, make no headway in the early-mid game and then WHAM!, kick ass for an endgame victory? (yes, I know that a victory will always occur at the end of the game
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If the endgame will still be interesting, then what is the point of the early and mid game? To set up the board for the important endgame, but the board setup doesn't really matter?
Its an interesting game design, I think it has alot of merit and I'd love to hear more about it.
*edit* Thinking about it, Settlers of Catan is a game where everything can change and the potential winner can stumble and be overtaken by others, but that has random elements in it to facilitate it. Any standard 4X game I've played is less like SoC and more like chess, and so a strong early-mid game makes the end game all but over. Maybe the lower your score the more likely your character could find an item, discover lost spells of destruction ect., I think i read that techs will not be fixed but random each game, perhaps a lower score increases the chance of getting the good stuff (spells or tech or items)? In this way you still want to be no. 1 because statistically its the position that the win will most likely come from, but if your not no. 1 then you have a greater chance of getting the ultimate spell, but its not at all definite.
The other route to take is the random bad thing that happens to the no.1 empire, but nobody likes losing a game because of a random bad event.