Ok. Even though this is my first post on this forum I've played this game long enough to find and create a very successful build for Queen of Thorns. It's not terribly different from the rest but I was 'inspired' by all the other builds in this strategy section. So. Ya. Here's my build.
1. Summon Shambler I
2. Entourage I
3. Bramble Shield I
4. Summon Shambler II
5. Entourage II
6. Morale I
7. Summon Shambler III
8. Entourage III
9. Bramble Shield II
10. Morale II
11. Morale III
12. Bramble Shield III
13. Morale IV
14. Bramble Shield IV
15. Morale V
16. Morale VI
17. Compost I
18. Compost II
19. Compost III
20. Summon Shambler IV
Item Build:
Favor Item: Ring of Divine Might
Starting Item(s): Priest Idol I
Early-game Item(s): Gladiator Gloves, Archer Idol II, Warrior Idol II, Vlemish Helm, Nimoth Chest Armor
Mid-game Item(s): Archer Idol IV, Warrior Idol IV, Gloves of Fell-Darkur, Priest Idol IV, Theurgist's Cap
Late-game Item(s): Nimoth Chest Armor => Groffling Warplate => Godplate, Vlemish Helm => *Artifact* Cloak of Flames
Some sutff you might notice...:
A few Issues you might find in the Build ability area...
1. Shamblers are taken early.
Two reasons,
a) Considering this is a Minion build it only makes sense to go with Shamblers ASAP with your Monks.
By taking Shamblers first you save that extra mana for that case where you get 1v2/3 without warnning and you need to run. At the beginning, this mainly for survivng that escape or for that odd push towards the enemy.
2. Entourage.
Shamblers received a buff to their stats at ability levels: I,II,III, & IV, and because of that Entourage went down by a lot.
Queen of Thorns
- Summon Shambler: Summon Shambler now increases health and damage of Shamblers as you gain new ranks. The values are 5/10/15 damage and 125/250/375 health.
- Entourage: Shamber buff decreased to compensate for Summon Shambler's boost. Damage reduced from 10/20/30 to 6/12/18 damage and 250/500/750 health to 165/330/495.
Shamblers now do an extra 5 for damage every rank. Entourage provides a very small extra bonus if you compare. so really, if you take Entourage, your getting an extra 1/2/3 damage... (When I look at this I lol at the fact that I'm trying to defend Entourage but all I can say is that you gain damage and health. more than Morale can provide early in game in this specific build...)
3. Bramble Shield is taken at level 3.
This is a minion build. You think your going to have any minions around it you cast shield when ever you feel like it? It's a bit far in the build, technically, but if your doing the build correctly (that is if you like it) you wouldn't need it frequently. If your needing it that much, your not micro-ing enough with your minions.
Favor Item and Starting Item is logical. No problems here. Early game to late will get guys angry. This build costs slightly more then others, if you haven't gussed by now.
QoT is shit right now, buying upgrades for your teamates isn't going to change that. For the other half of this build to work you need some decent players who actually are willing to buy currency and some tower regens for you so that you can concentrate on buying the minions and damage for them. Pushing will be extremly easy for you if your teamates do this for you. Which will actually help the whole team really. Now that I think about it, if you don't have to buy currency 1 and priests then you should be fine to both save up for cits and save up for upgrades. You just can't afford to be behind in damage.
Early: We need a full army fast. At lvl. 7 you MUST have atleast a lvl 2 Idol for each. (besides Priest but you could if you wanted to.)
Mid:At around lvl 8-11 you need now atleast lvl 4 Idols for both Archer and Warrior. Atleast. Later, that Fell-Darkur is going to make a HUGE difference in minion damage output. After buying the glove you save up now for Priest Idol IV. The reason why I think Priest should be taken last is because for one thing, Warriors soak up and basically distract other creeps and towers while the Archers deal the main shit towards their face. Priests, while their healing makes a huge difference doesn't play a big part in the damage dealing.
Late: Groffling for that extra resistance and CoF because of the lack of Mana items and a proper AoE.
Theurgist's Cap: This can be an optional item if you want. The reason why I took it is because, for one thing, it is the last item you get for any mid-game matches, and the other is because it actually pops up frequently if you haven't noticed. It actually appears at the worst times possible too. Since it has a 5% chance to activate sometime while that UB is attempting to deal some kind of damage to you that item will activate mid battle. Since the battle and micro is already hard enough some players wont notice it and take a huge beating for it. To me, this item helps a lot in 1v1 with minion support.
Pros of this build:
1. Minions will do a shit load of damage... really.
2. People wont treat you seriously (your the Queen of Thorns. who would give a shit) ...use this to your advantage.
3. In order to deal damage to you, the Demigod will either ingnore your minions and take damage, or fight your minions and still take damage. or, the msot common, run in cast an AoE ability. This will wont do shit. He will have to run, or he will die.
4. Towers will go down fast by lvl. 7+
5. Early game. Because of the early damage your Shamblers do, you will have the lane to yourself unless they start to hate you and go 1v2 
6. You can push easily...really easily...
7. Holding the line should never. EVER be an issue. If you are foced to run from ANY 1v1 fight your doing something wrong and should stop using this build. If you can't even hold the god damn line your just killing the team...
8. Farming is actually easy and possible 
Cons...:
1. Your weak.... shit weak. Your wearing nothing...literally nothing. The only thing she can show off is her noticably personal breeze that seems to be thrown at her head. That and other...more detailed things...
This shouldn't be a big problem though, so to speak. If your taking too much damage its because your either in the cluster fuck of your minions (Demigods will target you in the group instead of minions) or in front of them soaking the damage and not them. The only time when you should attack is when they, the enemy Demigod, is below 50% health.
2. You have 1 mana item. Again, this shoudln't be a problem. You need to micro your minions a lot in this build. You yourself will actually do little in the fight. If your constantly casting SS over and over again its because your sucicidng your own forces ex. throwing them at towers or just have them circle around for some reason...
3. It costs a lot. The build will be its best if your teamate support you a bit with the upgrades.
4. Takes a lot of micro for your minions if you want to save mana and yourself from contact with the enemy.
Some tips if ya wondering:
1. Minions go first, then you.
2. You always stay behind your minions (during battle) unless your going in for the finishing blow
3. Always have a full army.
4. Don't leave the crystal until you have the maximun of minions you can have at the time on the field and a BSyourself for a little boost.
5. This build late game gives you tanking capabilities, while this is great don't go ahead of yourself and be at the front of the line, your Shamblers do that for you.
6. Basically, everything you would normaly do, your Shamblers will now do.
7. The build is working if:
-you can fight and ALWAYS win 1v1 fights.
-you can leave your minions alone and can hold the lane by them selves without your help (Demigod's included)
-when your pushing and bringing down towers becomes rediculously easy for you.
-you don't die.
-the build is working when you kill a Demigod and all you get is "wtf"
-when, on the occasion, can hold off 2 demigods at the same time. Very possible.
Since this is my main build Critizism would be awesome actually. Throw in there an idea here and there. Maybe a compliment to boost my self-esteem...anything like that.
If you are interested...: http://www.gamereplays.org/demigod/replays.php?s=9bb97b55adb042553d609ad67b13d340&game=51&tab=upcoming&show=details&id=111365
(Ignore on the order I choose for items
not what I intended to do...)
...also if my overal strategy is missing something please tell me. Would like to have a proper startegy guide if anyone seems interested in this 