Each Idol Priest Level has its own CD

because apparently some ancient players don't believe it....

Yah so, um...I've been playing with some skilled old school people who don't seem to understand this one...

Say your team has two generals.  Each general has access to idol healers.  Each level of idol healer has a seperate cooldown.

What that means:  If my occulus gives your sedna a cleric, and your sedna gives my occulus a monk, we will each have one cleric and one monk.

And each of us will get a little more than twice as much healing as a result.  This isn't an exploit, it isn't a bug, it's a design feature that has been in the game since forever, and yes, it works. 

That's right kids, you get twice as much healing for about 600g more.

Please don't act like I'm crazy for asking to swap my cleric for your monk, anymore, k?

 

2,730 views 6 replies
Reply #1 Top

it's too much micro!

Though Irek and I used to do this. As Erebus, he would get Banded + Scaled Helm, I'd give him a monk early game. First shop, he would get Regen and Clerics, and he would give me a cleric.

Reply #2 Top

I wouldn't really do it, I mean monk priest are already game breaking.

Reply #3 Top

@ hedgie - exactly, though I tend to get three mana pots instead of the second helm, really lets me spam and it's the same difference early

Reply #4 Top

Eh I'll usually just encourage different ranks but not actually do the swapping (I micro for the first half of the game then get tired of it >.>).  Still helps out a TON when doing large battles though.

Reply #5 Top

Quoting Ke5trel, reply 3
@ hedgie - exactly, though I tend to get three mana pots instead of the second helm, really lets me spam and it's the same difference early

Didn't save you from dying anyway ^^;

Eh I'll usually just encourage different ranks but not actually do the swapping (I micro for the first half of the game then get tired of it >.>).  Still helps out a TON when doing large battles though.

Same. Mid-game everyone is porting around too much to make it worth it except for 2v2 games where there is less porting and typically only a single general, not two. Second, monks drop too fast mid-late game and if you don't upgrade them you need both of them to keep them alive for more than 3 seconds. 

Reply #6 Top

posted 3 monthes ago.. most of the people know