Quoting awuffleablehedgie,
Advantages of Fire:
- Shorter Cooldowns on all your abilities (compared to Ice) which means you can do additional "skill cycles" compared to Ice (which can't do very many skill cycles in a dogpile).
End of awuffleablehedgie's quote
RoI has 1 second less of a cooldown then Fire Nova. Deep Freeze is a 15 second to RoF's 10. So...the only advantage is the most inconsistant damage (other then on towers, which I do love the skill for).
Quoting awuffleablehedgie,
- Much, much more constant DPS (Fire Aura espiecially with Creeps and other demigods, Circle of Fire, Fireball on short cooldown)
End of awuffleablehedgie's quote
Its very situational DPS, but it is more DPS. Now, the only time I think that is truly a benefit is when pushing a tower solo. And honestly, I feel that Frost Nova works much better as it allows grunts to live longer (giving you fodder for more AAs) and avoid more dmg (due to the fodder standing alive)
Quoting awuffleablehedgie,
- Much less Mana consumption, means you can get by on just one helm, espeicially once you get the level 15 Circle of Fire skill, though you should still get 2 helms to be safe until that happens Then when you start getting Enhanced Attributes your mana requirements drop further and your hp increases by a little bit. Also, sigils (though you shouldn't sigil as TB, really).
End of awuffleablehedgie's quote
I love Inspirational Flame. I really do...but at level 15, you're pretty gimp other then making your team run faster. 1050 FB and 800 Fire Nova is really all you have (as RoF is too situational to add) and 1850 doesn't mean much. Meanwhile, with Fire/Ice, you have 3,425 burst at a longer range.
As for mana, like I mentioned before:
The 'Burst' of the Fire TB is:
Lvl 1-3: 300 (300 mana)
Lvl 4: 535 (380 mana)
Lvl 5-6: 935 (1,155 mana)
Lvl 7-9: 1,250 (1,535 mana)
Lvl 10-14: 1,650 (1,615 mana)
Lvl 15-20: 1,850 (1,915 mana)
This isn't including anything with CoF as I don't feel that counts as burst.
The 'Burst' of my hybrid is:
Lvl 1: 300 (300 mana)
Lvl 2-3: 500 (800 mana)
Lvl 4-6: 935 (1,080 mana)
Lvl 7-9: 1,450 (1,360 mana)
Lvl 10-14: 1,850 (1,640 mana)
Lvl 15-20: 2,150 (1,640 mana)
With Deep Freeze:
Lvl 15-20: 3,425 (3615 mana)
So, the only difference mana usage wise is:
Lvl 1-3 : 450/0
Lvl 4-6 : 600/750
Lvl 7-9 : 700/750
Lvl 10-14 : 800/750
Lvl 16 : 800/1000
Lvl 17-20 : 800/1250
This is between Frost Nova/RoF. If you have RoF, you will want to be using it more then you would Frost Nova.
This doesn't include Deep Freeze, but until level 11, it is only 350 mana.
I would say they are about even mana wise.
Quoting awuffleablehedgie,
This means you can go Blood if you want to. Blood == larger monk heals and more hp. A monk supported Blood Fire TB is one tough sucker to push out of a lane, even if it sounds kinda funny.
End of awuffleablehedgie's quote
If you think 800 HPs is worth the loss of mana from BotS, you're not casting enough.
Quoting awuffleablehedgie,
- Much more useful team abilities (Fire Aura)
- Easier to play (by far)
End of awuffleablehedgie's quote
Agree, except that Fire Aura isn't more useful then Frost Nova and Deep Freeze together.