[Suggestion] Infinite quests
So I've probably mentioned this before in other threads some time ago, but I thought I'd bring it up again. I think that one thing Elemental needs to keep it interesting and replayable is an infinite number of unique quests. What do I mean by this?
I mean that a player should never encounter the same quest text twice. When a player encounters the same quest twice or three times or more, the concept of questing gets stale very quickly. Now obviously it would be cost prohibitive to have a bunch of stardock-paid writers coming up with new quests. However, I think it's safe to say that there are plenty of capable writers who are going to buy the game that will be interested in volunteering their time to consistently write new quest text and design new quests. All Stardock would need to do is pay a part time editor to sift through the quest text and quest skeletons and decide which ones are worthy of making it into the game. Each quest would have a unique serial number, and it would be tagged on a player's machine every time they encountered it. The process would follow as such:
---Stardock creates a quest modding system (probably already been done.)
---Stardock hires a fluent writer as a part time editor (I wouldn't mind a job like that
).
---Editor puts out a call for "auditions." Elemental players send sample quests that they have written.
---Editor decides who amongst them are qualified to make quests and continues to take auditions from new players whenever they are sent.
---The qualified volunteers then continue to send in new quest text and skeletons whenever they have time/inspiration.
Now, there would be different kinds of quests with varying levels of complexity and varying levels of difficulty. The editor would regularly send messages to the volunteer writers telling them what is in high demand. For instance, they might need early game, low level difficulty quests with non-gold rewards.
The possibilities are endless!