When I play golem wars, if I ever see a ninja using throwing stars, I run behind them and start up a charge attack
Team deathmatch on the cage match as an archer is the most fun. I've gotten >300 kills in 21 rounds before
The mage's jump attack has the strangest hitbox ever, and the delay isn't too bad. If you figure out exactly where it hits, you can learn to hit two people at once, and it does really good damage. To me, the whirlwind is exceptionally useless except on gravity for annoying people trying to go up the elevators (although a decent player can hit you with a ranged attack before you can blow him down with your whirlwind) The mage's front grip is arguably the best in the game because 9 times out of 10 the guy will die. I really wish mages could swap weapons faster though, the delay on that is insane. The bombs would be so much better if you could switch back to melee a bit faster.
I agree, juggling is really annoying - their should be separate timers for attacks from >2 people attacking you, and attack speeds should not be allowed to go below the delay between stuns. Literally, the only thing you can do against a really good ninja is block-grip on the first attack, which is insanely hard if they're fast. The glide is also really annoying because if you try any attack, they can just glide through it and then grip you.