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Making your own world

Making your own world

Elemental_1275167226

Getting ready for beta 2. It’ll either be this Thursday or the following Thursday. Last week I was visiting journalists on the west coast showing off Elemental so i didn’t get to work on the AI and some other pieces of the game that I think need to be a bit further along before beta 2 starts.

The modding tools won’t be part of beta 2 (they come with beta 4 which is expected to start sometime in July).

Now, the richness of the included modding tools is not because we’re anti-DLC.  There will be plenty of expansion packs for Elemental in the years ahead.  But we strongly believe that the community itself may find lots of interesting things to do with the world of Elemental (and beyond) if we provide consumer-level tools to do cool stuff.

If you think that screenshot above is neat, wait till you see the video since all of that is animated too.

97,797 views 54 replies
Reply #51 Top

Great news as always. looking forward to all the juiciness. The campaign sounds too cool.  :thumbsup:

Reply #52 Top

Beta 2 still will lack quite a bit of stuff like the Workshop (the modding tools), Tactical Battles, and a number of other things.

For the initial beta 2, we're taking OUT diplomacy (we're redoing it based on some things we've learned) and the Fallen won't be in the initial beta 2.  They'll be back in a couple of weeks after beta 2.

Reply #53 Top

Quoting Frogboy, reply 52
Beta 2 still will lack quite a bit of stuff like the Workshop (the modding tools), Tactical Battles, and a number of other things.

For the initial beta 2, we're taking OUT diplomacy (we're redoing it based on some things we've learned) and the Fallen won't be in the initial beta 2.  They'll be back in a couple of weeks after beta 2.

Even lacking some stuff I'm sure that Beta 2 will be FUNtastic (believe-me, I had plenty of fun during Beta 1z)

Based on the actual development, do you expect Beta 2 to come out THIS thursday or the next?

Reply #54 Top

It would be very nice if the tile builder allowed the user to specify a random chance that an object will appear and what model it will use. This would be very useful in many situations but especially so when creating tiles for natural terrain like forests.