With the (perhaps optimistic) prospect of a series of patches coming through for DG, it seems appropriate to start coalescing as a community on what we'd like to see changed. I am happy to see another Balance Thread has appeared and I hope people contribute to it.
I'd like this thread to only concentrate on Sigils, which have an enormous impact on gameplay in Demigod. Please post your arguments for keeping Sigils as they are, or changing them. I recommend responding using one of the following options:
A. Leave Sigils alone. (8)
B. Eliminate Sigils. (5)
C. Nerf Sigils (but don't eliminate). (13)
D. Buff Sigils. (2)
(Current vote tally is highlighted: as of 6-12-10, 7:30am EST)
You can simply leave your answer, or provide a reason.
Personally, my answer is B. I'd rather see Demigod without Sigils anymore. Players lean on them so heavily, they've become a mid/late-game necessity. The vast majority of players are carrying around Ports, Locks, and Sigils from level 7 on, which is certainly cutting down on the "actual" consumable item variability. I also (and this is purely IMO stuff here) find the idea of an insta-health boost in the middle of a battle a little distasteful, and contrary to the overall strategic flavor of DG.
If this thread is active, I'll start tallying people's responses to the issue and post the results (a poor man's poll) here.