Overly easy? How many ppl were you playing with? What would you like me to add to make it harder (already the next version should be much more difficult).
Also, tonight i am going to work on code for wave buff (to buff units per wave). I was thinking that i will add a 6.25% buff to health and damage per wave (this will stack with the number of players buff) would be enough (it would raise the health of a standard minotaur from 300 on wave 1 to 1200 on wave 20.
Going to try to add 4 new units (bosses for levels 5, 10, 15 and 20). More info will be released on this as i code it in.
Will also be looking at raising the wave cap to 30 for next release along with the addition of (probably but depends on how long it takes so it may be less) 10 new unit types. I will also be returning the hammerslam ability to Babylon titan for next patch.
I will be removing both teleport scrolls and teleport favor items. Along with eribuses/occuluses warp, cloak of the night. For now i think that i will leave warp strike ingame as it will only allow you to pass through a single wall and only when you have a target. These skills will be replaced with new Active abilities.
-Edit - teleport scrolls will remain (although all other teleports above will be removed) however, the cost of these will be significantly increased as their value is ,much higher in Enfos than standard demigod (they will allow you the only method of quickly moving too and from the portal).