hey guys. Currently the difference between the two files is two lines of code (effectively) - delete portal and increase the wave counter variable check to account for 2 portal being active. I knew when i released the mod that they would conflict ie:
Further, to switch between mods you currently have to remove all other versions of enfos before installing. Both mods currenlty use the same install path.
but it was really late at night lol, and i had work in the morning. I just figured not many ppl would be into the singleplayer version if they play online.
Basically if you rename one:
and leave the Multiplayer version as :
They should work (as any files hooked directly ie :'/mods/enfos/icons/' will be hooked exist and so successfully hook when the game tries to run them.
I will be working towards releasing another patch soon that will make this non issue (will be a single installer for both mods).
Some more questions for everyone, with my replies for each. If you have the time can you pls do the same ?:
1. Do you play the current version with any lobby options changed (ie what are your favorite or do you just play default). Also how many ppl do you play with (on a team)?
I for this patch i have been playing on High Experience (this now affects all creeps types) and have been setting starting gold on High. I have been playing on the singleplayer map (have yet to try a multiplayer game) with one other person (Swoxks).
2. What level (demigods) do you reach by the time you die. Further what wave (warrank - press tab) is the highest warrank you have got too.
With the above settings i have reached level 50 once but average about level 38-39 by the end of warrank 20.
3. What is your favorite character and or build?
Rook (other player plays UB with a similar setup).
gods strength 6
structural transfer 7
boulder roll. 8
stats/towers/structural transfer /gods strength till they are all maxed
then i buy the other skills in no particular order.
2 teleport scrolls
as many rejuvination potions as i can carry (large)
Nimoths chest after warrank 8. - latest available time to shop before first boss due to cooldown on teleport scroll.
Girdle of giants
Currency 2 and 3 - remember this is the only other way to make money in this mod and level 3 generates a whooping 35 gold per second.
The whole point of this build is that you are a super tank. Stack health and armor and with armorment you will be very difficult to knock down. Structural transfer is a free pot and as you have no other real active abilities; bolder roll doesn't use much mana while towers will quickly become really cheap - 200 mana); you are free to not have to buy any helms at all. Groffling, unbreakables, platemail of the crusader, mageslayer/askendor, orb of defiance.
By the end of the game you will be striking for 900 damage in an aoe cleave at a very fast rate. use towers for health and armorment when facing giants, golems and bosses.
Note: I hope to be implementing new skills for all the demigods - Currently most demigods have enough skills to fill about 35 levels, however the level cap is 50 so i am looking at adding new bonuses to skills to enhance existing abilities so info about builds you would like, currently follow would be awesome (i will prbly go looking through the ideas forum lol).
Ok Changes for next patch (although feedback is welcome) :
For the next patch i will be increasing the amount of gold provided at the start to the players. all other gold functions will be left as they are.
Exp gain rate will be shifted to match that of lobby setting high. This allows the player to level faster giving a more satisfying experience.
Creep spawn warrank wave buff will be increased from 6.25% to 8.5% for both health and damage. - note that this buff applies retroactively to all previously summoned creeps. Kill them fast!
Increase the per player buff to -25%/50%/100%/150%/200%
2 Towers at the citadel will be added to the map to mop up a stray creep or 2 that makes it to the citadel.
I will also be trying to implement:
Building firepower I: Purchases 1 tower at the top of the U - bend
Building firepower II: Purchases a second tower at the top of the U - bend
Building firepower III: Purchases a destroyable health crystal at the top of the U - bend. This crystal will heal for (probably) 50% heal
Reducing creep wave numbers and increasing difficulty.
2 new minions
Citadel upgrade purchase : 2 ranks. cost to be determined
Add some new artifacts.
Potentially ----- Add some minion items to increase the effectiveness of minions lategame. ---