soase-maelstrom soase-maelstrom

[MOD] Maelstrom [Trinity | Rebellion]

[MOD] Maelstrom [Trinity | Rebellion]

http://www.soase-maelstrom.com/

 

Compatibility

Maelstrom is currently compatible with

Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94

_________________________________________________________________________________________________

Credits

For contributions in testing and concepts
ICEman, Quiet_Man, Malanthor, UncleJ and many others
_________________________________________________________________________________________________

Introduction

The Maelstrom Mod introduces four new races to the SoaSE Universe.

It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.

All of the new races are independent of the original races and have unique strengths and weaknesses.

Learn more and download the Maelstrom Mod at ...

ModDB Website                    

 

______________________________________________________________________________________                               

Please note that for all mods the 'Installation and Change notes' are included in the download.

Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.

Installation & Release Notes

4,204,353 views 1,681 replies
Reply #676 Top

And yes i know that the sins has no description of planets, the description it is for you to understand what kind-a planet it is, instead...

Reply #677 Top

If u don't gonna make this mod or the bonuses I've make, use some of those planets to maelstrom, and please tell me what planets u are going to use and what stars are-u planning to create cause i am REALLY curious!!

Release 3 of Maelstrom, which I am just finishing, will not have new planets. However I have reworked Ancient and Fortified planets.

The choice of planets will be based on interesting combination's of meshes, textures and particle effects.

And plus i wanna know at what to expect from my part of work...

and if u want i could send-u a music for place it in the menu...

I am happy with the current music. However I am thinking of making a minimod or two for Maelstrom - alternative music/voices/effects. Each race requires 15 music tracks, i.e the mod requires 45 tracks in total.

even tough you don't gonna make these bonuses select some of those new planets if u want...

I will let you know when I get around to it ... in a couple of weeks.

And yes i know that the sins has no description of planets, the description it is for you to understand what kind-a planet it is, instead...

Thank you. My point is that apart from meshes/textures/effects a planet is defined by a title, bonuses and entity setup. What might be worth while is to include your detailed descriptions in either a game 'loading screen' or on the Maelstrom website attached to a picture of the planet.

PS: sending pm's to me does not mean I will answer you more quickly. I am back at work and it is busy. You will have to be patient.

Reply #678 Top

What might be worth while is to include your detailed descriptions in either a game 'loading screen' or on the Maelstrom website attached to a picture of the planet.

 

It will be great both ideas! :grin:

Do as your heart's desire... And better if-u are planning to put those descriptions, in the loading screen cause the players will better understand the purpose of the planet... :thumbsup:

Reply #679 Top

Do as your heart's desire... And better if-u are planning to put those descriptions, in the loading screen cause the players will better understand the purpose of the planet...

Thanks ... when I get to it I'll send you the results for your approval.

Reply #680 Top

I'll send you the results for your approval.

But you know my e-mail address by anyway?

And by the way do not forget to make the worlds similar to the pictures of them... so that i know at what i am looking! |-)

Reply #683 Top

univeraakh what was the old version & what is the new version?

harpo

 

Reply #684 Top

But you know my e-mail address by anyway?

I'll send a pm here.

Reply #685 Top

i have finished to update my sins to a more actual version and it breaks apart when i am enabling the mod...

i mean it completely breaks apart; all the scripts...

As harpo asked ...

univeraakh what was the old version & what is the new version?

i.e you have installed the wrong version or your Sins install is corrupted.

Does the problem occur on your customs maps or the Sins standard maps?

Reply #686 Top

univeraakh what was the old version & what is the new version?

i.e you have installed the wrong version or your Sins install is corrupted.

Does the problem occur on your customs maps or the Sins standard maps?

 

my mistake guys sorry... when my computer crushed down cause a very powerful virus i needed to reinstall windows and delete all other programs.. and it seems that in the local disc C it remained a corrupted version of the sins and as i have a LOT of icons in the desk and case i haven't wake up completely it seems that i have opened the wrong sins and... the results is that i have this misunderstanding... cause the original sins isn't corrupted and it is up to date and no need to update the think is that if u don't sleep well you can hardly understand your own computer... :grin:

 

Reply #687 Top

Release 3 of Maelstrom, which I am just finishing, will not have new planets. However I have reworked Ancient and Fortified planets.

this is what you said at Reply #648:

"Release 3 of the mod will focus on new Planetary Structures"

Reply #688 Top

this is what you said at Reply #648:

"Release 3 of the mod will focus on new Planetary Structures"

Correct ... a Planetary Structure is not a planet. Planetary Structures include extractors, frigate/cap factories, tradeports and so on - 42 in total.

Reply #689 Top

But you know my e-mail address by anyway?

I'll send a pm here.

where is the PM?

 

Reply #690 Top

Planetary Structures include extractors, frigate/cap factories, tradeports and so on - 42 in total.

Dude you really know how to put yourself to work... |-)

Reply #691 Top

where is the PM?

PM is an abbreviation for Private Message. I also have your email ... if you remember I replied to you via hotmail.

Dude you really know how to put yourself to work...

Just trying to be thorough ... majority of the work is done.

 

Reply #692 Top

PM is an abbreviation for Private Message
  i know that...

i was asking this

where is the PM?
cause i didn't knew where did-u sent it... i mean on this site or directly on my e-mail...

cause i looked on my PM in box and i didn't saw anything... :wc:

A and by the way HAPPY NEW YEAR 2011!! :grin: :thumbsup: :thumbsup:

Reply #693 Top

I will let you know when I get around to it ... in a couple of weeks.

... expect a pm then.

A and by the way HAPPY NEW YEAR 2011!!

And a happy New Year to you!

Reply #694 Top

SoaSE do you know by any chance how to create sky-box textures for sins and how to make-em work... |-)

Reply #696 Top

So this is a mod with 3 new races, but yet you use a whole bunch of Battlestar Galactica ships? So many ships models are ripped off from other mods. D- at best.

Reply #697 Top

So this is a mod with 3 new races, but yet you use a whole bunch of Battlestar Galactica ships? So many ships models are ripped off from other mods. D- at best.

If you define a mod on about 15 models then you are partly right. In fact there are 42 planetary models and 50 ship models in the Maelstrom mod.

The BSG model's are not from other mod's but from a chap called Coxxon who made them readily available to modders.

Release 4 of the mod will focus on new fleets for at least 2 races.

D- at best.

Maelstrom is available for D, E and O.

Reply #698 Top

Quoting Kenshirou, reply 696
So this is a mod with 3 new races, but yet you use a whole bunch of Battlestar Galactica ships? So many ships models are ripped off from other mods. D- at best.

The fact that a mod uses existing models does say nothing about it quality or value. In fact there are very very few mods out there (and I don't talk about sins only) where everything is done new and even less good ones. It is just too much work.

So better a good rip than something badly done yourself or even worse done nothing.

Reply #699 Top

Maelstrom is available for D, E and O.

*giggle* I love simple sarcasm.

The fact that a mod uses existing models does say nothing about it quality or value. In fact there are very very few mods out there (and I don't talk about sins only) where everything is done new and even less good ones. It is just too much work.

I agree about the quality value statemet. However, the real chore is texturing not so much making or finding people to make models. Funny thing is the same people will pick on custom built models too IMO :( *sigh* There just seems to be a group of people that like to be overly critical without investing anything into the process.

Personally I think the most complicated part of modding is coming up with the idea and translating it to the game. Try creating just one race with unique research trees, abilities, names, etc just to see how difficult it can be.

If modders were professional game developers, do you think they would give away their stuff for free? Enjoy the mods for what they are and keep the criticism constructive please.

Reply #700 Top

My graphical mod uses fillers from Bailknight's graphical mod. That doesn't make it a bad mod. Most people who see it like it.

It's EXTREMELY difficult to do some 700 individual and unique effects. It took me 2 years to do about 500 of them, mostly the ones that Bailknight didn't do.

Soase-Maelstrom is doing top quality work here. Unconstructive criticism is not welcome.