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The 2nd Demigod Community Tournament - Rules and Registration

The 2nd Demigod Community Tournament - Rules and Registration

Pacov's Last Stand

Welcome to the 2nd Demigod community tournament (Pacov's Last Stand) - rules and registration thread!   


UPDATE 1:  The scheduling thread has been opened.  Please head over there and post when you are available to play:  http://forums.impulsedriven.com/399006

UPDATE 2:  A new version of uberfix is available AND is required for the tournament.  Please see here and download/install:  http://forums.demigodthegame.com/399037

UPDATE 3:  The RESULTS thread has been opened.  Please head over there to track your wins/losses/replays:  http://forums.demigodthegame.com/399047

Update 4:  Registration is now closed.  Alternates are still allowed, but no new teams will be allowed to register at this point.

Update 5:  Added ventrilo (voice chat) server information for those of you that would like to use voice chat.  It also helps in finding people that are ready to play their matches!

Update 6:  The replay commentaries/discussions thread has been opened:  http://forums.demigodthegame.com/399150.  Check this thread out for news on live streaming events during the tournament along with commentaries and video for some of the games in this tournament!


This thread will cover all of the relevant rules and registration information.  Please see below for all of the details.

The tournament began on 10/16/2010.  Please be aware that this tournament will not begin and end on 10/16/2010.  It will actually take several weeks to complete. 

Background 

In April 2010, we started our first community demigod tournament.  The tournament was 2v2 and certain demigod selections were restricted.  The tourney carried a crash prize donated by people in the community and was won by the two man team of zen_god and King_of_thorns.  For more details on that tourney, read up here: (http://forums.demigodthegame.com/380837). 

Tournament Format

  • The tournament will be played as a 3v3 round robin tournament.  Round robin simply means that there is no elimination outside of disqualification.  Your team will play each and every team.  
  • Each match in the tournament will consist of 3 total games. 
  • We will track every win and loss.  The team with the most wins is the winner of the round robin portion of our tournament.
  • After the round robin has concluded, the top 4 teams will battle it out elimination style in the best 2 out of 3 games. 

Tournament Rules

  • All matches will be played on cataract with default settings (the only exceptions being AI HP on Very High and AI Gold/XP on low). 
  • Each team will play 1 round on the light side, then 1 round on the dark side.  In the 3rd round, if each team has 1 win, the team that had the fastest win in game 1 or 2 gets to pick the side they want to be on.  If one team already has 2 wins, the team with no wins gets to pick the side they want to be on (keep in mind the following rule). 
  • The team that is on the dark side must pick their characters and ready up first.  Then the team on the light side gets to pick and the dark side does not have a chance to adjust their characters.
  • Players using oak may not use spirits to perform a citadel rush.  Any player doing this will have their entire team disqualified for that game giving a win to the opposing team. If you don't know what this terminology means, odds are you aren't citadel rushing with spirits. 
  • Players MUST form their own teams
  • One player from each game must report their stats in.  We will open up a tournament stat tracking thread after the tournament begins. 
  • To track your wins, you must do the following - post the replay at gamereplays.org.  If you have issues with gamereplays, upload the file to rapid share and provide us with a link.  One player from the winning team should do this for each and every match. 
  • Each team must complete a minimum of 2 matches (6 games) per week.  If there are extenuating circumstances, then the decision making panel will review them.  Failure to complete 2 matches per week will result in a disqualification for your team. 
  • ALL teams are required to use the version of the uberfix mod here:  http://forums.demigodthegame.com/399037

Alternates

  • Each team is allowed to have exactly 1 alternate
  • The alternate must not be participating in the tournament (either directly registered for the tournament or on a duplicate account). If it is discovered that the alternate is a player that is already in the tournament, but using a different account, all of those matches will be forfeited.
  • The same alternate cannot be used by multiple teams
  • If a team wins a cash prize with an alternate on their team, that team must determine how they will handle the prize money.  The decision making panel has nothing to do with how you choose to split up the money.

Prize 

There will be a cash prize > $600.  Jongalt will be handling the collection of the money for this tournament.  We are discussing the prize money in this linked thread:  http://forums.demigodthegame.com/398009.  We appreciate any contributions to the prize.  YOU ARE NOT REQUIRED TO PAY TO PLAY IN THIS TOURNEY. 

Here is how we will be splitting the winnings from the pot:

  • 10% goes to the team that wins the round robin
  • 50% of the balance goes to the winner of the playoffs
  • 25% of the balance goes to the 2nd place winner of the playoffs
  • 15% of the balance goes to the 3rd place winner of the playoffs
  • Participation raffle - 1 player from a team that has completed all of their games in the tournament will be entered into a random drawing after the tournament ends.  That player will receive a prize of $30 as incentive for finishing the tournament.  This money will be taken from the total cash pot before any other money is distributed by percentage.  Any player that has won a cash prize is NOT eligible for the participation raffle.

Demigod Selection

Each 3 man team must use the following formula to make their Demigod character selections based on a 7 point maximum.  Be aware that no duplicate demigods are permitted on the same team.  This means you cannot choose random.

  • Demon Assassin/Regulus - 1 point
  • Oculus/Queen of Thorns/Senda/Torch Bearer - 2 points
  • Lord Erebus/Oak/Rook/Unclean Beast - 3 points

Tournament Time Zone

The official time zone of the tournament is set for EST US time.  Players that are outside of that timezone are certainly welcome to play.  However, if there are significant scheduling difficulties due to players unable meet at the same time, the team furthest outside of the EST zone will most likely be disqualified or forfeit that match.  This rule does not excuse folks in the EST zone from any responsibility.  All parties in this tournament should endeavor to schedule their matches with other teams and try to be as flexible as possible. 

Decision Making Panel

This tournament will be governed by a decision making panel consisting of pacov, McShane, hedgie with Jongalt as an alternate.  The panel's purpose is as follows:

  • Review any scheduling issues and making the final decisions with regards to disqualification. 
  • Reviewing replays as required (crashes and desyncs)
  • Resolving any disputes that arise

The panel's decision on all matters will be the final word for this tournament. And last, the members of the decision making panel will not make any decisions on the games they are playing in.  We didn't have a panel in place for the first tournament and that was a mistake. 

How will we handle crashes

If there is a game crash, the players involved in that match should see if they can come to a consensus on the probable outcome of the match.  If there is no clear winner, the 2 teams should replay the match using the exact same demigods and sides (light/dark).  If there was a clear winner at that point in the game, then that team should be awarded the win.  If the 2 teams disagree on the outcome, then the decision making panel will review the replay of the match and render a decision.  Be aware that the decision making panel must agree that a specific team was going to win or the results will be thrown out and the match redone.  Please be thoughtful if you want the panel to review a match. 

How we will handle invalid game states

The lastgamereplay file is still created in the event of an invalid game state, so it is still possible to review the results of a match.  In the event of an invalid game state, players should attempt to resolve the issue exactly the same way as game crashes.  If you believe foul play occurred, submit the replay along with any screen shots, etc, as evidence and the decision making panel will review.  If there is a CLEAR consensus that a team is willingly triggering invalid game states, that team will be disqualified after a thorough review of the facts and will no longer be able to participate in the tournament.  If your game does crash, it might be advisable to take a screen shot of the crash as proof.  Be aware that we know invalid game states can occur without any sort of foul play, so please be mindful when submitting requests for review.

Current Teams:

  1. Soccermom, OMG_Zex, pacov
  2. Orcun, McShane, Defender
  3. beastmode, generalG, stiffyG
  4. IamKira, Mith, Zen_God
  5. bad daddy/chiefy/trousersnake
  6. jongalt/OMG_nomilarac/thundercles
  7. rwcupcrazy/pwnage_69/nojokes
  8. Iz_, Darz4, Darkliath
  9. Anneliese_the_Beserk/Udo_Juergins/Don_Doen
  10. Eltimes/Lols_SeaWolf/DreamCatcher
  11. OMG_jona__/4nana/kalel
  12. Nacelle, VulturePwns, LoCoJoK3R
  13. RobertMunch/FC-FuneralPortrait/DeadDemi
  14. Commando51, Rezzan, and T-Schert
  15. arkANG3L, swordguyj, and Firefromthesky
  16. brasher01/brokenstrong/beckad1(prozombe)
  17. Maxsteel32/Sebacoyl/Stilr
  18. Mortora/Nate_the_Great1992/SD_Zebrafox
  19. Bartleby/aberrator/nnnils\
  20. tsk-mandingo/ruiprsg_/kobzos

Registered Alternates:

Please be aware that other players are elligible to be an alternate based on the rules outlined in the alternates section.  I've simply left this list here so teams will know at least a few of the players that might be available as alternates. 

  1. busdude
  2. doggu
  3. gl-Spectre
  4. johnkout7
  5. jorune2112
  6. Kiamori
  7. OmicronLyrae
  8. Ouch-That-Hurts
  9. Renfri
  10. Rocchinho
  11. Taharos
  12. volen20

For any of you that would like to use it, we have a public ventrilo (voice chat) server that you are welcome to use for the tournament.  Even if you don't have a microphone, if only 1 person on your team does, it can be very useful to use voice chat (at least 11 of the registered teams will be using voice chat.  Why not you too?

Here's all of the info you need to get started:

Here is where you can download the client (its free): http://www.ventrilo.com/download.php

Here are instructions on how to use ventrilo to connect to a server:  http://www.ventrilo.com/setup.php

And here's the needed server info:

Server Name:  Lagwar's Ventrilo Server
Hostname: 
oxygen.typefrag.com
Port:
50216

I have created some password protected channels for those of you that would like to use the server.  Scroll down until you see channel Oh My Demigod.  You will then see tournament channel 1/2/3.  The password for these channels are demigod.  Let me know if you have any questions. 

1,807,473 views 924 replies
Reply #326 Top

Quoting DaddyMandingo, reply 328
I'm in

added you.  Thanks!

i want in! i'm never on forums, someone email me at [email protected] << i check daily.

Added richz403. Thanks!

Here are the official voting results for demigod restrictions after voting.

1 Point - DA or Reg

2 Points - Oculus, QoT, Senda, TB

3 Points - Erb, Oak, Rook, UB

No duplicates allowed and you can have a maximum of 7 points per 3 man team.

We decided to go normal towers after voting. 

what about if during the match one player will disconnected? how will we judge this ?

-rematch?

-all players press concede and then play new match?

-what if one team has big advantage (locked opposite portal or got gigants etc) and then a player will disconnected? match continous or what? we count it as a win?

We came up with a pretty decent system in the last tournament for dealing the dc's and desyncs.  I'll get that info added to the OP, but we think its a pretty fair way of handling things. 

Andy just another reminder - YOU HAVE TO FORM YOUR OWN TEAMS.  So, if you've registered, that's great, but until you have a team formed, you won't be able to participate in the tourney.  We will not be pairing folks up like we did in the last tourney.  So, if you see anyone in the list that isn't on a team yet (their name IS NOT highlighted), contact them directly or leave a comment in this thread for them.  It's best to be a little proactive with this if you want to participate in the tourney.

Reply #327 Top

Quoting OMG_pacov, reply 329


Here are the official voting results for demigod restrictions after voting.

1 Point - DA or Reg

2 Points - Oculus, QoT, Senda, TB

3 Points - Erb, Oak, Rook, UB

No duplicates allowed and you can have a maximum of 7 points per 3 man team.

So, what we are saying is we never want to see Occ, Qot, Sedna, TB or DA in a game?

What we really want is Mana side Oak or UB, paired with Reg and another 3 pointer on health? :\

Reply #328 Top

Are we playing tonight Orion? And is there anyone out there looking for practice games tonight with tourney rules 9-11EST?

Reply #329 Top

Quoting LORD-ORION, reply 330

Quoting OMG_pacov, reply 329

Here are the official voting results for demigod restrictions after voting.

1 Point - DA or Reg

2 Points - Oculus, QoT, Senda, TB

3 Points - Erb, Oak, Rook, UB

No duplicates allowed and you can have a maximum of 7 points per 3 man team.


So, what we are saying is we never want to see Occ, Qot, Sedna, TB or DA in a game?

What we really want is Mana side Oak or UB, paired with Reg and another 3 pointer on health?

well the third character would be either da or reg who are really weak so it somewhat balances. For example, if you go ub rook you basically have no general. So you will see Occ, Qot, Sedna, TB or DA in a game.

Reply #330 Top

well the third character would be either da or reg who are really weak so it somewhat balances. For example, if you go ub rook you basically have no general. So you will see Occ, Qot, Sedna, TB or DA in a game.

Agreed.  Because of the options out there, I really don't think every game will be oak/erb/reg (or da).  That will certainly happen, but there's enough variety there so that other options are quite viable. 

Reply #331 Top

Quoting LORD-ORION, reply 330



Quoting OMG_pacov,
reply 329


Here are the official voting results for demigod restrictions after voting.

1 Point - DA or Reg

2 Points - Oculus, QoT, Senda, TB

3 Points - Erb, Oak, Rook, UB

No duplicates allowed and you can have a maximum of 7 points per 3 man team.




So, what we are saying is we never want to see Occ, Qot, Sedna, TB or DA in a game?

What we really want is Mana side Oak or UB, paired with Reg and another 3 pointer on health?

Maybe a maximum of 6 points would be better ?

Reply #332 Top

Quoting BadDaddy8, reply 331
And is there anyone out there looking for practice games tonight with tourney rules 9-11EST?

Yes

 

Reply #333 Top

Quoting OMG_Jongalt26, reply 335

Quoting BadDaddy8, reply 331 And is there anyone out there looking for practice games tonight with tourney rules 9-11EST?
Yes

 

Excellent. We'll look for you.

Reply #334 Top

Quoting Bloodowl, reply 334



Maybe a maximum of 6 points would be better ?

that would restrict the variety tremendously. you couldn't have sedna, occ and rook for example. I believe the currenst system is just fine.

Reply #335 Top

Here is the donation thread:

http://forums.demigodthegame.com/398009

 

Also Pacov, we can discuss the percentages either in this thread or that one.  I added the preliminary percentages that i originally posted cause when i was typing it up I forgot that you wanted to have that discussion prior to posting.  I'll just leave it in there for now and can update it if necessary. 

Reply #336 Top

Point system suggestions:

 

System 1:

You win a game, you get 1 point.

If you lose a game you get 0 points.  The teams with the most points are the winners (or go onto a final shoot-out, which can be discussed after the point system is ironed out)

 

That's about as simple as it gets, why have anymore?

 

System 2:  (weighted - controversial)

You win a game you get 2 points

You lose a game you get 0 points

You win a game against a team with Two tier 1 players you get 3 points

 

The primary reason for going with 2 points per standard win is the minimize the impact of the additional points for beating the favored team.  If we did a single point system [as in system 1 above] and the underdog team wins then it's as if they won an additional game, which i think is too much.  This way the underdog is just scored with a 1/2 additional game.  Honestly i think this is pretty fair way to boost the other teams.  It also adds a bit more pressure to the teams that are expected to win.

 

what do you guys think?

 

 

Reply #337 Top

You win a game against a team with Two tier 1 players you get 3 points

yeah, but that get's us back into a discussion of who exactly is a tier 1 player again, and different people have different opinions - so that, would just slow us down.  Best to just drop that idea, imo. 

Back to your first idea, is there any downside at all to win a game, get 1 point -lose a game, get 0 points?  If there is no downside, then I say go with it. 

Thanks for getting the other thread up, jon.  I'll add that to the OP. 

Let's finalize our point system for round robin today.  So, get your feedback in asap please. 

If you have an idea for the point system or support a particular method, please copy and paste that method in your replies to cut down on confusion. 

Reply #338 Top

Also, just to be sure that i'm clear, it's a per game basis and not a per "match" basis.  Since it's best of 3 you the loser still has the possibility of gaining 1 point for the match. 

Reply #339 Top

Quoting OMG_Jongalt26, reply 339
Point system suggestions:

 

System 1:

You win a game, you get 1 point.

If you lose a game you get 0 points.  The teams with the most points are the winners (or go onto a final shoot-out, which can be discussed after the point system is ironed out)

 

That's about as simple as it gets, why have anymore?

 

System 2:  (weighted - controversial)

You win a game you get 2 points

You lose a game you get 0 points

You win a game against a team with Two tier 1 players you get 3 points

 

The primary reason for going with 2 points per standard win is the minimize the impact of the additional points for beating the favored team.  If we did a single point system [as in system 1 above] and the underdog team wins then it's as if they won an additional game, which i think is too much.  This way the underdog is just scored with a 1/2 additional game.  Honestly i think this is pretty fair way to boost the other teams.  It also adds a bit more pressure to the teams that are expected to win.

 

what do you guys think?

 

 

how about beating a team that has 2 tier 1 demigods in the team giving 3 points for a win instead of 2? so if occ sed tb BEAT, oak beast reg, 3 points are awarded for sed tb occ. This might encourage more people not to take 2 tier 1 demigods ?:) Just throwing ideas out there. I don't mind jon's idea though. but it's hard to tell who is really a tier 1 ^^ And how you go about 2 teams of tier 1s facing each other?

Reply #340 Top

Quoting OMG_Jongalt26, reply 341
Also, just to be sure that i'm clear, it's a per game basis and not a per "match" basis.  Since it's best of 3 you the loser still has the possibility of gaining 1 point for the match. 

I agree.  We are talking about how many points a single game is worth. 

how about beating a team that has 2 tier 1 demigods in the team giving 3 points for a win instead of 2? so if occ sed tb BEAT, oak beast reg, 3 points are awarded for sed tb occ. This might encourage more people not to take 2 tier 1 demigods ? Just throwing ideas out there.

Actually, I really like this idea.  That gives some good incentive to pick those dg's over the tier 1s.  We'd have to think it through though as there would need to be a big enough difference in team strength to justify the extra point or so. 

Reply #341 Top

there is already incentive because they have to pick up a reg or da.  I don't see the issue?  Perhaps you should penalize the team who went occ sed tb because they choose a really stupid combo ;)  Or perhaps penalize the team that picks qot / oak / occ for having 3 generals, or give an extra benefit to the team that goes rook / ub / reg because they don't have a general but then give the other team a benefit too because they took 2 tier 1 demigods.

 

Simplicity usually works best >.<

Reply #342 Top

Simplicity usually works best >.<

Yeah... probably right i suppose. 

Reply #343 Top

Quoting 4Nana, reply 344
there is already incentive because they have to pick up a reg or da.  I don't see the issue?  Perhaps you should penalize the team who went occ sed tb because they choose a really stupid combo  Or perhaps penalize the team that picks qot / oak / occ for having 3 generals, or give an extra benefit to the team that goes rook / ub / reg because they don't have a general but then give the other team a benefit too because they took 2 tier 1 demigods.

 

Simplicity usually works best >.<

just saying oak ub reg/da  and LE oak reg/da are hardcore combos. And even UB rook reg/da are fatal once priests are out. I think our current  system is just fine and we can leave it by that. But, extra points could just add as an incentive to use so called "stupid" combos to get extra points ;D maybe to add on my idea the winning team cannot have a tier 1 god in it to get the extra point. But you have to evaluate the combinations, which I haven't fully thought through yet.

 

also i think silence with freeze combined with occulus damage could be fatal ;)

Reply #344 Top

I'm not saying they're not good combos, but they aren't overpowered in comparison to the rest of the selection.

just curious how you can say that there are stupid overpoewred combos with your previous comment on this same page of

that would restrict the variety tremendously. you couldn't have sedna, occ and rook for example. I believe the currenst system is just fine.

So.. you do or don't think the current system is fine lol.

Reply #345 Top

Zen must have found a replay of me playing DA or Reg since that last comment on the system being fine. :borg: I'm coming for ya zen lol.

Reply #346 Top

win = 1

loss = 0

simple and easy, this is my vote.

 

Reply #347 Top

hi again, if you dn´t mind pacov i go regist 2 element to play they ask me to do that,is TSK-nnnils,TSK-Bartleby_

and to finish, my team is the same people i regist here and me thk.

team to regist:

TSK-ruiprsg_

TSK- nnnils

TSK-Bartleby_

}:)   bye and thk!!!!!11

Reply #348 Top

Well i think there should be 3 games among each team. 3 games should be completed even if one team has a lead of 2-0. So every game has a a specific point result instead of just win or loss. Wining team gets 1 point and losing team gets 0. The team with highest points at the end of tourney wins.

(I don' think we should do a final-semi final match since there will be in total of more or less 8-9 teams, this doesn't sound very logical. I mean we would be playing 8x7x3 matches just to eliminate 4-5 teams for finals.)

Example:

Orcun,shane, defender played zen,mith,kira resulted 2-1

Orcun,shane,defender played pacov,cow,soccer resulted 1-2

Zen,Mith,Kira played pacov,cow,soccer resulted 2-1

All teams played 2 matches got 3 points and are equal on board.

i think this is as simple as it gets and works fine.

I don't think we should make things more complicated by changing point system in relation to DG picks or Player tiers since this is very relative and would complicate things quite a bit.( I am in a team with Tier 1 players based on the infamous tier thread, so if more people thinks we should do it the other way around, i have no objection)

 

In addition to this, if we want to add more fun and detail to it. Each game can be tracked stat wise regarding kills/deaths and assists with a screenshot(disregarding the kills after citadel falls). And each player can have a tourney long stat.

I still think we should play 2 games with tourney's dg restriction rules and one free for all dg selection game in order to have more variety but since no one has wrote anything about it besides pacov,  i suppose people aren't in favor of this.

 

Reply #349 Top

I still think we should play 2 games with tourney's dg restriction rules and one free for all dg selection game in order to have more variety but since no one has wrote anything about it besides pacov, i suppose people aren't in favor of this.

you might be right, but we can bring it back up now.  Anyone else in favor of this? 

Okay - so I vote for the very simple point system.  1 point for a win.  0 points for a loss.  Nothing else to it.

I like orcun's idea of playing 3 total games against every team (so its not best 2 out of 3, its 3 games period). 

I also like the idea of tracking deaths/kills so on, but I doubt we'll be able to get everyone on the same page.  Perhaps one player from each team should record those stats - NOT as a requirement, but as something fun for anyone that is interested. 

Reply #350 Top

Quoting TSK-ruiprsg_, reply 350
hi again, if you dn´t mind pacov i go regist 2 element to play they ask me to do that,is TSK-nnnils,TSK-Bartleby_

and to finish, my team is the same people i regist here and me thk.

team to regist:

TSK-ruiprsg_

TSK- nnnils

TSK-Bartleby_

  bye and thk!!!!!11

That's great, rui.  I'll add you guys as a team.  Thanks!  We should have some fun games.