[Gameplay] Gazz' magic concept. Mana, mechanics, spells, and how to integrate them.
A very common complaint is that EWoM magic is drab and unimaginative.
So how should it be? What spells and effects should be there?
What other area of the game should be affected by magic and how?
Just writing it should be "better" or "more varied" is a complete waste of bandwith.
For many spell effects that would differentiate the elemental schools (and their summoned elementals) I used the Proc functionality or the new Resistance system (see below).
Sorry, but it's simply not possible to create stylish effects while only being able to create bang-you-die spells.
Categories:
- New magic / spell mechanics. Different AOE shapes, multiple / random effects, casting time, channeling spells
- Buff stacking rules.
- Magic resistance system. Different resists for the magic elements and additional resist systems, such as Chromatic.
- Procs for creatures, items, other...?
- Magical / spell research.
- Elemental shards. Neutral or fixed element shards, effects on their surroundings.
- Mana supply by shards, improvements, buffs.
- Enchanting items.
- Buildings that modify magic / spellcasting. Temples, Gates, Summoning Circle etc.
- Starting conditions. Selecting starting spells, sovereign traits, mutually exclusive spell books (fire/water, life/death), spell book pick cost
- Ways for the AI to evaluate and generally figure out magic.
- Book: Life. Effects and spells. Also: The Healing System. These two are hard to separate.
- Book: Death. Effects and spells.
- Book: Air. Effects and spells.
- Book: Earth. Effects and spells.
- Book: Fire. Effects and spells.
- Book: Water. Effects and spells.
- Book: Other colours of magic. Also see: Shadow, Nature, Forest,
- Cross-school spells. Designs and considerations such as resistance against.
- Development of channelers / champions Specialisation, how experience and level influence power or resists
External links:
- Official Elemental Spellbook Wishlist by Frogboy
- Magic System by Ishantil
- Teleport redesign.
- Tactical battles with tactical options.